thefakemontyontherun / dungeons-of-noudar Goto Github PK
View Code? Open in Web Editor NEWA first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math
License: BSD 2-Clause "Simplified" License
A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math
License: BSD 2-Clause "Simplified" License
Currently, using kbhit and getch results in severe lag on both DOSBox and real hardware. So slow it's actually slower than rendering 3D graphics! A proper solution must be sought.
Allow for specifying a list of textures instead of only a bitmap
Allow each level to have it's own tile palette
For making the levels more varied and vivid, having each level with it's own palette of tiles would be better.
The underlying tile will change to the one representing the item - thus, turning grass to stone and vice-versa.
currently, the game animations only seem to look right on 640x480. It should look good, regardless of the screen resolution and orientation.
This is the last holdout of STL in the code back - get rid of it!
Eventually, this could become a hook and auto deploy upon merges.
This is not the place of a copy of it here.
While some of the sounds are distorted, others sound just fine. Seems to be a sampling rate issue.
Apple platforms would be impossible, but others are well within the realm of possibilities.
As you shoot arrows into walls, there is no visual feedback other than the reload animation and the ammunition depletion. A "smoke puff" or something like this would be desirable.
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