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An API for Lethal Company that allows other modders to create in-game options (configurations) that persist between sessions, synch between players and are save-file dependant so you can customize your every game differently.

C# 79.34% ShaderLab 17.58% HLSL 3.06% Batchfile 0.02%
bepinex-plugin c-sharp lethal-company lethal-company-api lethal-company-mod thunderstore

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lethal-company-configurable-company-api's Issues

[BUG] Masked spawning outdoors

In the base game, the masked enemy can only spawn on Adamance, Rend, Titan, and Artifice. On these moons, the masked is considered an interior entity and only spawns via vents.
Whenever masked spawns are enabled on any other moons besides those 4, they do not appear to be considered interior entities, and instead spawn outside.
The config menu also lists the masked as being an outdoor nocturnal enemy, despite them only ever spawning as an interior entity in the base game.

This issue can be observed consistently on any moon besides the 4 specific moons that include the masked by default.
If the masked enemy is enabled, they will not be included in the interior spawn cycles and will not spawn through vents. When the first spawn cycle occurs on any of these moons, you can also see that the masked enemy is not listed alongside all the other interior entities in the console, and does not appear in the console as a spawnable entity whenever an indoor spawn cycle occurs. Any masked that do spawn will only spawn outside via nighttime spawn cycles.

  • Game version: v56
  • Configurable company: v3.4.0
  • LethalCompanyVariables: v2.4.0

Profile code: 0190e9d4-3a82-6ef7-b8d2-b91b64530fe3

To reiterate, this is only an issue on Experimentation, Assurance, Vow, Offense, March, Embrion, and Dine. The masked spawns work as intended on Adamance, Rend, Titan, and Artifice.

[QUESTION] Items changing when loading existing save file

Hello,

I have a question regarding an Issue that has accured while loading a config to a save,
usually I change one or two enemy spwanrates and then make a loadout and save it before starting a new game...

but whenever I have to restart the game or just quit out of the savefile, the configs dont seem to stay applied to that save, because of that I need to load the loudout that I created again, the problem Is that after that the Item IDs or something seems to change causing them to be swapped out... this Is obviously very annoying and sometimes It even prevents the company form firing you effectively softlocking you and forcing you to make a new save...

my Question is how do I avoid any of this? am I missing something, I read the wiki but I dont see any solutions on there.

Thanks In advance.

[FEATURE] Property changed indicator.

Feature

Visual indicator when a setting is not in it's default value.

Reason

Makes it easier to identify when you modified a value.

Implementation

I'v seen this implemented in other games, having the "Reset Config" button being grayed out, when that config is already in it's default value. Others have the name of the config bold, when it's set to a non-standard value.

[BUG] missing the mod's menu

Describe the bug

The mod's menu doesn't show up as it should = it's blank

How to reproduce the issue

Just download the mod and enter the game

Mods and profile

  • Game version: v56
  • Configurable company: v3.4.0

Profile code: 01911e4a-e015-fc4a-8928-dc51ca415769
image

[BUG]

Describe the bug

What happened that made you think something does not work as intended. A short description with something like The menu does not open regardless of how many times I click.

How to reproduce the issue

Try to explain what you did to reproduce the issue. If you down know what you did ir is unclear, leave it blank. For example click host, go back and then click again

Mods and profile

It's very important that you write the version of the game and the version of Configurable Company or any related mods to the issue. Use the following line:

  • Game version: v49
  • Configurable company: v3.3.0

Profile code: my_profile_code

Extra information

Anything else you want to add. If you have console logs, any error or screenshot, this is the ideal place, otehrwise, you can just leave it empty.

[BUG] Mod Conflict with StarlancerMoons

Describe the bug

With StarlancerMoons installed alongside LCVariables most vanilla enemy spawn power defaults and spawn capacity defaults are set to 0.
Trying to manually set the variables back to their proper values only affects spawn capacity. Spawn powers remain at the new "default" 0 resulting in excessive monster count

Mods and profile

  • Game version: v50
  • Configurable company: v3.4.0
  • LethalCompanyVariables: v2.3.2
  • StarlancerMoons: v1.7.1 (however from my testing the issue persists all the way back to version 1.5.0)

Profile code: 018f4e54-1886-3e03-0074-ff82e3613153

Extra information

image
Example console output after manually setting all spawn powers of 0 to a value of 1 and all spawn capacities of 0 to a value of 5

[BUG]

Describe the bug

What happened that made you think something does not work as intended. A short description with something like The menu does not open regardless of how many times I click.

