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noudar-core's Introduction

Dungeons of Noudar - core

This is the roguelike core for Dungeons of Noudar. It also contains the unit tests to ensure gameplay is as intended.

It depends on ncurses-dev (Ubuntu) and clang3.8 (uses gcc for code coverage report generation)

update Dungeons of Noudar (text version) got a mention on PC Gamer, regarding it's entry on a game competition (placed 4th place): www.pcgamer.com/silly-knight-is-one-of-6-brand-new-dos-games-you-can-play-today

On MS-DOS (that's right!), all it depends on is CWSDPMI.exe

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noudar-core's Issues

Store items on separate maps

This is needed not only for avoiding visual glitches but also to preserve properties on tiles the items are placed.

Add animated textures

Allowing specifying a texture list instead of a simple bitmap would be very desirable

Make the cursor projection follow the current item

Currently, as the player picks the crossbow, the cursor still indicates as if the action would affect the next cell, adjacent to the character's position. The projection should indicate the really affected cell.

Have the crossbow use the shield for recharging instead of bolts

It is a energy weapon, not darts. Maybe it should be a CStorageItem? It should take 50 points from the shield on every super shot. If not, it will use it's own ammo (which recharges at the rate of one point per 3 turns) and will shoot only regular shots.

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