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dayz-private-master's Introduction

DayZ Reality is no longer supported

You will no longer receive any support from me on Reality. We are shutting down the project and working on a new Hive scheme that will support all functionality of Reality and allow for greater functionality in the future.

DayZ Reality Private Server

This is a private server project for DayZ which would not be possible without the work of Rocket, Guru Abdul and ayan4m1.
NOTE: No support is implied or offered for pirated copies of ArmA 2.

Support Requests

We are moving to community support for this, Please go to the following forum for any and all support requests. http://opendayz.net/index.php?forums/support.100/

Reality Builder Auto Updater

We have created an updater for the software. This will allow the users to get the latest supported software from the system without having to go through github. This updater will only download the most current stable version available. Users may still use the github which will have the absolute latest version, but is only recommended for advanced users and users who will be doing pull requests to the system. With the auto updater you can ensure that the latest supported version will be available for your user.

Download the Reality Builder Auto updater here http://abighole.hngamers.com/10kli

After download, run it and it will install to the c:\RealityBuilder file location.

Questions?

Visit the Wiki https://github.com/thevisad/DayZ-Private-master/wiki/_pages

Github Version Date

a new file has been added to the repository to assist in identifying which version you are using. repository_version.txt will always contain the date of the last repository upload. This will ensure that the local repository you are using is up to date.

New Build Parameters

serveradminpassword ( Example: --serveradminpassword serverspassword )
serverpassword ( Example: --serverpassword serverspassword )
servername ( Example: --servername "Official Reality Guppy Build" )
locationid ( Example: --locationid US1235 )
serverbuild ( Example: --serverbuild 103718 )
hostedby ( Example: -hostedby HNGamers )
battleyepassword ( Example: --battleyepassword ThisPassword )
serverdifficulty ( Example: --serverdifficulty regular )
dayzversion ( Example: --dayzversion 1.7.7.1 )

hivehost ( Example: --hivehost 127.0.0.1 )
hiveport ( Example: --hiveport 3306 )
hivedatabase ( Example: --hivedatabase dayz )
hiveusername ( Example: --hiveusername root )
hivepassword ( Example: --hivepassword omgmyrootpassword )
hiveconsole ( Example: --hiveconsole true )

Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
hiveloglevel ( Example: --hiveloglevel trace )

hiveconsolelevel ( Example: --hiveconsolelevel trace )
datetype ( Example:--datetype static)
year ( Example:--year 2013)
month ( Example:--month 7)
date ( Example:--date 13)
timetype ( Example:--timetype static)
timeoffset ( Example:--timeoffset -5)
hour ( Example:--hour 10:00)

minbandwidth ( Example:--minbandwidth 2342342)
maxbandwidth ( Example:--maxbandwidth 234234234)
maxmsgsend ( Example:--maxmsgsend 512)
maxsizeguaranteed ( Example:--maxsizeguaranteed 256)
maxsizenonguaranteed ( Example:--maxsizenonguaranteed 128)
minerrortosendnear ( Example:--minerrortosendnear 0.03)
minerrortosend ( Example:--minerrortosend 0.005)
maxcustomfilesize ( Example:--maxcustomfilesize 0)
windowed ( Example:--windowed -1)
adapter ( Example:--adapter 1)
3D_performance ( Example:--3D_performance 1)
resolution_bpp ( Example:--resolution_bpp 32)
maxpacketsize ( Example:--maxpacketsize 1400)

Database Schema 0.40+

Starting with database schema 0.40+ (Lingor Update) we will be reseting portions of the vehicle tables. The resets are part of trying to resolve multiple issues with the old database schemas. Any custom added vehicles will need to be moved prior to update due to the refactoring of the vehilce numbers. It is suggested that custom vehicles be given a number higher then 1000 to leave room for any and all maps that will be added in the future.

We understand that this may be inconvienent for admins who have hand done large portions of vehicles; however, we feel that this will better support all users of this software in the long run and allow maps to be ported faster to the Reality system.

Prerequisites

Installation

NOTE: The importance of following each of the steps in the wiki correctly and in order cannot be understated. NOTE: It is highly recommended to disable UAC during the install portion; especially, the perl setup portion. Right clicking and running as Administration DOES NOT WORK PROPERLY* due to the way that the Perl setup application works.

Updating

  1. Run update_scripts.pl .\util\dayz_config\BattlEye (if using Battleye)
  2. Run update_bans.pl --dwarden --banz --cbl --save .\util\dayz_config\BattlEye\bans.txt (if desired)
  3. Build your world, if you do this in reverse then the scripts will be old or you will need to merge them into your Battleye folder manually. The above method provides the scripts/bans inside of the server build prior to copying it to your folder.

Optional Features

You can enable custom packages when building your server files. A list of Reality-supported packages follows.

NameParamDescription
carepkgs--with-carepkgsDrops care packages with various loot types across the map (similar to heli crash sites)
killmsgs--with-killmsgsShows in-game messages when one player kills another. Custom BE filters must be used (Download Pending)
lingorkillmsgs--with-lingorkillmsgs Shows in-game messages when one player kills another AND add the lingor package all rolled into one. if you want both packages, please use this one so there are no merging issues.
messaging--with-messagingReplacement for the old scheduler feature, see Messaging/Scheduler below
buildings--with-buildingsAllow spawning of database-defined structures/buildings on the map, see Buildings
wrecks--with-wrecksSpawns various lootable vehicle wrecks across the map on server start
invcust--with-invcustAllows you to grant custom spawn loadouts to individuals or group, see Custom Inventory
ssZeds--with-ssZedsDisable server-side zombie simulation (may improve server FPS)
ssZedsMessaging--with-ssZedsMessagingDisable server-side zombie simulation (may improve server FPS) AND the Messaging package all rolled into one. if you want both packages, please use this one so there are no merging issues.

