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pyroprogression's Issues

No exp gain when offline

If you enable Steams' offline mode you will stop gaining any experience, easily replicable.

Terminating the internet connection will likewise cause the player to not gain any experience.
It will however be granted immediately as soon as it is reconnected.

Weapon Damage Adjustment

After some thorough troubleshooting, certain rarities have more damage than they should. This image is the preferred values for weapon damage.
image0

Scaling flight costs

Flying to a new place very far away instantly gets you to a very high leveled region. Combining that with the fact that bombs and static entities give XP, allows you for a really cheaty way of leveling up. To combat this, the costs of flight points should be scaled according to the distance from the starting region.

General bugs/ideas

-You can't identify what class a piece of gear is until you hit that level (gives false hope/excitement)
-Level cap should be increased to 5 for more variety in difficulty as well as increasing stats in between each level (both player and enemies). maybe increase the gear restriction to 1 instead of zero? (gives more movement for equipping gear)
-Xp needs to be reworked similar to 1.1 of PyroProgression. (visually unpleasant and weird to look at)

the power of enemy

the damage and haste of the enemy is pretty high compared to the stat we can obtain in the game even with gear highter the monster can easily kill you in no time

Amulets and rings do not give stats

Some amulets and rings do not give any stats. This has most certainly something to do with the rewritten scaling of haste, crit and regeneration, causing the stats given by these items to be so small that they do not show up. Steps to solve this problem:

  • Check with what amulets and rings this issue comes up.
  • Change the calculations of haste, crit and regen accordingly.
  • Test if the solution is still balanced AND fixes given issue.

Visual Bug For Gear (minor bug)

When picking up a piece of gear it doesn't specify if it's for your class or not until you hit the level you need to equip it.
(This is a minor bug but if it could be easily fixed it would be appreciated :)

Region name showing levels

Region text showing levels of the enemies.

Current region names are in the form of: DURALOR HILLS.
Proposed new region name is in the form of: LV. 1-5 DURALOR HILLS.

The levels are denoting the levels of enemies that spawn there.

Levels above 1,000 will show as: LV. 1.04K DURALOR HILLS.
Levels above 1,000,000 will show as: LV. 3.56M DURALOR HILLS.

Workarounds for no increased experience as well as online bugs

1.When adding this mod and using it, your experience in killing monsters does not increase,But you can still hear the tone, You just need to delete the item[PyroProgression],Just reinstall it食用。
2.For friends online I suggest they should do this,Turn him off from the mods folder[PyroProgression],Then [/tp 0 0] is uniformly transmitted to a certain area,Turn it back on again[PyroProgression],Take off your gear,It is time to open up the wilderness normally。

Increasing item cost of gear

Improve the scaling of gold cost of gear in the shops. Currently the scaling is barely noticeable, whilst the gold income is increased significantly. Therefore rebalancing is required.

Level Restriction Suggestion

Instead of the level restriction being zero maybe bring it up to 1? (This would just be a nice addition because it feels good to equip a piece of gear that's a little bit higher than your current level >:)

1.3 multiplayer bugs

Current stats of the player that joins is not set when you immediately recenter. ( Max hp, stats/gear level )

Health bar glitch on entities appears off your screen when joining someone's game

Screenshot (7)

stat issue

for some reason amulets and rings have no stats they are just simply there is that how its supposed to be or should they have stats?

Multiplayer /recenter stat bug.

When moving to a friend in Multiplayer and using /recenter, player stats (HP, Attack Power, Critical, Hate, and Regen) are all set to astronomical values.

This happens POST /recenter, not pre-recenter.

It is easily reproducible by moving to a player through use of either a flightmaster, or cubecommands /tp and then doing /recenter.
(This has been tested with other mods, and only pyroprogression installed the issue persists)

To add, dying or getting hit does not fix this issue. As well as, once the other player moves to you the enemies damage is permanently high. Regardless of both players using /recenter. Enemies routinely will hit for 50-100s of damage when they are level 1-5.

2022-05-06 17_39_38-Cube World

Xp Gain suggestion

Killing a level 4 one star enemy currently gives you 1 xp but it really should give 4 xp instead (the xp system of 1.1 would be really nice to bring back because it honestly felt the most balanced)

Gear cost is not scaling

It doesn't seem like the gear's cost (both buying and selling) is scaling at all, despite it being listed as a mod mechanic.

Rarity Is Obsolete

The armor values for each rarity is currently set to one value, thus not adding any real difficulty for obtaining higher rarity gear besides levels. Base game fixes this problem but it's a little harsh

Naked Characters

When none of my characters are selected, they are naked. Or close to naked. Until I select them and get into the game.

gear stats issue

all my gear has abnormally high stats and takes level 2mil to equip even the base starting gear

Multiplayer Bug

Stats are not immediately set when you recenter your region.

(I speculate that you have to get hit by a boss first in order for it to be fixed right now) not accurately tested

Mod xp doesn't works on Multiplayer.

Mod is great so far. Seeing the xp bar really fills my heart with joy.
But one thing that is missing is the multiplayer xp compability.

Only the host gets xp and only when he last hits the enemy.
If a non-host gets the last hit, no xp is given.
A friend and I were playing together and we had to switch now and then so our level difference wouldn't be too big.

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