How to reproduce the issue

Try to explain what you did to reproduce the issue. If you down know what you did ir is unclear, leave it blank. For example click host, go back and then click again

Mods and profile

It's very important that you write the version of the game and the version of Configurable Company or any related mods to the issue. Use the following line:

  • Game version: v50
  • Configurable company: v3.4.0

Profile code: my_profile_code

Extra information

Anything else you want to add. If you have console logs, any error or screenshot, this is the ideal place, otehrwise, you can just leave it empty.

[BUG]

Whenever i open the menu, the search bar is automatically filled with "asjdhfgsjdhfgsjhdgf" and i cant configure anything because of that
I reproduced the issue by simply reinstalling the mod and i even factory reset my computer and nothing has changed.

Mods and profile

I only have configurable company installed.

  • Game version: v50
  • Configurable company: Latest

image

[FEATURE]

This mod lack a simple Routing Cost setting for planets

[FEATURE] Add a sub-option in planets option, to custom min/max scrap value

Feature

Add a sub-option in planets option, to custom min/max scrap value (each planets) / min/max scrap value multiplier (global)

Reason

so recently i checked "infected company" and other mods similar like pvp, and i found out the difficulty is not really good enough, and i know i can use "hullbreaker company" mod to custom total min/max scrap value and can that mod can work with vanilla, but i more like to see this feature in this mod

[BUG]

bild_2024-06-07_185816824
(view picture for issue)
T H A T happend

[QUESTION] Is my file incompatible?

I am having issues using the mod. Heres my snapshot of my window:

Screenshot 2024-06-17 173116

It seems that i can never get to the settings of my save file. Tried several different saves and asked a friend to try it too however we cant figure it out. None of the pages appear with the settings and hitting any of the buttons dont do anything.

Thanks in advance for the help!
~Acps

[FEATURE] Interior configuration

By default, most moons in lethal company have rare chances of generating with the alternate interior style. I think it would be cool if there were options to change the likelihood of getting the alternate interior on each moon.

Currently, you can tweak just about everything related to moon interiors, so I think being able to modify the chance of each interior layout would be a very welcome addition, especially with the possibility of new interiors being added in future updates.

[BUG] Can't write a name for a preset

Describe the bug

When i try to write a preset name in the input field an error in the console at "21:17:12.8816086" get spammed and it doesn't seem like the input field work properly.

How to reproduce the issue

Open the game and click the input field and press a character in your keyboard.

Mods and profile

  • Game version: v56
  • LethalCompanyVariables v2.4.0
  • Configurable company: v3.4.0

Profile code: 0190e69c-2df3-1c47-7b4f-8b04a86f8b40

Extra information

Lethal Company 24_07_2024 21_44_46
Screenshot 2024-07-24 232533
LogOutput.log

[Thread] For v2.0.1

idk how to tell u this so i just simply create a ticket, LethalCompanyVariables UI is better than before (actually im not using that mod bc the UI is not really useful), thx for ur mod, keep it up!
* after 3 weeks i install this mod, and im shock a while for the mod UI, yea if this UI change are more sooner, i guess i won't change so much things in my modpack
* if u can, add a support to let user create their own profile to save configuration, and can load the config via LethalCompanyVariables UI

[BUG] Planet config options not taking effect

Describe the bug

When an option for any planet is changed it will not make any changes upon starting the game. It seems to be only planets as the other config options do make changes in game.

How to reproduce the issue

Change a planet config and save it.

Mods and profile

  • Game version: v56
  • Configurable company: v3.4.0

[BUG] Receiving errors, mod not working

Some tabs on the configuration menu do not drop down, and the game remains entirely default regardless of what values are set for the variables. I get these errors on startup.

Screenshot (641)

  • Game version: v56
  • Configurable company: v3.4.0
  • LethalCompanyVariables: v2.3.2

Profile code: 0190c24b-a120-dafd-909d-e5787bb09881

This is simply a suggestion on compatibility

Feature

I would like to request compatibility with vr if that would be possible

i was unsure if this would be considered a bug since its simply an issue with vr compatibility with your mod

Reason

i was running some tests for my modpack and your wonderful mod that i utilize a lot is suffering some issues. In no way am i saying that this is your problem or that i see entitlement to have this added, i simply would love for this mod to be compatible with VR.

