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atum2's Issues

Leaves decay in creative.

In vanilla, placing leave blocks will set them as non-decayable. This means that you can build structures using the leaf block and not have to include wood blocks, or be limited by the rules for leaf decay. The atum palm leaves do not follow this rule.

Vanilla Birch Leaves
image

Atum Palm Leaves
image

Isis's Healing

isiss_healing

Effect:

"Regeneration" "Regenerates health slowly while held."

Applies Regeneration I while you hold it. Has a total durability of 2 minutes (if we can make this only count down while you're holding it that'd be great.) A swirl of small pink particles swirl around you while its active.

Update of old 'Isis's Healing' artifact.

Horus's Soaring

horuss_soaring_pulling_2
horuss_soaring
horuss_soaring_pulling_0
horuss_soaring_pulling_1
arrow_horuss_soaring

Effect:

"Gliding" "Fully charged arrows fly straight."

Fully charged arrows suffer VERY little gravity drop, but move a little slower as they fly through the air.

Small blue swirls spiral off of the fully charged arrow as it flies.

Relabel/reskin of old 'Horus's Soaring' artifact.

Mask of Nuit

mask_of_nuit

Effect:

"Umbral Cloak" "Decreases range that enemies will approach you."

Halves the range that enemies will engage you.

Needs a render as part of this full armor set.

Shu's Exile

shus_exile

Effect:

"Exile" "Fully charged attacks have extra knockback."

Follows Diamond Axe statline, when you strike a foe with a full charge it has a substantial amount of knockback (let's try 2x knockback first.)

When a foe is struck with this extra knockback a swirl of light grey swirls erupts upwards from them.

Relabel/reskin of old 'Sobek's Rage' artifact.

Nuit's Duality

nuits_duality
nuits_duality_pulling_0
nuits_duality_pulling_1
nuits_duality_pulling_2
arrow_nuits_duality

Effect:

"Split Arrow" "Shoots two arrows at once."

Fires a black arrow and a white arrow, doesn't rely on charge level, just always does it. Both arrows have a little variance on power/angle/speed. Sprays small black and white particles if fired on full charge.

Relabel/reskin of old 'Neith's Audacity' artifact.

Body of Nuit

body_of_nuit

Effect:

"Umbral Protection" "You are immune to Wither and attackers are Withered."

You can no longer be impacted by Wither from enemies. Enemies that hit you have a 25% chance to suffer Wither I for 4 seconds. There is a spray of black particles when they strike you if this triggers.

Needs a render as part of this full armor set.

Anubis's Mercy

anubiss_mercy

Effect:

"Soul Pact" "When you die while holding this, you will keep your items."

If you die while holding this you will retain all of your items, held or in your backpack. Has 3 charges before it breaks. If activated you spray out purple skull particles in all directions with a ghostly noise.

Relabel/reskin of old 'Anubis's Mercy' artifact.

Nuit's Vanishing

nuits_vanishing

Effect:

"Meld" "While held and not moving, you are invisible."

Basically even while wearing armor/wielding gear, you become entirely invisible while holding this amulet and not moving. Has a durability of 3 minutes, but only counts down durability while you aren't moving.

Geb's Might

gebs_might

Effect:

"Mighty Slam" "Stuns foe on full charge."

We could set a cripplingly high attack speed/movement speed debuff for a second or two if there's no equivalent "stun" effect. If that's not possible we might just make it a "sweep" area of effect attack on full charge.

When you strike with a full charge it sprays out orange particles.

Relabel/reskin of old 'Anhur's Might' artifact.

Shu's Breath

shus_breath
shus_breath_pulling_0
shus_breath_pulling_1
shus_breath_pulling_2
arrow_shus_breath

Effect:

"Quickdraw" "Charge arrows faster."

Bow charges in .5 seconds instead of a full second.

While fully charged the bow emits little swirls of light grey in various directions from the bow.

Relabel/reskin of old 'Shu's Breath' artifact.

Shu's Swiftness

shus_swiftness

Effect:

"Nimbleness" "You run faster while you hold this."

