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toypixelsim's Introduction

ToyPixelSim

A little toy about pixel simulation written in C++ & OpenGL. Currently, it can simulate sand, water and static wood. This is a very immature project, but sufficient for my coursework.

demo

Inspired by SandSim.

Usage

Only tested and run on Linux, haven't adapted it for Windows / MacOS.

  • F1 Water
  • F2 Sand
  • F3 Wood
  • F4 Eraser
  • MouseButton Draw / Erase

Dependencies

  • gcc (C++20 required)
  • antient OpenGL (2.0)
  • glfw
  • glm
  • CMake

Todo

  • Tidy the messy code, make it OOP.
  • Unify the behavioral motivations of all particles, reduce ad-hocs.
  • Simulate based on frame rate, not a fixed number.
  • Add more types of particles.
  • Heading towards modern OpenGL.
  • Make it parallel.

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