Thanks To

Each of these packages is a part of Reality and makes what we do possible.

NameAuthorURL
cPBOKegetyshttp://www.kegetsys.fi
GnuWin32 (wget)http://gnuwin32.sourceforge.net
MySQLhttp://www.mysql.com/
Strawberry Perlhttp://strawberryperl.com/

Support

Please use our Teamspeak 3 server for support. You may also post a request in the forums here http://opendayz.net/index.php?forums/support.100/ NOTE - teamspeak is the prefered method of support, you are more then welcome to stick around after your support issue has beeen handled.

Teamspeak server: teamspeak.hngamers.com

dayz-private-master's People

Contributors

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dayz-private-master's Issues

Migrating DB from 0.36 to 0.37 can break HMMWV_DZ spawn

schema/Reality/mysql/0.36-0.37/40_vehicle.sql

If the vehicle is already name correctly (it was in my DB) then this SQL changes HMMWV_DZ to HMMWV_DZ_DZ and the vehicle will no longer spawn.

From RPT
18:04:42 "OBJ: 273 - HMMWV_DZ_DZ"
18:04:42 Cannot create non-ai vehicle HMMWV_DZ_DZ,

Fixing the name allows it to spawn again.

db_migrate.pl won't support existing tables

Unless I overlooked how things are named. All the migration_schema_version tables will need to have Bliss replaced with Reality in the name field. You could add something like:

update migration_schema_version set name = replace(name, 'Bliss', 'Reality');

as the first thing that gets executed when running the db_migrate.pl

Or I'm nuts and you already deal with this. :)

HeliCrash sites not spawning

server.rpt reports

14:15:05 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
14:15:05 "CRASHSPAWNER: 100% chance to spawn 'Crashed UH-1Y' with loot table 'MilitarySpecial' at 2865"

but doesnt spawn in any "UH60Wreck_DZ","UH1Wreck_DZ" in the following lines. Server spawns wrecks and carepkgs fine.

http://pastebin.com/Z6ge4J74

Here are my last few lines server_monitor.sqf

// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
nul = [3, 4, (50 * 60), (5 * 60), 1, 'center', 4000, true, false] spawn server_spawnCrashSite;

//Spawn care packages
for "_x" from 1 to 6 do {
_id = [] spawn spawn_carePackages;
};

//Spawn wrecks
for "_x" from 1 to 20 do {
_id = [] spawn spawn_wrecks;
};

DayZ Namalsk

Why Namalsk is not supported on 1.7.5 ? Can i manually build it and will be it works?

DistanceFoot starting value meaningless?

With a brand new survivor DistanceFoot immediately gets initialized with a very large number. Is it counting travel from debug area or something?

For example here is an excerpt from a survivor that played less than 2 minutes.

  last_updated: 2013-02-12 06:36:21
    start_time: 2013-02-12 06:34:47
  DistanceFoot: 37470

RPT error related to animal gutting

From the RPT

`2013/02/06, 16:25:56 Error in expression <nimalbody addMagazine _rawfoodtype;
};

sleep 1;

[time, _animalbody] spawn {
p>
2013/02/06, 16:25:56 Error position: <sleep 1;

[time, _animalbody] spawn {
p>
2013/02/06, 16:25:56 Error Generic error in expression
2013/02/06, 16:25:56 File z\addons\dayz_code\compile\local_gutObject.sqf, line 11`

Tents not deleted from DB after destruction

Tents are not deleted from the DB after they are destroyed (e.g. with a hatchet).
This means they reappear on server restart

The following call is executed, however the Item in the Database is not updated/deleted in any way
2013/02/07, 0:46:31 "HIVE: WRITE: "CHILD:306:36390368540227:[]:1:""

Add lingor-skaro support (vehicle spawns)

https://github.com/Skaronator/DayZLingor
Our new dayz lingor island version "lingor-skaro" needs some additional spawn entries for some unbanned vehicles. It would help us a lot if you could add them. Our spawns are just some additions to the actual vilayer version, so it contains all vilayer spawns + the following ones:

MV22_DZ:
[90,[5986.6792,7027.0684,4.863739e-005]]

AN2_DZ:
[0,[3055.7537,6474.4546,-0.70897663]]
[180,[4318.3994,1878.7593,-0.66435003]]

AH6X_DZ:
[180,[1301.7004,1455.2246,-4.7683716e-006]]
[0,[6081.769,1671.0074,-1.0490417e-005]]
[150,[5508.1572,5060.7256,-1.2397766e-005]]

MH6J_DZ:
[180,[7519.2031,8273.2949,-2.1934509e-005]]
[90,[6952.7598,6430.978,9.5367432e-006]]
[90,[4183.8716,7572.7285,1.1444092e-005]]

Mi17_DZ:
[75,[3064.6106,7974.1719,-0.51635265]]

Please add them to the existing lingor island world id.
They should also be added right after them,
to keep them sorted and to make a more efficient between request for vilayer
and our data (like in both taviana versions).
User of the vilayer version should be able to switch to our version without losing their vehicle data.