Gives you 25% bonus movement speed while you hold it. Has 10 minutes of charge before it breaks.

While active little light grey spirals spin off of you in all directions.

Relabel/reskin of old 'Mafdet's Quickness' artifact.

Fire Trap

trap_flame_off
trap_flame
trap_top

Fire Traps activate when stepped in front of/on, spraying small fire particles and igniting the player for 8 seconds (1 image damage per second.)

Montu's Blast

montus_blast
montus_blast_pulling_0
montus_blast_pulling_1
montus_blast_pulling_2
arrow_montus_blast

Effect:

"Explosive Arrow" "Fully charged arrows explode on impact."

Has a longer charge time on its arrow, 2 seconds instead of 1. Its fully charged arrow explodes like a small bomb but doesn't damage terrain. The arrow hisses like TNT as it flies through the air. No particles except the typical explosive ones.

Relabel/reskin of old 'Monthu's Blast" artifact.

Tefnut's Blessing

tefnuts_blessing

Effect:

"Sowing" "Tilled ground is blessed with increased growth rate."

Magical hoe, creates special tilled ground that makes things grow faster that are planted in it. Might have to use our own custom "alternate tilled ground" that's made on fertile soil with it.

Small blue particles slowly rise up from the ground tilled with this tool.

Relabel/reskin of old 'Geb's Blessing' artifact.

Tefnut's Rain

tefnuts_rain
tefnuts_rain_pulling_0
tefnuts_rain_pulling_1
tefnuts_rain_pulling_2
arrow_tefnuts_rain

Effect:

"Arrow Rain" "When fully charged, arrow splits into smaller arrows."

When fired while fully charged, after a certain distance it splits into multiple "mini arrows" (3-5?) that drop almost straight down with a rather large variance of angle.

Fully charged the bow drips water particles, the arrow could also drip a little before splitting.

Thoth's Direction

thoths_direction

Effect:

"Guidance" "Guides you to the nearest treasure."

Compass that points towards the nearest ruin chest or pharaoh chest.

Will be gifted to the player as part of the later story events. DOES NOT DROP!

Poison Trap

trap_gas
trap_gas_off
trap_top

(Files called Gas Trap)

Gas Traps activate when stepped in front of/on, spraying small green particles and poisoning the player for 4 seconds (2 damage per second.)

Tefnut's Call

tefnuts_call

Effect:

"Wrath" "Strikes foes with lightning if thrown."

Normally works like a weaker sword (4-5 damage?), but can be thrown if charged and if it hits an enemy while being thrown it strikes them with lightning.

No particle effects sans the Lightning Strike on thrown.

Relabel/reskin of old 'Nut's Call' artifact.

[Blocks] Torch Variations

Torch variations for Deadwood, Palm, Limestone, and Royal Torches

Deadwood Torch (1x Deadwood Stick + 1x Coal/Charcoal)
deadwoodtorch

Palm Torch (1x Palm Stick + 1x Coal/Charcoal)
palmtorch

Limestone Torch (1x Smooth Limestone + 1x Coal/Charcoal)
limestonetorch

Royal Torch (1x Gold Bar + 1x Coal/Charcoal)
pharaohtorch

Seth's Sting

seths_sting

Effect:

"Venomous" "Poisons on full charge."

When fully charged the dagger applies Poison II for 4 seconds on the foe. A spray of green droplets when you strike the foe.

As a "Diamond Dagger" it has the following stats: 4 damage, 2 speed, 0.75 recovery.

Relabel/reskin of old 'Hedetet's Sting' artifact.

Smoke Trap

trap_smoke_off
trap_top
trap_smoke

Smoke Traps activate when stepped in front of/on, spraying smoke particles with a hiss and blinding the player for 4 seconds.

