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Pacman-Berkeley

This project aim is to improve the Pacman game, from Berkeley’s. Firstly, I implemented the code for Depth-First Traversal (or Search), Breadth-First Traversal (or Search), the Uniform Cost Search and the A* Search. The goal I wanted to implement was to improve this search and for this I chose the Bidirectional Search. Bidirectional search algorithms interleave two separate searches, a normal search forward from the start state, and a search backward from the goal. It is well known that adding a heuristic to unidirectional search dramatically reduces the search effort. I chose to implement a certain heuristic, that unlike previous bidirectional heuristic search algorithms, MM’s forward and backward searches are guaranteed to “meet in the middle”, never expand a node beyond the solution midpoint. I chose two methods to implement this heuristic:

Bidirectional with Breadth-First Search

Bidirectional MM implemented with two BFS algorithms, in the function biDirectionalSearchMM0(): here I used 2 queues, which I transverse both, one from one start to goal, the other from the goal to the start, using both starting and ending point as pivots.

Bidirectional with A* Search

Bidirectional MM implemented with two A* algorithms: here I used two A* algorithms, in the same manner as the implementation with BFS. I noticed that this algorithm is more efficient as the one with the BSF.

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