Alternatives

I am unsure of any suggestions to make, i am not a modder

With that in mind though, i was wondering if you could make the PredictAll--------Enemies_Transpiler configurable? this line of code is mentioned in the first screenshot

Additional context
To assist in the possible contemplation of adding these adjustments, I will provide some screenshots of the code and what goes wrong whilst booting up the game below
I would like to add that, again, in no way am i a modder, so i have no clue if some of these screenshots are in relation to your code but I'll do my best to identify the correct errors

the main error
image_2024-08-04_070944776

the whole code including your mod
image

seemingly unrelated errors (?) (may be useful to include here)
image
image
image

oh! and the main issue is that the user is unable to interact with the terminal inside the game because the screen is black and you cannot type on it even when on PC. I have no clue how this relates to your mod specifically, other than the mere fact that the terminal is unusable only when your mod is active.

I hope you consider this suggestion and i would be very happy to see this fixed in vr! thank you so much for reading this in the first place

[BUG] #6

[Error :Configurable Company] Error creating entry
Amrv.ConfigurableCompany.Core.BuildingException: Can't create configuration with default value 0.5[Val] using type IntegerType
at Amrv.ConfigurableCompany.API.CConfig..ctor (Amrv.ConfigurableCompany.API.CConfigBuilder builder) [0x001a6] in :IL_01A6
at Amrv.ConfigurableCompany.API.CConfigBuilder.BuildInstance () [0x00088] in :IL_0088
at Amrv.ConfigurableCompany.Core.InstanceBuilder`1[T].Build () [0x0000f] in :IL_000F

[BUG] Map spawnable

Describe the bug

When I open the menu and modify the number of turrets (entire number), there has not effect in the facility.

How to reproduce the issue

Mods and profile

  • Game version: v50
  • Configurable company: v3.4.0

Profile code: 76561198966762690

Extra information

[BUG] - LethalCompanyVariables mod PlayerHealth metrics do NOT change client's health, only the hosts.

Describe the bug

For this mod in particular, any of the PlayerStats metrics (in the tab) that hosts can edit upon loading a save file does not function properly. In other words, the client's health and "defense" that is by default set to 0& defense and 100 HP are editable but do not apply to clients as they do hosts.

How to reproduce the issue

You can get online or LAN with another player and edit the host's health, defense, or the other metrics such as JumpForce, SprintDuration, and MovementSpeed (before starting the save file of course) and they will only apply to the host.

Mods and profile

  • Game version: v56
  • Configurable company: v3.4.0
  • LethalCompanyVariables: v2.4.1

Profile code: 01912be5-0929-08c3-04fe-5955f60eca47

Extra information

The code listed above has 3 profiles that I messed around with mainly changing the attributes of scrap (value and multiplier), interior size multiplier (which works like 98%), enemy power, and enemy capacity.

[BUG] enemy, capacity, and player values not working

I restarted Lethal Company in hopes that it would fix this issue but it did nothing but make the enemy spawn button also stop working. capacity and player values did not work either when I started up the game and as stated before, enemy spawn values do not work either in an attempt to fix this quickly. I have some mods but they are either suits, player cosmetics, and some client-sided mods too nothing that would affect the mod itself. Is there any way to fix this or is this a bug that needs to be patched?

It doesnt work.

When I open the menu theres nothing in the big box to the bottem right of the screen with all the info and the tiny box to the top right of the big box just says randome letters.

Can't edit some settings

Describe the bug

I am unable to click on the some of the buttons to access settings, some work while others don't, anything in "enemies" is broken, "gameplay" is fine, the only thing in "extras" working is "ship", and all of "planets" is working. This is in version v2.0.1 by the way.

Edit: I reloaded and am now getting the same bug as in the other '[BUG] name here" post, where nothing is coming up and the save file is a bunch of random letters.

How to reproduce the issue

open the config menu

Expected behavior

not sure what this is asking

Mods

Thunder store mod list: "018eb0d5-4f51-7598-b363-8dd961e8eef8"

Extra information

Just wanted to say thanks for your mod, its normally amazing and makes hosting with friends or randoms much more fun as it allows for re balancing while being incredibly easy to use and can do a lot. Seriously, my favorite mod.

[BUG] Invincible

Describe the bug

Whenever I use this mod im completly invulnerable

How to reproduce the issue

Play the game with the mod enabled

Mods and profile

It's very important that you write the version of the game and the version of Configurable Company or any related mods to the issue. Use the following line:

  • Game version: v50
  • Configurable company: v3.3.0

Profile code: my_profile_code

Extra information

Alright, so I'm 99% certain that its just the values for the new defense feature you added being inverted, because when I use 0 defense I dont take damage, and when I use 100 defense I take damage like normal. Not game breaking, but I was accidentally cheating.

Edit: so after further testing, I have concluded that there is actually no rhyme or reason as to whether or not your invincible, changing defense SOMETIMES helps, but ultimately your at the whim of of lady luck, so I just cant host with this mod anymore.

