Comments (2)
I imagine that each character will have the following components:
- A piece config component that contains the stats for that character
- An object manipulator component
- One of the constaints I'm writing which will use the piece config to check against the board for movement.
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add configuration component with stats and create prefabs for each individual character
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Related Issues (13)
- Import graphic assets into Unity HOT 1
- Create Art todo list for Pete
- Create HandMenu for starting the game and placing the table
- Use Tab to Place feature to initially place the table / table setup
- Add Movement constraints for characters
- Create board HOT 1
- Polish: move controls to board
- Add video call option
- Add character movement / attack options to debug menu
- Networking for multiplayer
- Character special abilities
- Add basic underlying gameplay logic HOT 1
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