Comments (4)
Hey there! I just pushed a VS 2022 version of the solution and project if you want to try building that indead, it's called BindlessDeferred_2022.sln. Hopefully that should work for you. That pre-compiled binary is indeed quite out of date...I can also see if I can push a new release.
from deferredtexturing.
Thank you very much! A new release would be good to have I believe, but I think even just having a VS2022 solution should hopefully help in figuring this issue out. Has anybody else encountered it before at all? Since I don't think it's an actual hardware incompatibility since an RTX4080 should be compatible with near any API feature out right now.
from deferredtexturing.
No I'm not aware of this happening for myself or anyone else. That said, I've made numerous changes over the years since I put up that pre-compiled binary, which include debug layer fixes and even switching shader compilers. So it wouldn't surprise be if the initial version had a bug or some other weirdness that is no longer present.
from deferredtexturing.
Update - after recompiling it myself the error seems to have gone away. Thanks!
from deferredtexturing.
Related Issues (16)
- Any reason to require Feature Level 12_0? HOT 2
- Says min requirements are not satisfied dx12, but Im on dx12 HOT 1
- MSBuild error MSB8066 - Custom build failing HOT 1
- Question about FP16Scale HOT 4
- Running Crash that Init Picking StructedBuffer HOT 1
- Light clustering issue
- Question about PositionFromDepth HOT 2
- Isn't the ground albedo a reflectance? HOT 3
- Exception thrown by SetComputeRootDescriptorTable call in RenderDeferred() due to invalid resource state (occurs only in the Debug build) HOT 1
- Readme.md has incorrect link to full blog post HOT 1
- HosekSky old compiler HOT 2
- Hitting assert a break in ResourceUploadEnd HOT 3
- CustomBuildEvent attempting to copy non-existent dxcompiler.dll causes the build to fail HOT 1
- Roughness maps not being loaded HOT 3
- Program Crash HOT 1
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