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License: GNU General Public License v2.0
GHz Clicker was inspierd by the game CookieClicker
License: GNU General Public License v2.0
If you spam buy a building with high price you will have to wait a long time before the hertz will catch up with what you have bought.
ex output of Hertz (first in ArrayList):
Hz: -9.256153560236835E19
Hz: -9.256153538761628E19
Hz: -9.256153517286421E19
Hz: -9.256153495811215E19
Hz: -9.256153474336008E19
Hz: -9.256153452860801E19
Autoload save file from server when logged in.
javadoc is needed so we need to always do javadoc for our methods so we can identify if we don't need a metod.
We need some kind of test communication between the Arduino <-> server.
and also server <-> client
We need Use-Case and Class Diagram's ready for sprint 1.
Use an ArrayList for the building cost, to make it more unified across the whole game.
we need a nice login gui before the game actually launches
We need to veryfy login on the Arduino.
Since server <-> client communication is fully implamented this should be worked on next.
Account check should be on the server not on the client even password and username length.
Cleanup code and use arraylists etc for hertz for example.
just a thought, could wait untill sprint 2.
Add cost to buildings, so you wont get them for free.
If the server closes disconnect all active client connections
A simple server GUI to be able to close the application easily.
Send the save file to the server via sockets.
Highscore list.
Problem with buying buildings now is that if you have 1k hertz and you buy a building that costs 1k hertz you will deduct 1k hertz from the hertz variable and you will have -1000hertz and not remove the 1k you have.
Expand the network to allow users to login/register
We need the server to handle save files user by user. (ex have them in a folder structure).
LoginController to handle login/register requests.
Logging is to be handeld by a logging class for both server and client.
Auto re-connect client to the server when the server is restarted while client is running.
No more useless naming, so no "dog" "cat" etc, otherwise i will remove it.
Remove old images that are not used anymore.
The Arudino will handle the Encryption and Verification for the server.
Fix so if they write in no password and username you will get error and have to start over. or something.
Fix Arduino reconnection to server so that clients still can connect.
may be related to client disconnection issue aswell.
We need to create a workaround to allow the server to use a local users.dat if the arduino is not working.
asd
Update VisualParadigm Diagrams to the latest changes to sprint 2.
Basic upgrade system
Cannot buy buildings with hertz above 100T.
Gör en arraylist istället för att ha 50 olika veriablers.
Jag gav upp det men antar att marcus kan göra klara det?
Hide or do not create the GameGUI untill user has been logged in to the game.
Make sure the user is not already logged in on another client.
Dynamicly expand the hertz array if we need more values like an ArrayList
Send the save file from the server to the client
Cannot register reporting that the user already exists but it does not.
Fix so that server disconnects client correctly when clients is alt+f4'ed
Check if you are connected to the server to save/load, else show an error message that the server is offline.
Buying buildings that costs more hertz then you have will still buy the building and give you negative hertz to the total of the hertz you bought the building for.
ex:
if i buy a building for 300 with 0 hertz i will get a hertz total of -300 and get the building.
Display how many of each building you own.
Need to fix the buildings so they give Hertz per Second instead of nothing at the moment
Någon får fixa så när man inte har tillräckligt med pengar så blir knapparna(byggnaderna) gråa.
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