Here is an attempt I am not sure if everything is correct.
https://github.com/Skaronator/DayZLingorServer

It can be like the Tavi.eu and tavi-com thing:
https://github.com/p-schneider/DayZ-Private/blob/master/db_spawn_vehicles.pl#L188

BTW: The Foldername for our version is @DayZLingorSkaro
https://github.com/thevisad/DayZ-Private-master/blob/1.7.5/build.pl#L111

MPEventHandler Restriction #36

when someone dies on my server they get kicked and this pops up:

"has been kicked by BattlEye: MPEventHandler Restriction #36"

Seeing this almost permanently happening when people are killed for some reason. Using newest scripts filters...
forums says what: It will be due to the new Bliss Death Messages's. And ther advice is editing mpeventhandler.txt by adding to line 36 at the end: !="_this spawn fnc_plyrHit;".

What is another solution? Maybe fix DeathMessage's?

Build Namalsk with control panel?

I have noticed that the code for Namalsk is in the package but it is not an option in the control panel so I am unable to build the Namalsk map.
Is there a way to do this right now or do I have to wait for it to be added to the control panel?

Thanks

filter / skaro.lingor

Guessing this is the kind of stuff that made ayan rage quit. filter / skaro.lingor is breaking the update_script.pl. Empty file isn't valid JSON.

Survivor / tent item not saving all the time

I drop bandage. Log out. Log in. I have the bandage still and the bandage is on the ground.

Fresh database, migrated from 1.7.4.4 on Bliss latest following the migration steps towards Reality.

Other maps not working

Building and testing against any map other than Chernarus has not worked for me, rpt file is riddled with sqf errors.

:04:41 Error in expression <ated) then {
["dayzSetDate",_date] call broadcastRpcCallAll;
};
diag_log ("HIVE:>
2:04:41 Error position: <broadcastRpcCallAll;
};
diag_log ("HIVE:>
2:04:41 Error Undefined variable in expression: broadcastrpccallall
2:04:41 File z\addons\dayz_server\system\server_monitor.sqf, line 191

Map (Chernarus)

I have a problem. As soon as I started the server, joined, and in the lobby click on OK. I have a black screen after loading, with this inscription - Something went wrong, disconnect and try again. After pressing Esc I spawned as a bird and i can fly on an empty map. What is this and why is this happening?

Tents duping items after update

Even after the schema, dll, and server pbo updates I am still having this issue.

I place a tent, it saves fine. Server restarts, it no longer saves. Packing a tent and then restarting the server also makes the tent appear after restart, duping the tent itself.

I get no errors in HiveExt.log

Inserts via 998 method in hiveext.dll not working

Hi man,

just wanted to let you know, eventually i am dumb and stupid, but at least for me if i use the insert statement with a 998 hive statement, no records get written to the db. The logfiles show success, but a quick check reveals nothing in the table.

The tables that are affected imo: buidings and instance_buildings.

Select and update statements work perfectly with 999/998.

example log:

2013-02-12 22:25:15 HiveExt: [Debug] Original params: |CHILD:998: INSERT INTO building (class_name) VALUES ('Land_Wall_Gate_Ind2B_R'):[]:|
2013-02-12 22:25:15 HiveExt: [Information] Method: 998 Params: INSERT INTO building (class_name) VALUES ('Land_Wall_Gate_Ind2B_R'):[]:
2013-02-12 22:25:15 HiveExt: [Information] Result: true

thx for looking into it, i am starting to lose my nerves heer with the random insert behaviour :-)

Sarge

Latest build unable to create new characters.

This is an issue on both my current server DB and a fresh DB install. Existing survivors can spawn but if you are new or die then you get a black screen.

on server console
10:10:26 HiveExt(0): [Error] Error fetching created character for playerId 25723974
10:10:26 HiveExt(0): [Error] Error fetching created character for playerId 25723974
10:10:26 HiveExt(0): [Error] Error fetching created character for playerId 25723974
10:10:26 HiveExt(0): [Error] Error fetching created character for playerId 25723974
10:10:26 HiveExt(0): [Error] Error fetching created character for playerId 25723974

HiveExt.log
2013-02-11 10:10:26 HiveExt: [Information] Method: 101 Params: 25723974:1:Kerbo:
2013-02-11 10:10:26 HiveExt: [Error] Error fetching created character for playerId 25723974
2013-02-11 10:10:26 HiveExt: [Information] Result: ["ERROR"]
2013-02-11 10:10:26 HiveExt: [Information] Method: 101 Params: 25723974:1:Kerbo:
2013-02-11 10:10:26 HiveExt: [Error] Error fetching created character for playerId 25723974
2013-02-11 10:10:26 HiveExt: [Information] Result: ["ERROR"]
2013-02-11 10:10:26 HiveExt: [Information] Method: 101 Params: 25723974:1:Kerbo:
2013-02-11 10:10:26 HiveExt: [Error] Error fetching created character for playerId 25723974
2013-02-11 10:10:26 HiveExt: [Information] Result: ["ERROR"]
2013-02-11 10:10:26 HiveExt: [Information] Method: 101 Params: 25723974:1:Kerbo:
2013-02-11 10:10:26 HiveExt: [Error] Error fetching created character for playerId 25723974
2013-02-11 10:10:26 HiveExt: [Information] Result: ["ERROR"]
2013-02-11 10:10:26 HiveExt: [Information] Method: 101 Params: 25723974:1:Kerbo:
2013-02-11 10:10:26 HiveExt: [Error] Error fetching created character for playerId 25723974
2013-02-11 10:10:26 HiveExt: [Information] Result: ["ERROR"]

HMMWV_DZ spawn.

