Comments (2)
I haven't been able to reproduce this myself when compiling with the VS 2017 toolset. Are you currently trying to compile the master branch, or the experimental branch? I did recently update the experimental branch to directly compile a few externals (including the HosekSky library) into the executable instead of linking to static libs, and I re-compiled DirectXTex with VS 2017. So if you're on that branch, you can try getting latest and seeing if it works for you.
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master branch as I know
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Related Issues (16)
- Any reason to require Feature Level 12_0? HOT 2
- Says min requirements are not satisfied dx12, but Im on dx12 HOT 1
- MSBuild error MSB8066 - Custom build failing HOT 1
- Question about FP16Scale HOT 4
- Running Crash that Init Picking StructedBuffer HOT 1
- Light clustering issue
- DirectX Error: The GPU device instance has been suspended HOT 4
- Question about PositionFromDepth HOT 2
- Isn't the ground albedo a reflectance? HOT 3
- Exception thrown by SetComputeRootDescriptorTable call in RenderDeferred() due to invalid resource state (occurs only in the Debug build) HOT 1
- Readme.md has incorrect link to full blog post HOT 1
- Hitting assert a break in ResourceUploadEnd HOT 3
- CustomBuildEvent attempting to copy non-existent dxcompiler.dll causes the build to fail HOT 1
- Roughness maps not being loaded HOT 3
- Program Crash HOT 1
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