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Mod loader for Elden Ring.
Elden Ring 1.08.1
GE-Proton7-41
KDE Neon 5.26
EldenModLoader 3.2
The mod loader doesn't work for me. I have successfully disabled EAC and have put the mod loader in the game folder, but when I launch the game, it just acts as if the mod loader is not installed, just in offline mode. I have the latest version of CameraFix and PauseTheGame in the mods folder, but neither of them work. I don't know if there are any logs in the game folder.
Could you please provide a short example of what the format for mod loader's load order should be? It's not too clear from the readme.
$ er-patcher -c -v -s -- %command%
/etc/profiles/per-user/username/bin/er-patcher:133: DeprecationWarning: pathlib.Path.link_to() is deprecated and is scheduled for removal in Python 3.12. Use pathlib.Path.hardlink_to() instead.
f.link_to(game_dir_patched / f)
Traceback (most recent call last):
File "/etc/profiles/per-user/username/bin/er-patcher", line 138, in <module>
subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute())
File "/nix/store/65cp4izx3bllnwqn7c7dhrq9h9gmjkal-python3-3.10.9/lib/python3.10/subprocess.py", line 503, in run
with Popen(*popenargs, **kwargs) as process:
File "/nix/store/65cp4izx3bllnwqn7c7dhrq9h9gmjkal-python3-3.10.9/lib/python3.10/subprocess.py", line 971, in __init__
self._execute_child(args, executable, preexec_fn, close_fds,
File "/nix/store/65cp4izx3bllnwqn7c7dhrq9h9gmjkal-python3-3.10.9/lib/python3.10/subprocess.py", line 1847, in _execute_child
raise child_exception_type(errno_num, err_msg, err_filename)
PermissionError: [Errno 13] Permission denied: PosixPath('/mnt/foo/SteamLibrary/steamapps/common/ELDEN RING/Game/er-patcher-tmp/eldenring.exe')
chmod u+x er-patcher-tmp/eldenring.exe
resulted in a different error:
$ er-patcher -c -v -s -- %command%
/etc/profiles/per-user/username/bin/er-patcher:133: DeprecationWarning: pathlib.Path.link_to() is deprecated and is scheduled for removal in Python 3.12. Use pathlib.Path.hardlink_to() instead.
f.link_to(game_dir_patched / f)
Traceback (most recent call last):
File "/etc/profiles/per-user/username/bin/er-patcher", line 138, in <module>
subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute())
File "/nix/store/65cp4izx3bllnwqn7c7dhrq9h9gmjkal-python3-3.10.9/lib/python3.10/subprocess.py", line 503, in run
with Popen(*popenargs, **kwargs) as process:
File "/nix/store/65cp4izx3bllnwqn7c7dhrq9h9gmjkal-python3-3.10.9/lib/python3.10/subprocess.py", line 971, in __init__
self._execute_child(args, executable, preexec_fn, close_fds,
File "/nix/store/65cp4izx3bllnwqn7c7dhrq9h9gmjkal-python3-3.10.9/lib/python3.10/subprocess.py", line 1847, in _execute_child
raise child_exception_type(errno_num, err_msg, err_filename)
OSError: [Errno 8] Exec format error: PosixPath('/mnt/foo/SteamLibrary/steamapps/common/ELDEN RING/Game/er-patcher-tmp/eldenring.exe')
I've also tried a few more things, like chmod a+x dinput8.dll eldenring.exe
and er-patcher --all -- env WINEDLLOVERRIDES="dinput8.dll=n,b" %command%
.
I would like to release an all-in-one installer with ERML+Seamless+ME2+ERR so people can stop struggling with the install. Do you have an issue with this? You will be credited in the splash screen.
Hi there, I have been trying to get this to work with wine (via lutris)
The mods are not loaded when eldenringmodloader is installed into the folder (no mod_loader_log.txt is created, game launches without issue --> see lutris-log), changing the wine dll-overrides to native,buildin for dinput8 seems to load the mods (see mod_loader_log)
However with dll-override Elden Ring crashes shortly after boot with an "invalid signature" window popping up and closing on itself.
The lutris-log outputs:
4980: Unhandled exception: unimplemented function DINPUT8.dll.DirectInput8Create called in 64-bit code (0x00000001700338c0).
I'm unfamiliar with Visual Studio; does it still work if you replace C:\\\\Windows
with %SYSTEMROOT%
? This is the usual way to get the location of the Windows folder regardless of which drive it's on.
I'm wondering if you're working on the ability to add the ability to inject modified game files into Elden Ring outside of the archive. For e.g. to load in a modified texture mapping file, which maps the Dualsense icons to Xbox.
I created the PS5/PS4 icons mod, and would be happy to work with you on getting something like this working. In the future this could be used to add ultrawide game assets etc.
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