Giter VIP home page Giter VIP logo

enderstorage's People

Contributors

aegislesha avatar alab434 avatar brandon3055 avatar bytegm avatar chicken-bones avatar covers1624 avatar crafteverywhere avatar dragonslover avatar excodex avatar fewizz avatar gigabit101 avatar goldspy98 avatar hugoalh avatar ibmibmibm avatar joker876 avatar mirzipan avatar nabijaczleweli avatar nincodedo avatar rascalniki avatar sb023612 avatar the-fireplace avatar thevikingwarrior avatar toltol avatar vexatos avatar xbony2 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar

enderstorage's Issues

EnderStorage-1.10.2-2.2.1.106-universal causes rendering glitch

There seems to be a rendering bug on the Ender Chest that causes other blocks to sometimes become semi-transparent when an Ender Chest is in the field of view, even if the Ender Chest is obscured behind other blocks or under a floor. Observe in screenshot https://www.caerllewys.net/public/minecraft/2017-04-27_10.44.32.png how the two chests visible in the nearest row of RR storage units are semi-transparent; there is an ender chest out of direct line of sight, but within field of view, obscured behind the marble stairs on the right. Standing in the same spot and turning just slightly to put the hidden ender chest outside FOV, https://www.caerllewys.net/public/minecraft/2017-04-27_10.44.35.png suddenly the chests display normally again. They also return to normal if the ender chest is removed.

I have observed this with chests, stone blocks, and various mod blocks and items, both placed in the world and blocks that are rendered in 3D by the storage units. It seems somewhat random which blocks will become transparent, and they are typically transparent only from certain directions and distances, but if a block is transparent from a certain distance and direction it will always be transparent from that distance and direction.

[Feature Request] Upgraded Ender Pouch

would be really nice/cool to have a upgradeable ender pouch that has filters which will allow you to assign an item, this item would than be magically moved from your inventory to the ender pouch. applications could include long mining sessions where you have a ender chest at your base outputting its items into another storage such as a AE system or a pipe filtered BC system.

Ender chests at "face" level or above deal damage.

Using EnderStorage-1.10.2-2.1.3.73-universal.jar with Forge 2076.

If you stack two enderchests on the ground, walking into the stack will deal damage, which I suspect is suffocation damage. I've also taken damage going down stairs with an Ender chest above them.

Strange Rendering Bug

Version 1.11.2-2.3.0.112-Universal

Seem to be having a strange rendering bug with the ender tanks (See gif) It works great just a small rendering bug I thought I should let you know! It seems when you get a few buckets in to filling the tank it then stops filling and goes back down to the bottom.

https://gyazo.com/b9a478350712ddae99eb05545be68c3b

1.10.2 inventory desync

not sure how to duplicate this using we are using 1.10.2-2.1.3.72 somehow the pouch and chest is desyncing to where if you put something in the chest it does not show in the pouch and if yo put something in the pouch it does not show in the chest need to break the chest and replace to get them to resync but you can dup items when doing this

Update check a little broken

Hello, I've just created a 1.11.2 pack (containing Ender Storage 1.11.2-2.3.1.116), and I'm outraged dismayed very slightly confused that Minecraft/Forge claims that there's an update available before the paint has even dried on my modpack. I assume it's because the mod and Forge have different ideas of what the mod version actually is, or is getting confused by looking to chickenbones.net for update information.

image

Thanks!

Server launch crash after updating to latest version.

Minecraft 1.10.2

I receive a message in the game saying there is a new version EnderStorage.
I update the mod, when launching I get an error saying I also need to update CodeChickenCore.
After updating those two components I get a server crash when launching.

Ender Chests and Bags Losing Sync

Ender chests and pouches setup with the same color scheme lose sync when server is restarted. Chests have to be broken and re-placed in order to sync with pouch again. Have confirmed that this also happens in single player world after logging out and logging back in. There are no apparent errors in log.

Forge version: 12.18.1.2095
Ender Storage: 1.10.2-2.1.3.72
Currently running GabelCraft modpack v1.5.0 (https://minecraft.curseforge.com/projects/gabelcraft)

How to replicate:
Create ender chest and ender pouch using the same color scheme (brown brown brown in my situation). Restart server and log back in (multiplayer), or log out and log back in (single player). Place item in pouch, and verify that item does not appear in chest (also chest does not appear to open in background when opening pouch). Break chest, and then place again. Now item placed in pouch now appears in chest as well.