Death returns to spawn

So not entirelly sure if this is supposed to happen but in my world when I die i respawn in the Autm dimension at the coordinates for spawn in the overworld. In my case though this is really bad becasue my hosue is 8000 blocks from spawn so I ahve to trek 8000 blocks in the atum to get back to my portal to leacve the atum. If there is a way to change that i would really like to know how. Thank you

Assassin

Assassins are Bandits that are very quick, they climb walls, open doors, flip any switch they walk by. They carry a Poison Dagger. Very rare spawn, very long aggro range.

0.30 Spd, 50 HP, 6 Damage, 16 Exp
When they hit apply Poison 2 for 5 seconds.
Drops: 1 Poisoned Dagger (Damaged) (10%), 2-3 Dusty Atum Coins (25%), Random Poison Potion

assassin

poison_dagger

Nuit's Ire

nuits_ire

Effect:

"Dusk" "Chance to apply Wither on hit or block."

For starters, can block like old swords, reducing damage taken by 50% but taking the damage blocked as durability damage to the weapon. Must be in offhand to activate this. When you strike a foe or block an attack with this weapon there is a 25% chance to apply Wither I for 4 seconds to the foe. A spray of black particles happens when this activates. If you also have Nuit's Ire equipped it applies Wither II instead.

As a "Diamond Khopesh" it has the following stats:

Damage 5, Speed 1.4, Recovery 0.83

Montu's Strike

montus_strike

Effect:

"Slam" "Fully charged attacks knockback and strike all nearby foes."

As says, when its fully charged it has a "Sweep" with bonus knockback (not a ton more, just a little) that hits nearby foes as well.

When you activate this it swirls out a bunch of smoke particles in Montu's colors.

Relabel/reskin of old 'Monthu's Strike" artifact.

Thoth's Bearings

thoths_bearings

Effect:

A Zoom 4 Locator Map that's prebuilt for you. Will be gifted to the player as part of the later story events. DOES NOT DROP!

Fossils

Overworld-esque fossils in Atum made with Dirty Bone Blocks instead. More of them are replace with strange sand/limestone/coal than overworld versions.

dirty_bone_block
dirty_bone_block_side

Tar Traps

trap_tar_off
trap_top
trap_tar

Tar Traps activate when stepped in front of/on, spraying small black particles and slowing the player for 4 seconds (by 50%)

Arrow Trap

trap_top
trap_arrow
trap_arrow_off

Arrow Traps fire an arrow when you step in front of them (let's say 6 block range?) or on top of them, damaging the player for 4 damage if it hits them. The typical arrow "thunk" sound should be played as if the arrow was being fired from a dispenser with a small bit of smoke or something from the device.

The Arrow Trap remains "on" as long as you stand in front of it, firing every 4 seconds.

Start in Atum Config Option

Investigate whether its possible to add a configuration option for players to start in Atum rather than the Overworld. Very common request.

[Item] Dirty Atum Coin/Atum Coin

Another loot piece, no use at the moment but will eventually be used for trading with villagers and the like. Make sure to revisit mob drops and Ruin/Pharaoh chests to add these.

atum_coin

dirty_atum_coin

Ruins Chest (Update)
image

Pharaoh Chest (Update)
image

Horus's Ascension

horuss_ascension

Effect:

"Sweep" "Fully charged attacks launch foes into the air."

A fully charged attack knocks a foe into the air, let's say 4-5 blocks. An eruption of blue swirls upwards when you do such.

As a "Diamond Gauntlet", it has 6 damage, 1.3 speed, 0.9 Recovery.

Relabel/reskin of old 'Nu's Flux' artifact.

[Mob] Tarantula

Smaller than a normal spider, spawns between 64 and 40 underground or from a spawner in Mineshafts. Weakens for 5 seconds on hit.

tarantula

Drops Tarantula Mandibles 33% of the time. This makes a Weakness Potion.

tarantulamandibles

[Worldgen] Mineshafts

Modified mineshafts for Atum. Two variations: "Deadwood" and "Limestone". Deadwood replace all the wood with Deadwood, Limestone replace it with Limestone Walls and blocks.

Tarantula spawners are the main type in both. Forsaken spawners can also be found in Deadwood, Stone Soldier spawners in Limestone.