HMMWV_DZ does not spawned because,

in schema/Reality/mysql/0.35-0.36/40_vehicle.sql
line No.3 refered as HMMWV not HMMWV_DZ.

so, HMMWV to be HMMWV_DZ

it works.

db_spawn_vehicles.pl error

Small mistake in the pl script to spawn vehicles.

change
my ($world_id, $world_name) = $dbh->selectrow_array("select w.id, w.name from instance i join world w on i.world_id = w.id where i.world_id = ?", undef, ($db{'instance'}));
die "FATAL: Invalid instance ID\n" unless (defined $world_id && defined $world_name);

to

my ($world_id, $world_name) = $dbh->selectrow_array("select w.id, w.name from instance i join world w on i.world_id = w.id where i.id = ?", undef, ($db{'instance'}));
die "FATAL: Invalid instance ID\n" unless (defined $world_id && defined $world_name);

notice the difference in the WHERE clausule, you should add the instanceID as a param, not the world ID.

Server will not create new characters

Using the very latest files commited some minutes ago

10:42:47 "STARTING LOGIN: ["11202374",B 1-1-A:1 (beautiful buff gay nerd) REMOTE]"
10:42:47 "LOGIN ATTEMPT: "11202374" beautiful buff gay nerd"
10:42:47 "READ/WRITE: "["ERROR"]""
10:42:47 "READ/WRITE: "["ERROR"]""
10:42:47 "READ/WRITE: "["ERROR"]""
10:42:47 "READ/WRITE: "["ERROR"]""
10:42:47 "READ/WRITE: "["ERROR"]""
10:42:47 "LOGIN RESULT: Exiting, failed to load _primary: ["ERROR"] for player: 11202374 "

Existing characters are able to get in fine.

Instance Table Inventory/Backpack not being used when using HiveExt.dll (0.9.6.12)

When using HiveExt.dll (0.9.6.12) you will be able to spawn but it will not take the Inventory and Backpack fields from the Instance table into account. Typically resulting in a standard loadout.

When using a slightly older HiveExt.dll (0.9.6.10) you can no longer select Gender but you are able to spawn with the Inventory/Backpack from the Instance table.

Would like to see this feature retained for future builds.

Spawning items/ winter camo for namalsk

Hi guys,

can i ask you how much of the spawning items is present at your code ? We upgraded to 1.7.5.1 last night and we're experiencing huge gap in amount of items spawned - is this something we can fix ?

As second item, we lost winter camo for Namalsk map, where important part is that you dont get cold - this was added as part of security ?

Namalsk and argument --with-killmsgs

in file build_namalsk.cmd
we don't have argument --with-killmsgs

perl build.pl --clean
perl build.pl --world namalsk --with-wrecks --with-invcust --with-carepkgs
pause

but in file build_AllWorlds - kill.cmd
we have row
perl build.pl --world namalsk --with-killmsgs

How it can be?? is a mistake here?

Server Lags and has Hive-Problems

I get lots of these Kind of messages:

17:00:18 Server: Object 4:684 not found (message 99)
17:00:18 Server: Object 4:687 not found (message 91)
17:00:18 Server: Object 4:686 not found (message 99)
17:00:19 Server: Object 7:52 not found (message 99)
17:00:19 Server: Object 4:684 not found (message 99)
17:00:19 Server: Object 4:686 not found (message 99)
17:00:19 Server: Object 4:686 not found (message 99)
17:00:19 Server: Object 4:684 not found (message 99)
17:00:20 Server: Object 4:686 not found (message 99)
17:00:20 Server: Object 4:686 not found (message 99)
17:00:20 Server: Object 7:41 not found (message 91)
17:00:20 Server: Object 7:40 not found (message 98)
17:00:20 Server: Object 7:42 not found (message 99)
17:00:20 Server: Object 7:43 not found (message 91)

when the hive is struggling (wich only occurs very very random)
i only get these kind of messages
Server: Network message b1130 is pending

any help?

Need descriptions for new packages

I noticed that we have some new packages but I did't find any explanation about this packages

For example in control_panel.cmd
Wtf

Also in perl build.pl --list I found some new packages
wtf2

please update readme.md and put there info about this packages

Skaro Lingor schema

Line 11
( 54, 14, '[75,[3064.6106,7974.1719,-0.51635265]]', 0.500, 0.01);

Change to
( 54, 14, '[75,[3064.6106,7974.1719,-0.51635265]]', 0.500, 0.01),

Vehicles do not save

They execute fine in the RPT and HiveExt.log with no visible errors. However, in the database they do not get updated at all, even on server start.

This is with a fresh .pbo with no addons, and a fresh test database.

Rolling back to the previous database.dll and HiveExt.dll fixed the problem.

BattlEye: Script Restriction #44

Как его исправить уже просто сил нету
Almost 10 papytki I go to a server and its people vabshe almost none can enter how to fix this error Help fix BattlEye: Script Restriction # 44

endless loot in a tent

took away all the loot out of the tent, after rebooting the server returns to the loot in a tent

Buildings package out of date

Since the last change to server_monitor.sqf, the Buildings package was not updated to reflect the changes.