Private Enderchest Diamonds

I managed to create Diamonds using levels and Enderchests

So here is what I did:

1.) crafted a Steel Anvil from Railcraft
2.) put a Enderchest in it
3.) named the Enderchest
4.) pulled it out

** I do now have a private Enderchest **

6.) remove the Diamond

** I do now have a normal Enderchest + 1 Diamond **

Repeat ... it worked every time

It basically exchanged 5 lvl against a Diamond

I am using the FTB Infinity Pack

Can't place translocators on Enderchest 1.11.2

As the title says, I think it's just because U can open the ender chest even if u sneak right click.

Minecraft: 1.11.2
Forge: Newerst
EnderStorage: Newerst

if you need more information please tell me. :D!

Cannot put a diamond on the latch of an ender storage chest

I'm not sure if this has been re-implemented yet, but on 1.11, nothing happens when right clicking with a diamond on the latch (it just opens the chest), both sneaking an non sneaking. I also tried aiming it at different sides of the latch.

Ender Chests render not properly and do damage

Some things can render through Ender Chests:
2016-08-03_21 41 14
And when you go walk against an Ender Chest, you get damage until you suffocate in a wall. The Ender Chest needs to be placed at the height of your head to reproduce this.

Ender tanks do not work

Using version 2.3.1.114, ender tanks register to WAILA as ender chests and do not function. Right clicking the knob turns it, but the tanks do not accept any fluids.

[Feature Request] Toggle global EnderStorage

Hi I would like to know if you would be willing to add a config option that disables the global/shared ender chests. If this setting was utilized, chests crafted could either not work before being made private or more efficiently just have the recipe output a private chest automatically. Handling owner changes could be done by crafting a chest by itself. This would help heavy progression themed packs run on servers combat using ender chests to get around other protections put in place to prevent sharing outside your team.

Thank you for your consideration!

1.10.2 Items not stacking with other like items in ender chest.

If items are inserted into an Ender Chest and there is already some of the same item in there but there is an empty slot before the slot those items are in the item goes to the empty slot instead of stacking with the other same items.

This GIF shows an example I have an ender chest set up to dump things into my storage, yet a lot of it isn't getting put in cause like items are coming in and getting placed in the empty slots at the top instead of adding to the partial stacks of the same item.

https://gyazo.com/7bd14f72b23130c94a483f56ada8d0d4

Inventory Tweaks combo bug

Just letting you know that there is a small bug involving Inventory Tweaks - not sure which end it's on (yours or theirs) so I'm posting this in both spots:

If a player's bag is full and they attempt to use invtweaks to shift+click an item into the bag, it'll crash and boot them offline; same for if their inventory is full and they attempt to pull an item out.

inventory and other GUIs (I tried chest, golden bag, bagginses bag, mekanism, ender i/o) are partially transparent

3rd times the charm I hope... After talking with mezz of JEI, he's pointing the finger at your mod, so here's the data:

I had added your mod to my version of the FTB Unstable modpack and one day I noticed that my inventory GUI was transparent. When I saw that I also looked at a mekanism energy cube, an Ender IO machine, and so on, and they were all messed up.

My search term in JEI was "@stor" which was showing stuff from your EnderStorage mod, plus Storage Drawers plus Refined Storage. After discussing with mezz, and giving him a repeatable test case he said this:

Thanks for narrowing it down.
I did some testing: if I hide EnderStorage's Ender Chest and Ender Tank from the item list, the problem goes away. You can further confirm this by having those items in your inventory; it messes with the lighting of other regular items in the inventory.

To repeat the issue, use MultiMC with minecraft 1.10.2 then install forge 2075. After that, add these mods:

Chameleon-1.9.4-2.1.6.jar*
CodeChickenCore-1.10.2-2.1.8.79-universal.jar*
EnderStorage-1.10.2-2.1.3.73-universal.jar*
jei_1.10.2-3.9.0.244.jar*
journeymap-1.10.2-5.2.4-unlimited.jar*
JustEnoughResources-1.10.2-0.4.6.41.jar*
refinedstorage-0.8.10.jar*
StorageDrawers-1.9.4-3.2.0.jar*
Waila-1.7.0-B3_1.9.4.jar*
WailaHarvestability-mc1.10-1.1.7.jar*
Wawla-1.10-2.3.0.193.jar*

Create a new world then put in @stor in your search term in JEI and don't forget to switch to a survival mode (creative inventory doesn't show the issue for some reason).

Thanks!