Seth's Venom

seths_venom_pulling_2
seths_venom
seths_venom_pulling_0
seths_venom_pulling_1
arrow_seths_venom

Effect:

"Poison Arrow" "Fires an arrow that poisons foes."

Doesn't require full charge to poison an enemy, but all arrows apply Poison I for 4 seconds on hit. When fully charged the bow itself drips little green droplets. The arrows always drip little green drops.

Relabel/reskin of old 'Hedetet's Sting' artifact.

Anubis's Wrath

anubiss_wrath_base
anubiss_wrath_1
anubiss_wrath_2
anubiss_wrath_3

Effect:

"Soul Drinker" "Absorbs the souls of slain foes, growing stronger."

As you slay foes it will grow stronger and stronger. Each tier enhances all the stats and abilities of the sword. If you die without holding #33 Anubis's Mercy you will lose 1/2 of the stored souls (and a ghostly noise will play when you die.) It should note the amount of stored souls on the sword itself.

anubiss_wrath_base Tier 0 (Start)
6 Dam
1.6 Spd
0.625 Rec

anubiss_wrath_1 Tier 1 (50 enemies slain)
7 Dam
1.7 Spd
0.625 Rec

anubiss_wrath_2 Tier 2 (150 enemies slain)
8 Dam
1.8 Spd
0.7 Rec

anubiss_wrath_3 Tier 3 (500 enemies slain)
10 Dam
2 Spd
0.8 Rec
Effect changes to "Soul Unraveler" "When fully charged deals extra damage to Living foes." (The bonus damage is basically 50% more.)
Also constantly drips dark purple droplets at this tier.

Atum's Protection

atums_protection
atums_protection

Effect:

"Consecrate" "Ignites and damages undead when you block their attacks."

As listed, deals 2 damage and ignites undead when you block. Might want to make it like a 25% chance to trigger for balance reasons, we'll see. Sprays light cyan particles at the attacker when they trigger it.

Nuit's Quarter

nuits_quarter

Effect:

"Dawn" "Chance to apply Weakness on hit or block."

For starters, can block like old swords, reducing damage taken by 50% but taking the damage blocked as durability damage to the weapon. Must be in offhand to activate this. When you strike a foe or block an attack with this weapon there is a 25% chance to apply Weakness I for 4 seconds to the foe. A spray of white particles happens when this activates. If you also have Nuit's Ire equipped it applies Weakness II instead.

As a "Diamond Khopesh" it has the following stats:

Damage 5, Speed 1.4, Recovery 0.83

[Worldgen] Dungeons

Made with Large Limestone Bricks and Cracked Limestone Bricks, has Ruin chests. Spawners can be one of the following types:

Forsaken
Wraiths
Stone Soldiers
Mummies
Bonestorms
Tarantula

Unlit torches

Add unlit versions of our torches. Can be lit up with other held torches, or flint & steel.

Feet of Nuit

feet_of_nuit

Effect:

"Umbral Swiftness" "You move faster at night."

While it is night time you have 25% extra movement speed base.

Needs a render as part of this full armor set.

Thoth's Compendium

thoths_compendium

Effect:

The guidebook to Atum, see Guidebook feature later. DOES NOT DROP!

Dimension empty

I use the portal and go to the Atum dimension but when I get there it’s nothing but sand. No mobs, no pyramids, nothing... playing on 1.7.10

Legs of Nuit

legs_of_nuit

Effect:

"Umbral Rush" "You can jump higher and take less falling damage."

Mirrors the effects of Jump Boost I permanently while worn. Which automatically decreases fall damage and increases your jump height. A small burst of white particles from your legs downward when you jump.

Needs a render as part of this full armor set.

[Worldgen] Bone and Relic "Ore"

Breaks into dusty bones or random dirty relics.

Dirty Bone "Ore" when broken drops 1-3 dirty bones.

Dirty Relic "Ore"
Always drops 1 Cracked Limestone and:
image

Dusty Bone "Ore"
bone_ore

Relic "Ore"
relic_ore

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