This means anybody who is merging in buildings is going to have an out-of-date server_monitor, and so the tent fix will not be applied properly.

Access violation ?

Exception code: C0000005 ACCESS_VIOLATION at 00FBDF33
Allocator: c:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\Expansion\beta\dll\tbb4malloc_bi.dll
graphics: No
resolution: 160x120x32
Addons:
CA_Missions_ACR in ca\missions_acr, CARoads2Dam in ca\roads2\dam
CAData_ParticleEffects in ca\data\particleeffects
CAMP_Armory_Misc in ca\mp_armory\misc, CAWeapons_E_RPG18 in ca\weapons_e\rpg18
CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01
Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka
CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes
Farm_WTower in ca\buildings2\farm_wtower, CASounds_Missions in ca\soundmissions
CASounds in ca\sounds, CAWEAPONS_ACR in ca\weapons_acr
pond_test in ca\structures\pond, CAAir2_Pchela1T in ca\air2\pchela1t
CAAir2_F35B in ca\air2\f35b, CAAir_PMC in ca\air_pmc, CAMusic in ca\music
dayz_sfx in dayz_sfx
CAStructuresHouse_Church_05R in ca\structures\house\church_05r
CA_Missions_GarbageCollector in ca\modules\garbage_collector
CAFonts in ca\uifonts, dayz_equip in dayz_equip
CAWeapons_M1014 in ca\weapons\m1014, Arma2_Ka52 in ca\air2\ka52
CAWheeled_E_M1030 in ca\wheeled_e\m1030
CAWeapons_Saiga12K in ca\weapons\saiga12k, CA_Modules_Marta in ca\modules\marta
CAMisc_fix_Ch2 in ca\misc_fix\ch2, CAWheeled3_TT650 in ca\wheeled3\tt650
CAMisc_ACR_TestSphere in ca\misc_acr\testsphere, CA_HighCommand in ca\modules\hc
CAWeapons_E_PK in ca\weapons_e\pk, CABuildings2 in ca\buildings2
Misc_PowerStation in ca\buildings2\misc_powerstation
CAWheeled2_BTR90 in ca\wheeled2\btr90, CA_Missions_BAF in ca\missions_baf
CA_Dubbing_E in ca\dubbing_e, Takistan in ca\takistan
CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1
CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8, CAWeapons_E_KORD in ca\weapons_e\kord
CARoads2Bridge in ca\roads2\bridge, CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv
CA_Editor in ca\editor, CA_Dubbing_Counterattack in ca\dubbing\counterattack
CAWeapons_E_Colt1911 in ca\weapons_e\colt1911
CAWheeled_W_BAF in ca\wheeled_w_baf, CAWheeled_E_V3S in ca\wheeled_e\v3s
CAStructures_E_Wall in ca\structures_e\wall
CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret
CATracked in ca\tracked
CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water
CA_Modules_PMC in ca\modules_pmc
CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse
CAWheeled_E_SUV in ca\wheeled_e\suv, CAWeapons_PMC in ca\weapons_pmc
CALanguage_missions in ca\languagemissions, CAAir2_C130J in ca\air2\c130j
CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs
CAStructures_Nav_pier in ca\structures\nav_pier
CAWeapons_ZU23 in ca\weapons\zu23
CALanguage_missions_e in ca\languagemissions_e
CACharacters_E_Head in ca\characters_e\heads, CAWheeled_ACR in ca\wheeled_acr
CAWeapons in ca\weapons, CATracked_E in ca\tracked_e, Warfare2_E in ca\warfare2_e
CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios, Mountains_ACR in ca\afghan
CA_PMC in ca\ca_pmc
Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin
CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse
CAMisc_ACR_Shooting_range in ca\misc_acr\shooting_range
CA_Dubbing_PMC in ca\dubbing_pmc, CA_DubbingRadio_ACR in ca\dubbingradio_acr
CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle
CAWeapons_AK in ca\weapons\ak
CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1
CAWheeled_E in ca\wheeled_e, A_Crane_02 in ca\buildings2\a_crane_02
CA_Anims_Wmn in ca\anims\characters\config\wmn
CAStructuresInd_Quarry in ca\structures\ind_quarry
CAVideo2_PMC in ca\video2_pmc, CA_E in ca\ca_e
CA_Missions_E_SecOps in ca\missions_e\som, CAWeapons_E_Igla in ca\weapons_e\igla
CA_Animals_E in ca\animals_e, CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams
Warfare2 in ca\warfare2, CAMisc_fix_A2FREE in ca\misc_fix\a2free
CABuildingParts_Signs in ca\buildings2\buildingparts\signs
CAMisc_fix_air in ca\misc_fix\air, CARocks_E in ca\rocks_e
CAWeapons_E_TOW in ca\weapons_e\tow
CACharacters_BAF_Head in ca\characters_d_baf\heads, CAAnimals in ca\animals
CAWater2 in ca\water2
CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation
CAStructuresHouse in ca\structures\house, dayz_code in z\addons\dayz_code
CAAir_E in ca\air_e, CAWater2_Fregata in ca\water2\fregata
CATracked_E_ZSU in ca\tracked_e\zsu, CA_Dubbing_Baf in ca\dubbing_baf
CATracked_E_T34 in ca\tracked_e\t34, Bootcamp_ACR in ca\bootcamp_acr
CAWeapons_E_ZU23 in ca\weapons_e\zu23, CAStructures_Rail in ca\structures\rail
CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar
CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static
CAWeapons_PMC_AS50 in ca\weapons_pmc\as50, CAWheeled2_LADA in ca\wheeled2\lada
Warfare2Vehicles in ca\warfare2vehicles, CA_L39 in ca\l39
CAWeapons_E_AK in ca\weapons_e\ak
CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed
CAStructuresHouse_HouseV2 in ca\structures\house\housev2
CAWater2_seafox in ca\water2\seafox, CAWeapons_E_M9 in ca\weapons_e\m9_beretta
CAAir2_MV22 in ca\air2\mv22, CAWheeled_E_LADA in ca\wheeled_e\lada
CAWheeled_ACR_T810 in ca\wheeled_acr\t810
CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed
CAWeapons_E_Javelin in ca\weapons_e\javelin, CATracked_W_BAF in ca\tracked_w_baf
CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate
CA_Animals2_Rabbit in ca\animals2\rabbit, CAStructures_Nav in ca\structures\nav
CA_Modules_Coin in ca\modules\coin, CA_Modules_Alice2 in ca\modules_e\alice2
CA_Missions_FirstAidSystem in ca\modules\fa, CAAir_E_UH1H_EP1 in ca\air_e\uh1h
Shed_small in ca\buildings2\shed_small
CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier
Ind_Pec in ca\buildings2\ind_cementworks\ind_pec
CAStructures_PMC_Misc in ca\structures_pmc\misc
CATracked_E_T55 in ca\tracked_e\t55, CATracked_E_T72 in ca\tracked_e\t72
CABuildings in ca\buildings, CAWeapons_ACR_CZ805 in ca\weapons_acr\cz805
CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez
CAWheeled_E_UAZ in ca\wheeled_e\uaz
CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage
CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex
CAWheeled_E_Old_bike in ca\wheeled_e\old_bike, CAAir_E_UH60M in ca\air_e\uh60m
CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed
CA_Modules_E_Jukebox in ca\modules_e\jukebox
CA_Anims_E_Wmn in ca\anims_e\config\wmn
CAWeapons_ACR_LRTV in ca\weapons_acr\lrtv, CAWeapons2_SMAW in ca\weapons2\smaw
CAStructuresHouse_HouseBT in ca\structures\house\housebt
CAWeapons2 in ca\weapons2, CAWeapons_E_G36 in ca\weapons_e\g36
CA_Modules_Silvie in ca\modules\silvie
CAStructures_Castle in ca\structures\castle
CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice
CA_Animals2_WildBoar in ca\animals2\wildboar
CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole
CATracked_E_BMP2 in ca\tracked_e\bmp
CA_E_ParticleEffects in ca\ca_e\data\particleeffects
CAWheeled3_M1030 in ca\wheeled3\m1030, CA_Sounds_Baf in ca\sounds_baf
CAWeapons_E_Stinger in ca\weapons_e\stinger, CA_Missions_PMC in ca\missions_pmc
Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn
CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored
CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation
CA_Anims in ca\anims, CAweapons_E_m107 in ca\weapons_e\m107
HALO_Test in ca\air2\halo, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12
Utes in ca\utes
CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01
CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska
CA_Modules_ZoRA in ca\modules\zora
CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar, CAData in ca
CACharacters_ACR in ca\characters_acr
CA_Modules_ACR_Functions in ca\modules_acr\functions
CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371, CASigns_E in ca\signs_e
CA_Animals2_Dogs in ca\animals2\dogs, CAWeapons_E_D30 in ca\weapons_e\d30
CAWater in ca\water, CAWheeled in ca\wheeled, CA_AIR_E_Su25 in ca\air_e\su25
CATracked2_AAV in ca\tracked2\aav
CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse
CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher
CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield
CAAir_E_AH64D in ca\air_e\ah64, CAWheeled2_VWGolf in ca\wheeled2\vwgolf
CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor
CA_SoundsMissions_E in ca\soundmissions_e, Ind_Tank in ca\buildings2\ind_tank
CAWeapons2_RPG18 in ca\weapons2\rpg18
CA_Anims_Sdr in ca\anims\characters\config\sdr
CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1
CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13
CACharacters_BAF in ca\characters_d_baf, HouseRuins in ca\buildings2\houseruins
CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore
CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed
CAWheeled_D_BAF in ca\wheeled_d_baf
CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west
Barn_Metal in ca\buildings2\barn_metal
CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley
CAStructuresHouse_HouseV in ca\structures\house\housev
CA_Modules_E_Weather in ca\modules_e\weather, CALanguage_ACR in ca\language_acr
Woodland_ACR in ca\bohemia, zargabad in ca\zargabad
