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View Code? Open in Web Editor NEWSacred Harvest game for Global Game Jam 2015
Sacred Harvest game for Global Game Jam 2015
Controller not vibrating in prayer screen.
Need to remove word "sacrifice" on bad harvest screen.
Implement first year as a tutorial
Suggested to shorten to only winter (perform rituals) and then autumn (harvest)
Possible feature - all players must press trigger to signal they are about to complete ritual iteration.
This would then give a tally on the screen of how many ritual iterations have been completed.
E.g. all players press trigger, prompt says "Pray" or something like that, they then do their prayer with vibration feedback.
Controller doesn't vibrate during prayer screen.
Propose to implement some of the functions of the move API into the game e.g. we can pair from within game, check battery status, show who's connected etc.
Currently using a mixture of pygame clock and frame variable, this needs to be sorted.
Needs to be a minimum screen time before players can progress to next screen.
Otherwise users can hold down triggers and not see information.
Should enhance the calculation to detect movement and rumble controller, in main.py @ 50.
When bad harvest occurs, trigger pressing mechanic has bug where it does not wait for all players to release before starting "fastest trigger wins". This leads to the first person releasing their trigger to die (I think).
Should wait for all to release their trigger (maybe prompt for this), then start slowest trigger.
Need to implement a mechanism to stop players giving no input on ritual screen.
Prayer screen needs instructions, explaining how praying should work:
Need to implement an on screen prompt to tell players to hold down trigger to progress to next screen.
Should be on the bottom corner of the screen, maybe a different colour.
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