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launchgui's Issues

Threading Error Tested With and Without Mods

---- Minecraft Crash Report ----
// I feel sad now :(

Time: 4/22/15 7:34 AM
Description: Initializing game

java.lang.RuntimeException: java.lang.IllegalStateException: From thread Thread[Client thread,5,main]: Thread[Thread-7,5,] already has the context current
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:380)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:344)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalStateException: From thread Thread[Client thread,5,main]: Thread[Thread-7,5,] already has the context current
at org.lwjgl.opengl.ContextGL.checkAccess(ContextGL.java:184)
at org.lwjgl.opengl.ContextGL.makeCurrent(ContextGL.java:189)
at org.lwjgl.opengl.DrawableGL.makeCurrent(DrawableGL.java:110)
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:372)
... 10 more

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Stacktrace:
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:380)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:344)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 457544272 bytes (436 MB) / 1180897280 bytes (1126 MB) up to 2134114304 bytes (2035 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.118.1389 Minecraft Forge 10.13.3.1389 Optifine OptiFine_1.7.10_HD_U_B6 116 mods loaded, 116 mods active

@playername

is there any way to make it say something like "Hello player name and welcome to the official shipraidsmc mod pack!" replacing player name with the user that has launched minecraft?

1.12

Please port to 1.12 :3

[Feature] A way for Jaded to yell at people

Pulls information from a remote text file to display to players when they launch the game. Used primarily for notifying players of bugs that have cropped up in that release.

Performing the update check earlier in the mod-loading process?

Is it feasible to have the update check run before Forge spends all that time initializing mods?

For any modpack of moderate size, it can easily take a few minutes before LaunchGUI's update checker displays the notification that the modpack has been updated. If it were to display during an earlier phase of mods loading, it could save users a few minutes of time before finding out that they will have update their pack and restart Minecraft.

I'm guessing that LaunchGUI currently uses the GUI facilities provided by Minecraft, which might not be available for use before all the mods are loaded (and the textures are reloaded).

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