Minimal, fast OpenGL renderer for 2D sprites
Loads one texture and uses it to render several sprites multiple thousand times each. Allowing for up to 20k on mobile Intel GPU in 60 fps (see Screenshot 2).
- basic logic of buffers etc.
- updating vertex buffer, allowing to move objects
MIT license (see file LICENSE for copy). Project uses GLFW, GLEW and SOIL but non of them are included here. Fruit icons.