[1.10.2] Ender Pouch has invisible texture

When viewing the EnderPouch both in JEI and in inventory, it has an invisible texture...The pouch if you know what slot it is in, will work quite fine.

Enderstorage: 2.1.5.82
Forge *.2107
CCL: 2.4.2.106
CCC: 2.3.4.89

As yet i havent gone through an tested this on its own or added mod by mod to see which one maybe causing this issue.

TileEntityChest cannot be cast to codechicken.enderstorage.tile.TileFrequencyOwner (Crash Report) 1.10.2

`---- Minecraft Crash Report ----

WARNING: coremods are present:
CCCDeobfPlugin (unknown)
CCLCorePlugin (CodeChickenLib-1.10.2-2.2.2.51-universal.jar)
CodeChickenCorePlugin (CodeChickenCore-1.10.2-2.1.7.77-universal.jar)
Contact their authors BEFORE contacting forge

// Why did you do that?

Time: 6/08/16 12:12 AM
Description: Unexpected error

java.lang.ClassCastException: net.minecraft.tileentity.TileEntityChest cannot be cast to codechicken.enderstorage.tile.TileFrequencyOwner
at codechicken.enderstorage.block.BlockEnderStorage.func_185496_a(BlockEnderStorage.java:231)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185900_c(BlockStateContainer.java:443)
at net.minecraft.block.Block.func_180646_a(Block.java:375)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185890_d(BlockStateContainer.java:433)
at net.minecraft.world.World.func_175716_a(World.java:3158)
at net.minecraft.item.ItemBlock.func_179222_a(ItemBlock.java:125)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_187099_a(PlayerControllerMP.java:418)
at PlayerControllerOF.func_187099_a(PlayerControllerOF.java:88)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1518)
at net.minecraft.client.Minecraft.func_184117_aA(Minecraft.java:2184)
at net.minecraft.client.Minecraft.func_184118_az(Minecraft.java:1961)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1749)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Thread: Client thread
Stacktrace:
at codechicken.enderstorage.block.BlockEnderStorage.func_185496_a(BlockEnderStorage.java:231)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185900_c(BlockStateContainer.java:443)
at net.minecraft.block.Block.func_180646_a(Block.java:375)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185890_d(BlockStateContainer.java:433)
at net.minecraft.world.World.func_175716_a(World.java:3158)
at net.minecraft.item.ItemBlock.func_179222_a(ItemBlock.java:125)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_187099_a(PlayerControllerMP.java:418)
at PlayerControllerOF.func_187099_a(PlayerControllerOF.java:88)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1518)
at net.minecraft.client.Minecraft.func_184117_aA(Minecraft.java:2184)
at net.minecraft.client.Minecraft.func_184118_az(Minecraft.java:1961)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Guartinajo'/165, l='MpServer', x=1039,80, y=67,00, z=-308,03]]
Chunk stats: MultiplayerChunkCache: 42, 42
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 596596 game time, 6750 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 12 total; [EntityBat['Bat'/166, l='MpServer', x=1044,75, y=39,10, z=-316,40], EntityPlayerSP['Guartinajo'/165, l='MpServer', x=1039,80, y=67,00, z=-308,03], EntityBat['Bat'/33287, l='MpServer', x=1019,25, y=49,10, z=-297,25], EntityPig['Pig'/33288, l='MpServer', x=1014,21, y=76,00, z=-283,21], EntityBat['Bat'/201074, l='MpServer', x=1052,25, y=24,10, z=-306,41], EntityBat['Bat'/210, l='MpServer', x=1037,39, y=43,10, z=-308,11], EntityFancyItemFrame['Golden Item Frame'/211, l='MpServer', x=1039,50, y=70,50, z=-309,97], EntityItem['item.item.dyePowder.black'/181073, l='MpServer', x=1071,44, y=37,00, z=-328,88], EntityFancyItemFrame['Golden Item Frame'/212, l='MpServer', x=1039,50, y=69,50, z=-309,97], EntityFancyItemFrame['Golden Item Frame'/213, l='MpServer', x=1039,50, y=68,50, z=-309,97], EntityBat['Bat'/214, l='MpServer', x=1038,56, y=49,10, z=-299,25], EntityBat['Bat'/215, l='MpServer', x=1038,80, y=51,10, z=-295,67]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:496)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2660)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:400)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 401302880 bytes (382 MB) / 1035833344 bytes (987 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
FML: MCP 9.32 Powered by Forge 12.18.1.2011 Optifine OptiFine_1.10.2_HD_U_C1 25 mods loaded, 25 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} Minecraft Coder Pack
UCHIJAAAA FML{8.0.99.99} Forge Mod Loader
UCHIJAAAA Forge{12.18.1.2011} Minecraft Forge
UCHIJAAAA CodeChickenCore{2.1.7.77} CodeChicken Core
UCHIJAAAA bagginses{2.4.2d} Bagginses
UCHIJAAAA Baubles{1.2.1.0} Baubles
UCHIJAAAA baublesstuff{2.0.10} Baubles Stuff
UCHIJAAAA ChickenChunks{2.1.2.34} ChickenChunks
UCHIJAAAA EnderStorage{2.1.3.71} EnderStorage
UCHIJAAAA excore{1.6.1} EXCore
UCHIJAAAA JEI{3.7.8.234} Just Enough Items
UCHIJAAAA FEI{1.0.15} Forever Enough Items
UCHIJAAAA journeymap{1.10.2-5.2.4} JourneyMap
UCHIJAAAA jeresources{0.4.6.42} Just Enough Resources
UCHIJAAAA mantle{1.10-0.10.3.jenkins156} Mantle
UCHIJAAAA Neat{1.3-11} [Neat](Neat 1.3-11.jar)
UCHIJAAAA Roguelike{1.5.4} Roguelike Dungeons
UCHIJAAAA AS_Ruins{16.2} Ruins Spawning System
UCHIJAAAA Souls{1.0.3} Souls
UCHIJAAAA tconstruct{1.10-2.3.3a.jenkins271} Tinkers' Construct
UCHIJAAAA totemic{1.9.4-0.7.7} Totemic
UCHIJAAAA Translocator{2.0.1.26} Translocator
UCHIJAAAA Waila{1.7.0} Waila
UCHIJAAAA WailaHarvestability{1.1.7} Waila Harvestability
UCHIJAAAA xprings{1.2.0} Experience Rings
Loaded coremods (and transformers):
CCCDeobfPlugin (unknown)

