I have spent the past 13 years of my life being hugely invested in creating software relating to interactive simulation and was always gripped by vehicle simulation software and tinkering around with massive amounts of data to interpret interesting observations out of a mess. Hopefullly leading towards a future in software engineering. It's all very exciting stuff!
teddante / csc-30014-project Goto Github PK
View Code? Open in Web Editor NEWThis is a project is about simplifying someone's experience of finding the fastest way around a racetrack and this project logs my attempt to use Unity and its Machine Learning Agents component to find the fastest line around a track while providing a sufficient simulation of a car.