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rayito's Issues

Progress bar, live update of render, better multithreading (enhancement request)

It'd be really helpful to have some sort of indication of the progress of the render. A progress bar would work, but it'd be cool to have live updates of the render.

Also, I wonder if render times could be faster with render worker threads and a job queue. So it'd split the image up into chunks of a predefined size, instead of into a predefined number of chunks.

What do you think? Worth adding? With your blessing, I could maybe tackle this.

Segfault while calling sampleSurface on a mesh when u3 == 1.0

Hi Mike,

So I'm getting a segfault in Stage7/RMesh.h:158. I'm pretty sure it's only when the passed-in variable u3 is exactly 1.0. I should also note that my mesh has only one rectangular face.

But then there's this bit of code that is worrisome:
151: if (iter == m_faceAreaCDF.end())
152: faceIndex = m_faceAreaCDF.size() - 1;
...
158: float faceArea = m_faceAreaCDF[ faceIndex + 1 ] - m_faceAreaCDF[faceIndex];

So on line 152 faceIndex is set to the maximum index, then on line 158, you add 1 to it.

Too talented

Could you try being less talented? You make everyone else look bad.

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