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unity-build-settings-presets's Issues

Passer les Script Define Symbols en List<string>

Comme dans la version 2020.2 de Unity, passer les Script Defines Symbols des presets en liste de string de manière à ce que l'on puisse les ajouter et retirer plus facilement, en plus que ce soit plus lisible.

Merci 🙏

Erreur sur le RefreshPresetsList qui fait crash le Layout au démarrage

Hello, j'ai un NullReferenceException qui casse mon layout au lancement de mon Unity. Je suis sur Unity 2020.2.2f1

NullReferenceException: Object reference not set to an instance of an object
TelroshanTools.BuildSettingsPresets.Editor.BuildSettingsPresetsManager.RefreshPresetsList () (at Assets/Plugins/TelroshanTools/Editor/BuildSettingsPresetsManager.cs:75)
TelroshanTools.BuildSettingsPresets.Editor.BuildSettingsPresetsManager..cctor () (at Assets/Plugins/TelroshanTools/Editor/BuildSettingsPresetsManager.cs:19)
Rethrow as TypeInitializationException: The type initializer for 'TelroshanTools.BuildSettingsPresets.Editor.BuildSettingsPresetsManager' threw an exception.
System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <9577ac7a62ef43179789031239ba8798>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <9577ac7a62ef43179789031239ba8798>:0)
System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) (at <9577ac7a62ef43179789031239ba8798>:0)
System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) (at <9577ac7a62ef43179789031239ba8798>:0)
System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Activator.CreateInstance (System.Type type) (at <9577ac7a62ef43179789031239ba8798>:0)
UnityEditor.AssetPostprocessingInternal.GetMeshProcessorsHashString () (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.AssetPostprocessingInternal:GetMeshProcessorsHashString()

[FEATURE] Modifier les paramètres audio

J'ai une feature request: est-ce qu'il serait possible de rajouter la possibilité d'activer et de désactiver l'audio de Unity dans les presets.
C'est notamment utile dans le cas où l'on build un serveur headless puisque, par défaut, l'audio est activé même en server build. Et donc, le moteur audio de Unity prend beaucoup de place dans la ram.

Merci 🙏

Renommer un preset après l'avoir généré ne modifie pas son nom dans l'onglet

Problème

Le nom du preset n'est pas mis à jour dans l'onglet.

Reproduire le bug

  • Aller dans l'onglet "Build presets"
  • Cliquer sur "+ New (from current settings)"
  • Allez dans le dossier où le preset a été créé
  • Renommer le fichier du preset
  • Survoler l'onglet "Build presets" à nouveau

Conditions du test

  • Unity 2019.3.15f1
  • Mirror
  • OdinInspector

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