CA_Modules_E_OO in ca\modules_e\oo, CA_Dubbing in ca\dubbing
CAStructuresHouse_Shed_Ind in ca\structures\shed_ind
CAWeapons_E_RPG7 in ca\weapons_e\rpg7
CAWeapons_ACR_RBS70 in ca\weapons_acr\rbs70, CAWheeled_PMC in ca\wheeled_pmc
CA_Missions_SecOps in ca\missions\som, CA_Missions2_PMC in ca\missions2_pmc
CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod
CAWeapons_Kord in ca\weapons\kord, CAWeapons_ACR_UK59 in ca\weapons_acr\uk59
CA_Anims_Char in ca\anims\characters\config
CA_DubbingRadio_PMC in ca\dubbingradio_pmc, CAAir_E_AH6J in ca\air_e\ah6j
CAWeapons_E_Metis in ca\weapons_e\metis_at_13
CAWheeled_E_ATV in ca\wheeled_e\atv, CASounds_E in ca\sounds_e
CA_Animals2_Chicken in ca\animals2\birds\chicken, BI_SRRS in ca\modules\srrs
CAAir_E_Halo in ca\air_e\halo, CA_MPA_MP in ca\mp_armory\armory_mp
CA_Heads in ca\characters\heads, CAA10 in ca\a10
CA_Missions_AlternativeInjurySimulation in ca\modules\ais
Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik
Ind_Workshop01 in ca\buildings2\ind_workshop01
CA_Anims_E_Sdr in ca\anims_e\config\sdr
CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv
CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine
CA_Animals2_Goat in ca\animals2\goat, CA_CruiseMissile in ca\air2\cruisemissile
CAAir_PMC_KA137 in ca\air_pmc\ka137
CALanguageMissions_baf in ca\languagemissions_baf
CAAir_E_CH_47F in ca\air_e\ch47, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes
CA_Missions_E in ca\missions_e, CATracked2_BMP3 in ca\tracked2\bmp3
CAWeapons_E_MAAWS in ca\weapons_e\maaws, CAweapons_ksvk in ca\weapons\ksvk
CAWeapons_E_AGS in ca\weapons_e\ags30, CAWheeled2 in ca\wheeled2
CAWheeled_ACR_Dingo in ca\wheeled_acr\dingo, CAWheeled3 in ca\wheeled3
CA_HC_Sounds in ca\missions\data\sounds, CAStructures_PMC in ca\structures_pmc
CAMisc_ACR_PBX in ca\misc_acr\pbx, CAAir2 in ca\air2
CATracked_ACR in ca\tracked_acr, CAWeapons_E_scar in ca\weapons_e\scar
CAWeapons_E_M47 in ca\weapons_e\m47
CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation
CAWheeled_E_s1203 in ca\wheeled_e\s1203
CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid
CAMisc_E_WF in ca\misc_e\wf, missions_ew in ca\missions_ew
CAStructures_PMC_Ind in ca\structures_pmc\ind
CAStructures_A_CraneCon in ca\structures\a_cranecon, CAMisc_E in ca\misc_e
CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo
CAMisc_ACR_Targets_InvisibleTarget in ca\misc_acr\targets\invisibletarget
CAAir3 in ca\air3
CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp
CA_Modules_UAV in ca\modules\uav, CAWeapons_E_DSHKM in ca\weapons_e\dshkm
Farm_Cowshed in ca\buildings2\farm_cowshed, Shapur_BAF in ca\shapur_baf
A_statue in ca\buildings2\a_statue
CA_Modules_E_Functions in ca\modules_e\functions
CAWeapons_E_fnfal in ca\weapons_e\fnfal, CAWeapons_E_ksvk in ca\weapons_e\ksvk
CAWheeled_E_Old_moto in ca\wheeled_e\old_moto
CAStructuresShed_Small in ca\structures\shed\shed_small, CARocks2 in ca\rocks2
CA_Missions_Templates_SecOps in ca\missions\templates\secops.west
CAAir_E_Mi24 in ca\air_e\mi35, CAWater2_LHD in ca\water2\lhd
CAWheeled2_V3S in ca\wheeled2\v3s, CAStructures_E_Mil in ca\structures_e\mil
CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction
CATracked_BAF in ca\tracked_d_baf, CAWeapons_E_STATIC in ca\weapons_e\static
CAAir_PMC_KA60 in ca\air_pmc\ka60, CAWeapons_E_Makarov in ca\weapons_e\makarov
CAWheeled_E_Volha in ca\wheeled_e\volha
CAStructures_Ruins in ca\structures\ruins
CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs
CAWeapons_bizon in ca\weapons\bizon
CA_Modules_PMC_Functions in ca\modules_pmc\functions
CAStructures_Proxy_Ruins in ca\structures\proxy_ruins
CA_DubbingRadio_E in ca\dubbingradio_e, CAMusic_E in ca\music_e
CAWheeled_E_stryker in ca\wheeled_e\stryker, CAMisc_fix_Weap in ca\misc_fix\weap
Church_01 in ca\buildings2\church_01, CACharacters_PMC in ca\characters_pmc
CACharacters_W_BAF in ca\characters_w_baf, CAWeapons_E_M240 in ca\weapons_e\m240
dayz_vehicles in dayz_vehicles, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb
CAStructures_Railway in ca\structures\rail\railway, CA_Missions in ca\missions
Desert_E in ca\desert_e, CAStructures_E_Misc in ca\structures_e\misc
CAAir_ACR_Mi24 in ca\air_acr\mi35, Shed_wooden in ca\buildings2\shed_wooden
Ind_SawMill in ca\structures\ind_sawmill, CA_Modules_DynO in ca\modules\dyno
CA_Modules_Alice in ca\modules\alice
Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice
CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm
CAAir2_MQ9PredatorB in ca\air2\mq9predatorb, CALanguage_e in ca\language_e
