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cs179n's Introduction

CS179N: Starman

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Here is the repository for the CS179N Spring 2022 game project, Starman 64.

Starman is a space shmup about superpowered astronauts. Choose one of four Heroes of Earth (each with two unique attacks) and fight through five levels to escape the Anomalous Zone and defeat the villainous Ad Dastardly Astra. Destroy the Boss Beacons and fly through the Boss Rings to summon the boss, and destroy the boss to advance to the next level. On the way, you'll have to fight waves of enemy drones and manage your health, energy, and fuel bars.

Starman is made in Godot engine. All art assets are originally produced for this project by Alex Chen

The Team

  • Alex Chen (creative lead)
  • Patrick Dang
  • Matthew Shum
  • Austin Lee
  • Yunjie Fang

cs179n's People

Contributors

austinslee avatar ihaveastrongpassword avatar jessiefang avatar mattzshum avatar pdang176 avatar

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cs179n's Issues

Implement wraparound

Wraparound check happens two times per second and is handled by the Actors node (which should contain all moving objects as leaves). Enemies that are greater than N radius away in X or Y are wrapped around (e.g. add the diameter to the coordinate)

Super Bosses

On Hard Mode, bosses could be replaced with harder versions

Hit Effect

Add a fading hit effect for LaserBeam.gd

Resurrect

Press Space to resurrect

This restores all the player’s stats and continues the current level.

There should be a white rectangle on the screen that says “Resurrected”

Attack Upgrades

We can implement stronger attacks by checking the the player's max energy whenever they attack.

  • Astroknight:
    • 200+ Energy Max: Primary fires missiles

Implement boss summoning

The boss appears when there all the pre-boss objectives are dealt with

  • The player destroys all the boss beacons
  • The player passes through all the boss rings

The summon object should be generic (e.g. it uses a signal to be notified when something happens to an objective)

Pickups

Each has a 25% chance of dropping - in total, the player is 75% likely to get a powerup.

  • Health
    • +50 HP
    • +10 HP Max
  • Energy
    • +50 Energy
    • +10 Energy Max
  • Fuel
    • +25 Fuel
    • +5 Fuel Max

picking up the item should display some floating, fading text about the item’s effect

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