[BUG] Problems with enemy probabilities

After playing around quite a bit with the mod, I recently noticed that certain enemy probability weights appear to be consistently breaking, and do not match the values set on the configuration menu.

To demonstrate, I set the probability value of every vanilla indoor enemy to 90. I also increased the max count of all enemies so nothing should interfere with the probabilities during the test.
The left screenshot is the first spawn cycle, and the right screenshot is a spawn cycle from around 10pm, near the end of the day.
Probabilities
While most enemies follow the configured values correctly, these are the issues I found:
Ghost Girl - Below the configured value, but increases to the proper value before the end of the day
Hygrodere - Below the configured value
Thumper - Below the configured value
Jester - Below the configured value
Masked - Below the configured value, significantly increases over the course of the day
Barber - Below the configured value, significantly decreases over the course of the day

I then ran a second test with each value set to 5 rather than 90, and the same pattern can be seen
Probabilities2
Both of my examples are from Artifice however I also tested this on other moons and found the same patterns each time.

  • Game version: v56
  • Configurable company: v3.4.0
  • LethalCompanyVariables: v2.4.0
    Profile code: 0190e9d4-3a82-6ef7-b8d2-b91b64530fe3

I am unaware if a similar thing happens with any outdoor entities, as the console doesn't provide much information for those spawns compared to the indoor spawns. However, I have noticed that the kidnapper fox has been able to spawn despite setting its value to 0 on all moons. I also noticed that the masked enemy in particular is not listed by the console for any moons that could not spawn it by default, but this does not appear to be an issue for any other entities.

[QUESTION] Enemy Spawn Range default values

By default the mod sets all Enemy Spawn Ranges in Global Enemy Spawning as values between 0 and 10
image

However according to Lethal Company wikis (both mirahaze and fandom) the actual vanilla clamps are between between 0 and 20 or minEnemiesToSpawn and 20 or minOutsideEnemiesToSpawn and 20

lethal.miraheze.org/wiki/Mechanics
https://lethal-company.fandom.com/wiki/Mechanics

For context I am running V50 of the game while both wikis are up-to-date with previous versions

Are the wikis wrong and the vanilla clamps were reduced?
Am I mistaking the values for different ones?
Or are the default values actually reducing the maximum amount of enemies spawned at the same time?

[FEATURE] Moon scrap probabilities

I have no idea how much of a handful it would be to implement this, but I would love to see configurable scrap probabilities for each moon, similar to what is currently available for enemy spawns.

This is more or less the only significant set of variables I can think of that isn't already in the mod and hasn't already been suggested, so I think it would make a great addition.

[BUG] name here

Describe the bug

What happened that made you think something does not work as intended.
it was open when not in host mode and was unusable, and also read in a text box "asadasfasfwafagagaggaadfsadadfaf"

How to reproduce the issue

Try to explain what you did to reproduce the issue. If you down know what you did ir is unclear, leave it blank
start the game

Expected behavior

A clear and concise description of what you expected to happen.
to start lethal company and open the host page to be able to edit configs

Mods

Write the list of mods you were using when this happened
general mods that havent affected it before at all

Extra information

Anything else you want to add. You can leave it empty
this was after updating

Menu not working.

Issue

When opening the menu, the menu options do not show up.

How to reproduce the issue

I don't know how this issue happened.

Mods and profile

  • Game version: v50
  • Configurable company: v3.3.0

Profile code: 019050df-d54e-8ea6-e325-c3b86849a1c3

Extra information

Next to the LCSaveFileX ("X" representing the save file number) is a long unerasable text that goes "asdagsagsagda..." until the end of time.
20240625213149_1
Provided a screenshot for further explanation.

Thanks you in anticipation helping fixing this issue, best regards.
Julen.

Global enemy type probabiliaties?

Question

I remember that before some of the current versions it was possible to modify individual enemy type spawns globally for all maps, but cant find it anymore, was this option removed, replaced, or moved?