CCLCorePlugin (CodeChickenLib-1.10.2-2.2.2.51-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.RenderHookTransformer
CodeChickenCorePlugin (CodeChickenCore-1.10.2-2.1.7.77-universal.jar)
codechicken.core.asm.TweakTransformer
codechicken.core.asm.DelegatedTransformer
codechicken.core.asm.DefaultImplementationTransformer
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.3304' Renderer: 'Intel(R) HD Graphics 4000'
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
- WailaIntegration (Enabled/Not Forced)`

[Feature Request] Command to clear EnderStorage inventories

I would like to request a command to easily clear all Ender Chests/Tanks, global or for a specified player. I would like to be as thorough as possible when reseting a player's island on my skyblock servers but there's currently no easy way to clear this mods personal end-based inventories like you can a vanilla inventory and enderchest.

Example Usage: /clearenderstorage [player]

Thank you for your consideration!

[1.10.2] Render crash with EnderStorage 84-91

I've uploaded the full crash report of the error I've been getting with my client when connected to a server with the same mods installed.

http://wiki.citypaine.com/Enderstorage-Error.txt

The server has been tested with and without sponge to test whether or not the rendering error was a product of the server side rendering presented to the client, or client-side rendering. The results were the same. I was initially using the recommended version #84, and then tried with #91. In both cases, the error was the same.

For the time being, I've had to disable this mod on my server, but I would really love to be able to continue using it if at all possible, as it is a very useful mod to have for utilitarian reasons.

Note: The crash report does mention issues with EnderIO, but the stacktrace shows no evidence that this would be the cause, Since AE2 is not active on the server, due to issues with sponge integration.

Cannot sync an ender pouch with the color code of an ender chest

I color coded my ender chest, and nothing happens when i sneak-right click on it with my ender pouch. It just opens the chest. Same thing with sneak left clicking and non-sneak right and left click. I also tried aiming at different parts of the chest (color things on top, latch, etc). I'm on the 1.11 version.

Ender chests white/white/white and facing the wrong way

EnderStorage-1.11.2-2.3.1.116-universal, in modpack All the Mods 2 v0.73.

I placed these chests down:
image

But after logging out and back in, the chests are blank and facing the wrong way, and also the vanilla chest in front of them is disappeared for some reason.

image

And then if I just move/look around a bit, it pops into existence:

image

If I break the chests, I get the correct colored ones and can place them back down and they're ok til the next login.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.