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snoozetracker's Issues

How do I use one-shot sample looping?

I see no tutorial on this, but I discovered that a way to one-shot loop samples is possible. How do I do that? Tried 20xy effect and Noise envelope, but I don't notice anything.

3 feature requests, 4 bugs

Feature Requests:

  1. The extra waveforms (pulse, saw, triangle, and sine) are pretty boring to use for me, I'd like to use my own custom wave shapes.
  2. Support for 16-bit WAV samples
  3. Support for clock speeds

Bugs:

  1. The noise channel preset pitches are an octave higher than they should. (Maybe it's the behavior of the Game Gears' soundchip compared to Master System?)
  2. Clicking on a pattern box increases to the next pattern slot. This happens whether if edit mode is enabled or not. It makes me mess up a song! This shall only happen if edit mode is enabled.
  3. "MULTI WAVE" button opens a window to save the WAV files of the individual channels to wherever. However if I click "OK", it does nothing.
  4. Passing last row of current pattern using arrow keys returns to the first row of the pattern. Make it move to the first row of the next pattern!

(Edit 9/16/2017) It turns out that bug 2 was a false bug.

VGM looping not working, feature requests & props!

Using the windows build 0.2, and I'm really digging it. However, the 0Bxx with "loops" set to 1 or higher, doesn't seem to work for VGM output, but does work for wave output. Maybe I'm doing something wrong.

Feature requests:

  • Need a way to add effects columns (unless I missed/overlooked it).
  • / and * as octave keyboard shortcuts.
  • Fine-tune, retrig, arp speed, tremelo and volume slide effects like Deflemask's E5xx, 0Cxx, E0xx, 07xx and 0Axx
  • UI transport buttons and speed control
  • Mouse click/drag/shift+click selection to go with the keyboard control
  • Global/"all instruments" volume adjustment option
  • save/load instruments
  • rom output

But let me just say, you killed it, absolutely did a great job so far! Really shaking a lot of feathers in the SN7 chip community hahaha. It's super easy to use, and I like the familiar defle/fami commands.
*I made an sms rom, using Maxim's sms vgm player, out of a test file I threw together. Unfortunately, it didn't render properly at all. So is rom output and hardware render a possibility in the future or not likely?

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