thetrueoneshots / pyroprogression Goto Github PK
View Code? Open in Web Editor NEWProgression Mod, bringing XP and levels back into the game
Progression Mod, bringing XP and levels back into the game
If you enable Steams' offline mode you will stop gaining any experience, easily replicable.
Terminating the internet connection will likewise cause the player to not gain any experience.
It will however be granted immediately as soon as it is reconnected.
Flying to a new place very far away instantly gets you to a very high leveled region. Combining that with the fact that bombs and static entities give XP, allows you for a really cheaty way of leveling up. To combat this, the costs of flight points should be scaled according to the distance from the starting region.
-You can't identify what class a piece of gear is until you hit that level (gives false hope/excitement)
-Level cap should be increased to 5 for more variety in difficulty as well as increasing stats in between each level (both player and enemies). maybe increase the gear restriction to 1 instead of zero? (gives more movement for equipping gear)
-Xp needs to be reworked similar to 1.1 of PyroProgression. (visually unpleasant and weird to look at)
the damage and haste of the enemy is pretty high compared to the stat we can obtain in the game even with gear highter the monster can easily kill you in no time
Some amulets and rings do not give any stats. This has most certainly something to do with the rewritten scaling of haste, crit and regeneration, causing the stats given by these items to be so small that they do not show up. Steps to solve this problem:
When picking up a piece of gear it doesn't specify if it's for your class or not until you hit the level you need to equip it.
(This is a minor bug but if it could be easily fixed it would be appreciated :)
Region text showing levels of the enemies.
Current region names are in the form of: DURALOR HILLS
.
Proposed new region name is in the form of: LV. 1-5 DURALOR HILLS
.
The levels are denoting the levels of enemies that spawn there.
Levels above 1,000 will show as: LV. 1.04K DURALOR HILLS
.
Levels above 1,000,000 will show as: LV. 3.56M DURALOR HILLS
.
1.When adding this mod and using it, your experience in killing monsters does not increase,But you can still hear the tone, You just need to delete the item[PyroProgression],Just reinstall it食用。
2.For friends online I suggest they should do this,Turn him off from the mods folder[PyroProgression],Then [/tp 0 0] is uniformly transmitted to a certain area,Turn it back on again[PyroProgression],Take off your gear,It is time to open up the wilderness normally。
Improve the scaling of gold cost of gear in the shops. Currently the scaling is barely noticeable, whilst the gold income is increased significantly. Therefore rebalancing is required.
Instead of the level restriction being zero maybe bring it up to 1? (This would just be a nice addition because it feels good to equip a piece of gear that's a little bit higher than your current level >:)
you can buy bombs in the store and destroy them, the bombs give you XP and increase in level the further away from the center of your spawn, increasing the XP they give.
for some reason amulets and rings have no stats they are just simply there is that how its supposed to be or should they have stats?
When moving to a friend in Multiplayer and using /recenter, player stats (HP, Attack Power, Critical, Hate, and Regen) are all set to astronomical values.
This happens POST /recenter, not pre-recenter.
It is easily reproducible by moving to a player through use of either a flightmaster, or cubecommands /tp and then doing /recenter.
(This has been tested with other mods, and only pyroprogression installed the issue persists)
To add, dying or getting hit does not fix this issue. As well as, once the other player moves to you the enemies damage is permanently high. Regardless of both players using /recenter. Enemies routinely will hit for 50-100s of damage when they are level 1-5.
Killing a level 4 one star enemy currently gives you 1 xp but it really should give 4 xp instead (the xp system of 1.1 would be really nice to bring back because it honestly felt the most balanced)
It doesn't seem like the gear's cost (both buying and selling) is scaling at all, despite it being listed as a mod mechanic.
The armor values for each rarity is currently set to one value, thus not adding any real difficulty for obtaining higher rarity gear besides levels. Base game fixes this problem but it's a little harsh
When none of my characters are selected, they are naked. Or close to naked. Until I select them and get into the game.
all my gear has abnormally high stats and takes level 2mil to equip even the base starting gear
Stats are not immediately set when you recenter your region.
(I speculate that you have to get hit by a boss first in order for it to be fixed right now) not accurately tested
Mod is great so far. Seeing the xp bar really fills my heart with joy.
But one thing that is missing is the multiplayer xp compability.
Only the host gets xp and only when he last hits the enemy.
If a non-host gets the last hit, no xp is given.
A friend and I were playing together and we had to switch now and then so our level difference wouldn't be too big.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.