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3d-human-body-shape's Introduction

3D Human Body Reshaping with Anthropometric Modeling

creating by deform-based global mapping

3D Human Body Reshaping with Anthropometric Modeling
In ICIMCS 2017 (Oral).
Yanhong Zeng, Jianlong Fu, Hongyang Chao.

Introduction

In this paper, we design a user-friendly and accurate system for 3D human body reshaping with limited anthropometric parameters (e.g., height and weight). Specifically, we leverage MICE technique for missing data imputation and we propose a feature-selection-based local mapping method for accurate shape modeling. The proposed feature-selection-based local mapping method can select the most relevant parameters for each facet automatically for linear regression learning, which eliminates heavy human efforts for utilizing topology information of body shape, and thus a more approximate body mesh can be obtained.

Approach

The overview of the proposed 3D human body reshaping system is shown as below. The system consists of three parts, i.e., the Imputer, the Selector and the Mapper in both online stage and offline stage. In offline stage, the Selector takes the dataset of 3D body meshes (a) and corresponding anthropometric parameters (b) as inputs to learn the relevance masks (c) by the proposed feature-selection-based local mapping technique. The mapping matrices (d) are further learned by linear regression from the parameters selected by (c) to mesh-based body representation. In online stage, MICE is leveraged in the Imputer for the imputation of the parameters from user input (e), which is introduced in Sect. 2.1. โ€˜?โ€™ in (e) indicates the missing parameters from user inputs, yet could be complemented in (f) by the proposed approach. After imputation, the vector of parameters (f) will be passed to the Mapper. By adopting (c) and (d), 3D body mesh (g) will be generated from (f) in the Mapper.

framework

Experiments

Editor

Citation

If any part of our paper and code is helpful to your work, please generously cite and star us ๐Ÿ˜˜ ๐Ÿ˜˜ ๐Ÿ˜˜ !

@inproceedings{zeng20173d,
  title={3D Human Body Reshaping with Anthropometric Modeling},
  author={Zeng, Yanhong and Fu, Jianlong and Chao, Hongyang},
  booktitle={International Conference on Internet Multimedia Computing and Service},
  pages={96--107},
  year={2017},
  organization={Springer}
}

Quick start

Environment

  1. Windows/OSX/Linux, python3.5
  2. install all packages you need from .whl files or by running:
pip install -r requirements.txt

Preparation

  1. download training data from SPRING
  2. put the datasets under 3D-human-Body-Shape/data folder
  3. download codes by running
git clone https://github.com/1900zyh/3D-Human-Body-Shape.git
cd 3D-Human-Body-Shape/

Training

You need to download your own datasets and run the scripts as below:

cd src/ 
python train.py

Testing

You can test the demo using released model by running:

cd src/
python demo.py

Demo

  1. adjust size (the numbers represents times of std, e.g. 30 means +3 std)

  1. 'Ctrl + s' to save obj file

  2. choose different mapping method

  1. press 'PREDICT' button to input the numbers(You don't need to fill out the form, the defualt can be estimated)

Different Mapping Methods

  1. global mapping
  2. local_with_mask
  3. local_with_rfemat

3d-human-body-shape's People

Contributors

zengyh1900 avatar rockbot avatar

Stargazers

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