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toast's Introduction

Toast

A Zork inspired text-adventure game with GUI controls.

SonarCloud analysis

Theme: Survival and Exploration

Setting: A household toaster

Motivation: Explore the inside of a toaster, collecting items while trying to escape before the toast pops!


Story:

  • You have been trapped in a toaster while trying to make your toast this morning!
  • You must navigate through the toaster collecting items to unlock doors or solve problems.
  • The heating elements are starting you have to escape before the toast is toasted

Win condition: Escape before the toast pops!

toast's People

Contributors

theadambyrne avatar

Watchers

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toast's Issues

Refactoring

Clean up code and remove dead code that arrived with legacy Zork code.

Puzzles

Moving from room to room should require puzzles.

Example:

  • Use a screwdriver to open the hatch into room x
  • Which wire to cut to get through exit etc

Scoring

Store the scores (and name of player) in a csv file.

  • Have a leaderboard dialog
  • Player stats?

Story

When the game is ~functional add the story to it.

  • Set up rooms akin to a toaster (change the naming conventions in the output)
  • Add a timer (0:00 -> End of Game)
    [?] Add a difficulty setting on the Home Screen that will change the time.

Map potential disparity

Rather than generating the map independently, pull the room data and do it on the fly just incase that data changes and there is a disparity.

Inventory

Track what items the player takes, remove them from inventory when they pick them up.
According to the story at this moment, the items will not need names as they are all alike (maybe add a rare item far away and make it annoying to get).

Suggested: Burnt Crumb

Use the length or count of items in the inventory to generate a score and display it while playing.

GUI inventory

Enable inventory to be shown and manipulated in the gui environment

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