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simple-openvr-driver-tutorial's Issues

Setting debug mode to "vrstartup"?

Hi, in the readme it states:

"Set the program the project should run in debug mode to vrstartup (Usually located C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrstartup.exe). Now we can start up SteamVR without needing to go through Steam, and can properly startup all the other programs vrserver needs."

I am confused, what does "the program" imply here? And what does "project" imply?
Should I configure this somewhere in Visual Studio? Sorry if it's stupid question, I never used Visual Studio before.

SteamVR Device Error (209) due to incompatibility

Hello,

I try to create my own driver for my HMD and when I follow exactly the tutorial, an error occure, and says that the driver I use is not compatible with the actual version of SteamVR (1.5.16).
Have you any idea which part of the code are obsolete ?
vrmonitor logs:
image

vrserver logs:
image

How to use physical HMD instead of null/virtual one

Is there a way to modify the existing code so this driver will function with my Oculus Rift as the "Active HMD" instead of creating a null/dummy one?

I'm trying to develop a driver that modifies my HMD's projection matrix.

Any chance of Getting Dummy lighhouse?

Even if its object that will be once created and will just sit there and report to steamvr thats some basestation is connected and be visible with model in game please.

Fake controller issue

Hi,

I got two errors when building the latest code:

'sin': is not a member of 'std'
'cos': is not a member of 'std'

I solved it by adding #include <cmath> to FakeController.cpp and FakeTracker.cpp.

I thought this might be a bug as I am using the latest SDK, but I did not want to make a new branch for two lines.

bindings problem

I didn't change any code. It shows in console.
No legacy bindings found for app steam.overlay.250820, controller type example_tracker. Trying generic.

Please help: Everything breaks on this->AddDevice

Hello!
I was trying to use CMAKE version, built with visual studio,
(second time i just used cmake)
and everything was fine until i ran steamvr.
it just crashes.
But...
When i comment out lines with this->addevice etc. in init functon,
driver runs just fine (cause it have nothing to do)
But when i uncomment just single operation, it's just unrealiable to launch svr with it.
i have tried using those headers and adding them to normal vcxproj dll project,
but same actions there.
(I am trying to add base stations, so i don't really need any input files,
but it is not connected with issue with orginal buil;d with cmakelists)
so then..
please share something, that could be helpful.
i have even tried manual initialization of class, but still nothing to do with it.
Thanks for possible help!

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