[Issue] Error on start

image

so here's the logs, pretty sure that's bc i disabled levelloader in the game

[06:39:17.6060795] [Info : BepInEx] Loading [Configurable Company Variables 2.0.0]
[06:39:17.9126683] [Warning: HarmonyX] AccessTools.GetTypesFromAssembly: assembly Lethal_Company_Variables, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null => System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not load type of field 'LCV.Compat.LethalLevelLoaderCompat:Levels' (1) due to: Could not load file or assembly 'LethalLevelLoader, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <787acc3c9a4c471ba7d971300105af24>:IL_0000
at HarmonyLib.AccessTools.GetTypesFromAssembly (System.Reflection.Assembly assembly) [0x0000d] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_000D
System.TypeLoadException: Could not load type of field 'LCV.Compat.LethalLevelLoaderCompat:Levels' (1) due to: Could not load file or assembly 'LethalLevelLoader, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
[06:39:18.1387508] [Error : Unity Log] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not load type of field 'LCV.Compat.LethalLevelLoaderCompat:Levels' (1) due to: Could not load file or assembly 'LethalLevelLoader, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
System.Reflection.Assembly.GetTypes () (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
LCV.Utils.InitiateAttribute.InitiateAll () (at D:/Programacion/Visual Studio/Lethal Company Variables/LCV/Utils/InitiateAttribute.cs:33)
LCV.LCVPlugin.Awake () (at D:/Programacion/Visual Studio/Lethal Company Variables/LCV/LCVPlugin.cs:36)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

[06:39:18.1387508] [Error : Unity Log] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not load type of field 'LCV.Compat.LethalLevelLoaderCompat:Levels' (1) due to: Could not load file or assembly 'LethalLevelLoader, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
System.Reflection.Assembly.GetTypes () (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
LCV.Utils.InitiateAttribute.InitiateAll () (at D:/Programacion/Visual Studio/Lethal Company Variables/LCV/Utils/InitiateAttribute.cs:33)
LCV.LCVPlugin.Awake () (at D:/Programacion/Visual Studio/Lethal Company Variables/LCV/LCVPlugin.cs:36)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

[BUG] Nothing shows when opening the menu

Describe the bug

I opened the menu when on file 2 that hasn't been created yet. there were no options

How to reproduce the issue

Opening the menu on file 2?

Expected behavior

A menu that actually can be seen

Mods

Only mods needed for this one

Extra information

There's also some weird text on the side
Screenshot 2024-04-06 102147

[BUG] Traps multiplier settings not working

Describe the bug

The configs for traps multiplier doesn't seems to work. Even when putting big values, there is a normal amount of those spawning.

How to reproduce the issue

Simply change the multiplier for traps (Planets > Global > Map spawnables) to let say a very high number and play.

Mods and profile

  • Lethal Company v50
  • BepInExPack v5.4.2100
  • ConfigurableCompany v3.4.0
  • LethalCompanyVariables v2.3.2

Extra information

I disabled all my mods to see if the feature was at least working by itself, but no. I was checking the amount of traps using Imperium normally, but with the last test i disabled it too to. So couln't really know the amount of traps but i did not see a single mine when running a bit while the setting was on 100.
In some of the tests, i even had zero trap inside. So it is surely broken as, by what's written, by having a high number it should spawn a minimum amount.

[BUG]

Describe the bug

What happened that made you think something does not work as intended. A short description with something like The menu does not open regardless of how many times I click.

How to reproduce the issue

Try to explain what you did to reproduce the issue. If you down know what you did ir is unclear, leave it blank. For example click host, go back and then click again

Mods and profile

It's very important that you write the version of the game and the version of Configurable Company or any related mods to the issue. Use the following line:

  • Game version: v49
  • Configurable company: v3.3.0

Profile code: my_profile_code

Extra information

Anything else you want to add. If you have console logs, any error or screenshot, this is the ideal place, otehrwise, you can just leave it empty.

[QUESTION]

The map loads and is stuck on the random seed screen, the doors dont open as well after changing values via the mod menu.

[BUG] map spawnable

Describe the bug

What happened that made you think something does not work as intended. A short description with something like The menu does not open regardless of how many times I click.

How to reproduce the issue

Try to explain what you did to reproduce the issue. If you down know what you did ir is unclear, leave it blank. For example click host, go back and then click again

Mods and profile

It's very important that you write the version of the game and the version of Configurable Company or any related mods to the issue. Use the following line:

  • Game version: v49
  • Configurable company: v3.3.0

Profile code: my_profile_code

Extra information

Anything else you want to add. If you have console logs, any error or screenshot, this is the ideal place, otehrwise, you can just leave it empty.

[BUG] when i click on anything it dosent work it just leaves me on enemies

Describe the bug

What happened that made you think something does not work as intended. A short description with something like The menu does not open regardless of how many times I click.

How to reproduce the issue

Try to explain what you did to reproduce the issue. If you down know what you did ir is unclear, leave it blank. For example click host, go back and then click again

Mods and profile

It's very important that you write the version of the game and the version of Configurable Company or any related mods to the issue. Use the following line:

  • Game version: v49
  • Configurable company: v3.3.0

Profile code: my_profile_code

Extra information

Anything else you want to add. If you have console logs, any error or screenshot, this is the ideal place, otehrwise, you can just leave it empty.

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