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emptyepsilon's Issues

Extend the netboot system

Add new feature to netboot system :

  • restart / reboot / wakeup / shutdown functions via ssh
  • functions available for all clients (without GM)
  • detect clients with problem (if configuration file exist, but not visible on dns)
  • functions available for all client with a "problem"
  • monitor clients (automatic refresh with detection of problem)
  • Add capability to switch to a web browser for another use of the client.

Surpass faction system

From now, faction are fixed and their opinion between each other too. In a LARP perspective, faction can change their opinions, and some ship from a faction can betrayed it.
So, faction has to be modify by GM or scripts (amir arad did this) and ship must have a personality (pacifist : don't attack anything, normal : attack based on faction , aggressif : attack everything except its faction , solo : attack anything).

Risk : Solo ships can attack each other. Possible solution : Solo ships attack anyone except solo ships.

New Shorcuts

Helms :
WARP + 1
WARP -1
Impulse to 0

Engineering
Reset Power & Coolant
Coolant min
Coolant max
ACTIVE_AUTO_COOLANT
ACTIVE_AUTO_REPAIR

Relay
Zoom out
Zoom in
Place WP
Delete WP
Launch Probe
Link Probe
Start Hack
Open Comms
Open Log

Science
Scan 1/2/3/4 Left + Right
Abord Scan
Zoom out
Zoom in
Radar View
Probe View
Open Database
Open Log

Add automatic template to database

From now, only ship are automatically recorded.

For the file sciencedatabasescreen, add from example :
std::vector<string> template_names_drones = ShipTemplate::getTemplateNameList(ShipTemplate::Drone); std::vector<string> template_names_stations = ShipTemplate::getTemplateNameList(ShipTemplate::Station); template_names.insert( template_names.end(), template_names_drones.begin(), template_names_drones.end() ); template_names.insert( template_names.end(), template_names_stations.begin(), template_names_stations.end() );

Timelaspe for probe

Add two timer for a probe, dsiplayed into relay screen :
When probe will reach its destination
When probe will be destroyed

Based on point zero fork.

Allow color of object by faction

In a LARP perspective, the color of stations and ships has to be based on the faction color instead of based on the setEnnemy function.

Allow logs for many screens

Proposal : one unique log, called by many stations, but with filter by station
Optional : with a save of logs text

Auxiliary Power

Add a second smaller core in case of loss of main core. Provide the minimum to maneuver, low thrust engine, oxygen and limited communication (with adapted panels Ex : communication cant send probes,...)

Locks docking interface

Add a feature that "locks" à ship in a ship bay and add a interface screen that list current ships in docking bay with a button ton lock, unlock them.

Raccourcis clavier

  • proposer une bonne fois pour toutes un système complet de raccourcis clavier.
  • réparer les raccourcis claviers pour le serveur debian
  • homogénéiser la compilation pour que les raccourcis soient intégrés.

Allow stations to defend themself

Station can't have beam, tube, can't be scanned.
In a LARP perspective, stations have to be similar to spaceship, the only difference is that station does not move.

The easier modification is to replace ShipTemplateBasedObject by SpaceShip into the configuration of a station.

Allow IA to do long range JUMP

From the vanilla version, Jump are blocked to 15000 to arcade purpose.
For larp version, allow IA to jump as far as possible by their ship caracteristics

Correction pour Vue 3D de la sonde

Pour l'instant, le lancer de sonde fait planter le client. Mais la sonde est lancée et l'écran 3D fonctionne. Du coup, ça valide le fait que la fonction est ok. Mais le click ne marche pas, ça doit être ça qui fait planter le client.

let's talk

I'd love to PM about sci-fi larps using EE when you're into it. greenshade on gee mail.

Add drone, figher and dock system

Based on the work of Amir, arad, add a docking interface to manage drone and fighter, repair them, refuel them, and send them into space.
Add a drone station (the one of amir is perfect).
Enhance filter autoconnect to simplify single pilot system for fighters (or easier, players connect to the fighter via ship selection screen)

3D view for probe

Add a option to see 3D view for probe. Maybe connected from the link to science.
A new screen, with two options from keyboard :

  • automatic rotation
  • manual rotation

Oxygen system

Add a oxygen system based on point zero fork.
Objective :

  • Add a specific system to manage it
  • Oxygen could increase or decrease with the engeneer station
  • A oxygen specific screen with a plan of the ship (like for the damcom system), each room colored by its level of oxygen.
  • Players could click on a room to know infos about the oxygen level and the oxygene level rate (positive or negative)
  • Player could transfert oxygen from the main room to another one by clicking. the oxygen screen show them the time before pressuration is complete (to GM organisation)
  • Playership could dock to another ship/station to transfert it a part of its oxygen.

Amélioration du Tweak GM

  • Rendre le code plus simple à faire

  • Activer ou non les manoeuvres de combat

  • Créer, refaire les catégories de Tweak

Add differential warp efficiency by space route

Based of the Amir arad work, allow GM to select one or many route map, visible only by relay when dezoom is high, with effect on the warp efficiency.
Add a frequency system for warp to use many route maps.

Autoconnect sur les nouvelles stations

Les nouvelles stations ne peuvent être choisi en automatique.

Il faudra en plus régler le problème du controle de l'écran principal via ces stations.

Enhance vocal communication system

Allow direct communication between near ship/station but disallow for far ship/station.
Distinguish between calling a target, and send some help to anyone.
Allowing only relay station to communicate.

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