An explanation as to why Modrinth is a better modding platform than Curseforge is. If you find new information or if any info shown here is outdated or incorrect; feel free to make a PR to this repo.
If you ever used Curseforge in any capacity in the past year or so. You probably have noticed the horrendous use of advertisements, the UI bugs and many other nonsensical things Curseforge has done.
Screenshot of the advertisements seen on CF as a normal user.
Also if you are an author on Curseforge, you do not see any advertisements.
These UI problems have not been fixed for 4-ish years since Curseforge's "redesign".
Screenshot of a common UI bug. Note that the mouse cursor is not on any of the category links.
Sometimes the UI bug (pictured above) happens when you switch tabs on CF's Minecraft page.
Not only is there terrible usage of advertisements and UI bugs, there is general inconsistency on CF as shown below
Curseforge's search is very clunky at best and outright broken at worst. If you wanted to search for a Fabric mod for Minecraft 1.18.2, it is impossible to specify "Fabric", "1.18.2", and a category the mod you want might be in. You are stuck having to specify "Fabric" and a category and then scrolling until you find the mod you want. While searching via the search bar works, it takes you to a different page where all you have is a search bar to input what you want in. No categories, no Minecraft versions, no modloader filters, etc.
The new CurseForge API has only made pain since the very beginning, making life harder for launchers/mod managers/modpack builders with a restrictive ToS, locking API access behind a non-transferable key which can't be behind a proxy and introducing an opt-in system for mod distribution for third party apps.
The Curseforge API is plagued with issues such as "concurrent outages", starts acting up when too many requests are sent and removes mods from the the API.
Curseforge has a habit of giving preferential treatment to popular modpacks/mods and/or groups who make popular modpacks/mods.
While CF does have clunky search, bad UI/UX, horrendous use of advertisements and so on. It has some good qualities as well such as...
- Has the most mods of any modding platform
- Pays out to modders
- Very well known to practically most MC players
- Has modpack support along with "Addons", resource packs, MC worlds, and Bukkit plugins
- Has an area with a randomized selection of Curseforge projects
In short; search that actually works, very good UI/UX, great use of an advertisement, has very minimal UI bugs.
Screenshot of the Sodium mod page on Modrinth
The Modrinth UI on the mods page is very consistent compared to Curseforge's mod page UI.
Modrinth's search is far better than the clunky search CF has. You can specify what categories to search in, what Minecraft versions to filter, what modloaders to filter, and use your searchbar input all without leaving the mods page.
Modrinth modpack support is currently in Alpha.
While Modrinth does excel in search, UI/UX, usage of advertisements and so on. There are some disadvantages to using Modrinth such as...
- No modder payouts yet
- There is no support for resource packs, MC worlds, and datapacks yet
- There is also no support for Bukkit/Spigot/Paper plugins
- While a good selection of mods, it has a small amount of mods (Roughly 2k-ish)
- Not very well known among users
- Does not have an area with a randomized selection of mods
A list of people who provided statements and screenshots for use in this repo.
Thanks to Prospector, woodiertexas, and Acrafts for providing screenshots.
- Eskaan: Statement about CF's API problems.
- DioEgizio: Pull Request for info about CF's new API: woodiertexas#1