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rtts-atum's Issues

Champions Names

Implement a new set of champions names, requires replacing the Champions lang and config stuff.

backpack recipe issue

nei says it's sposed to use wool. It doesn't. I tired linen too just to see, but it doesn't use that either

Ceramics - Name/Recipe Issues

--Rename Clay Buckets to Marl Buckets
--Rename Unfired Clay Bucket to Unfired Marl Bucket
--Marl Shear Recipe Wrong?

Shift renaming to Lang File replacements instead.

Glassential Costs

Glassential Glasses are super expensive, should be reduced, possibly to half.

Quests or Advancements

Need some sort of set of advancements/achievements/quests or something to show everything in the pack.

Limestone Chest Bugs

2019-05-20_19 02 29
Limestone chests haven't displayed as a single chest in a while. They just default to half of a double chest.
Also when breakings a limestone double chest, the back side of the remaining chest glitches and turns invisible (will try to get a screenshot of this as well when possible)

Camel Caravan Bug

Camels caravan behind the same carpet but if you remove the carpet to take a camel out alone, they continue to caravan for no reason

Champions GameStages

Implement a Gamestage system for Champions, where you won't encounter champions until you've slain a Pharaoh, then each X pharaohs it enables a new tier of champions and the pharaohs begin always spawning at that tier?

Reed Flute

this bug only exists in multiplayer for some reason, maybe because we have so many tamed camels?

the pipe is supposed to teleport the nearest saddled mount to you, but instead it just lists nearby mounts. This is the same function for shift right click, i don't know if it's too many mounts that's the issue, or if it's registering as a shift right click for some reason.

Beds

can only be crafted with wool, but the atum wood works with it, just not linen. This is a non issue because of string, but if you eventually wish to remove string crafting wool, or flax making string etc, this recipe will need to be changed

Armor Stand Recipe

Takes atum sticks, but only accepts vanilla stone slabs.
I think this should be available in RTTS because it gives a good way to display artifacts (like the rest of your Ra set I'm hoarding)

Silk Touch Spawners Plz

There's no way in atum to make a mob grinder, short of building a giant redstone contraption (because no water outside of oasis, and no spawns inside oasis). I suggest being able to silk touch spawners. This mod gives you the ability to config the option, and says it has configs for modded mob spawners etc.

https://minecraft.curseforge.com/projects/silk-spawners-forge-edition

Note: I know you are worried about people gaming things, but I was talking to tay the other day about possible balancing options and brainstormed- I have a suggestion. Bone storms, and wraiths fly, and thus you can't really make a grinder for them very well, so don't allow access to their spawners. Similarly, there's no reason to allow use of BOTH barbarian, and brigand spawners since they have similar drops.
You could just make it in the configs so that only forsaken, mummy, barbarian, and nomad spawners can be picked up. That's only 4 mobs and people wouldn't be able to game it much. You could also, if the configs allow, specify that you can't pick them up in pyramids (i don't know if that's a thing) which would mean only half the spawners would be pickuppable, the ones that are don't drop anything SUPER worth. You could maybe farm for coins, or bones, or barbarian swords XD
Not to mention even if someone knows how to make like, a god grinder with a bunch of types of spawners (like me)... only half of them would work at a time, because they are day/night locked. I think these balance changes would let people build an xp farm if they wanted, but also it'd make it harder to just game it if there's only 4 spawners that are pickuppable. It means you have to go through the effort of getting silk touch (could say its pickuppable from diamond tier only too), then they'd only have 4 options, and then they'd have to find an oasis and go through the trouble of building a spawner. I feel like that's balanced, and would allow players to build a mob grinder without allowing them to be too op.

I hope you'll look into it, I think it'll be a great addition to the modpack!

ExtraAlchemy Implementation

Requires many changes.

--Change Potion of Magnetism Recipe
--Change Potion of Pacifism Recipe
--Change Potion of Piper Recipe
--Change Potion of Concentration Recipe
--Change Potion of Freezing Recipe
--Change Potion of Photosynthesis
--Change Potion of Hurry Recipe
--Change Potion of Reincarnation Recipe
--Change Potion of Combustion Recipe
--Change Potion of Learning Recipe
--Change Potion of Reincarnation Recipe
--Change Alchemy Bag Recipe
--Change Potion of Leech
--Change Tier 2 Charged Recipe

Update Forge

2833 has fixes for pipe mods.
2831 has linen/wool dictionary.

Glass Recipe

Special glass recipes only provide 1 special glass, for 8 crystal glass and an expensive item. This should be higher, 4 if you want to limit it, 8 if you want to let people use it often. (certain glass types like ethereal glass and dark glass are super useful for example)

Dude Where's My Horse - reed flute recipe

Doesn't work. When trying to autocraft it registered the reeds as the item missing (and also has a different texture icon for them, so maybe there's 2 textures of reeds and it's confusing them? Not sure...)

chisels and bits

bits bags recipe requires wool
patterns require vanilla paper

suggestion:
change the mirror pattern from using glowstone dust to something easier to get like ectoplasm. (patterns should honestly be craftable pretty early game, but in atum you basically can't craft the mirror pattern til you find a lighthouse, and even then you wouldn't want to waste the glowstone; it just doesn't seem cost efficient for something so minor to require something so rare, feels bad man)

Tips are incorrect

Tips mod is broken due to how I changed the lang file and messed with things. A series of new tips need to be added. The comments below are open to suggestions for new tips.

tent canvas

it's made with wool, which you've said you want to remove where possible. This is the new item added to craft shovels with

Champions spawning WAY MORE in singleplayer

Not sure if this is a bug but i just played singleplayer to test something and nearly every mob was a champion. The pharoahs were champions, the mummies they summoned, champions.
even just looking around, groups of champions would spawn and it was honestly rare to see one that wasn't sparkling.

Atum Configs

Decrease Nomad spawn rate in configs to:

nomad {
    I:max=2
    I:min=1
    I:weight=15
}

Update Atum 2 to 2.0.6

  • Cached renders to improve performance (Thanks to @lclc98)
  • Made advancement localizable (Thanks to @mcBegins2Snow)
  • Added Champions support for all hostile Atum mobs (Thanks to @lclc98), off by default
  • Fixed Raw Khnumite sound

storage drawers recipe issue

The first recipe for upgrade templates (to make 2 of them) uses atum sticks but vanilla drawers so you can't craft it.

New Forge messed up some recipe compatability

Looking into it further, but it looks like it reads linen as wool now. Which is cool, except that when you try to dye linen it turns it into wool of that color. You can also use linen to make wool carpets etc. Not sure what all else this applies to, I assume this is because new forge updated ore dictionary?
2019-05-20_17 29 07

Update Nomadic Tents to 9.3.2

Various improvements and requests. Added the following config options:

Toggle weather in Tent Dimension
Use alternate teleportation code (PRO: updates your XP when you change dimensions. CON: plays Nether sound every time)
(Experimental) Specify "Home" dimension for respawning logic
Config option to specify maximum Depth Upgrades per tent size
Other:

Improved JSON recipe definitions for better customization of depth upgrades
Events were added to trigger behavior when a player enters or deconstructs a tent. Currently unused unless another mod wants to do something when a player enters a new tent for the first time, such as place additional blocks or give special items.

Nomadic Tents Weather

Nomadic Tents currently have rainy weather, should be disable-able in next Nomadic Tents version.

Champions Tier Art

Test new Champions Tier Art for mobs, get 5 variants for each mob type.

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