CAWheeled2_MMT in ca\wheeled2\mmt, CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin
CA_AIR2_Su25 in ca\air2\su25, CATEC in ca\buildings2\buildingparts\signs\tec
CAMisc_ACR_Sign_Mines in ca\misc_acr\sign_mines
CALanguage_PMC in ca\language_pmc
CAStructuresHouse_A_Office01 in ca\structures\house\a_office01
CA_Missions_E_Armory2 in ca\missions_e\armory, CA_Support in ca\modules_e\ssm
CABuildings2_A_Pub in ca\buildings2\a_pub, CA_Animals2_Cow in ca\animals2\cow
CAWeapons_E in ca\weapons_e
Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke
CAStructuresHouse_A_Office02 in ca\structures\house\a_office02
CAStructures_PMC_Walls in ca\structures_pmc\walls, dayz_weapons in dayz_weapons
CALanguage_missions_ACR in ca\languagemissions_acr
CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market
CAStructures_E_HouseA in ca\structures_e\housea
CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board
CAMusic_PMC in ca\music_pmc, CaWheeled_ACR_RM70 in ca\wheeled_acr\rm70
CAWater2_fishing_boat in ca\water2\fishing_boat, CACharacters2 in ca\characters2
CARoads2 in ca\roads2, CAWheeled_E_Ikarus in ca\wheeled_e\ikarus
CABuildingParts in ca\buildings2\buildingparts
CAStructures_PMC_Buildings in ca\structures_pmc\buildings
CALanguage_Baf in ca\language_baf
CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges
Ind_Shed_01 in ca\buildings2\ind_shed_01
Ind_Shed_02 in ca\buildings2\ind_shed_02
CA_Missions_BattlefieldClearance in ca\modules\bc
WarfareBuildings in ca\misc3\wf, CAWheeled_E_BTR40 in ca\wheeled_e\btr40
CAWater2_smallboat_1 in ca\water2\small_boat
CAStructures_E_HouseC in ca\structures_e\housec
CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands
CAWheeled_E_SCUD in ca\wheeled_e\scud, CAAir2_UH1Y in ca\air2\uh1y
ind_silomale in ca\buildings2\ind_cementworks\ind_silomale
ProvingGrounds_PMC in ca\provinggrounds_pmc
CA_Modules_clouds in ca\modules\clouds
CAStructures_PMC_Ruins in ca\structures_pmc\ruins
CAWheeled_ACR_Pandur in ca\wheeled_acr\pandur
CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light
CA_Modules_ARTY in ca\modules\arty, CAAir_ACR in ca\air_acr
CAStructures_A_BuildingWIP in ca\structures\a_buildingwip
CAWater2_Destroyer in ca\water2\destroyer
CA_Missions_BAF_2 in ca\missions_2_baf, CAWheeled2_Kamaz in ca\wheeled2\kamaz
CA_Missions_Armory2 in ca\missions\armory
CAWater2_seafox_EP1 in ca\misc_e\seafox, CAWheeled_E_MTVR in ca\wheeled_e\mtvr
CAWheeled_Pickup in ca\wheeled\datsun_armed, CAWheeled2_MTVR in ca\wheeled2\mtvr
CAWheeled_E_BTR60 in ca\wheeled_e\btr60, CAWeapons_E_M110 in ca\weapons_e\m110
CA_Missions_AmbientCombat in ca\modules\ambient_combat
CAStructuresHouse_Church_02 in ca\structures\house\church_02
CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa
CATracked2 in ca\tracked2, dayz_anim in dayz_anim
CATracked_E_M113 in ca\tracked_e\m113, CAWeapons_E_M2StaticMG in ca\weapons_e\m2
CAAir_E_An2 in ca\air_e\an2, CATracked_ACR_T72M4CZ in ca\tracked_acr\t72m4cz
CA_Modules_Animals in ca\modules\animals, CAWeapons_SPG9 in ca\weapons\spg9
CAWheeled_E_LandRover in ca\wheeled_e\lr
CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation
CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline
CAStructuresHouse_Church_03 in ca\structures\house\church_03
CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big
CAAir_E_A10 in ca\air_e\a10, CA_Animals2_Sheep in ca\animals2\sheep
CAMisc_ACR_Targets in ca\misc_acr\targets, CAAir_BAF in ca\air_d_baf
CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital
CACharacters_PMC_Head in ca\characters_pmc\heads
CAWheeled_E_TT650 in ca\wheeled_e\tt650
CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables
CAWeapons_E_Strela in ca\weapons_e\strela, CA_MPA in ca\mp_armory
CA_Modules_StratLayer in ca\modules\strat_layer
CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well
CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger
CA_Modules_ACR in ca\modules_acr, CACharacters_E in ca\characters_e
CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer, CAAir in ca\air
CA_Modules in ca\modules
CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto
CA_Modules_E_DynO in ca\modules_e\dyno
CAStructuresLand_Ind_Stack_Big in ca\structures\ind
CARoads_PMC_Bridge in ca\roads_pmc\bridge
CAStructures_E_HouseK in ca\structures_e\housek, CA_AH64D in ca\ah64
CA_Modules_E in ca\modules_e
CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers
Ind_Garage01 in ca\buildings2\ind_garage01
CAWheeled2_Ikarus in ca\wheeled2\ikarus, A_TVTower in ca\structures\a_tvtower
CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed, CA_ACR in ca\ca_acr
CAAir_ACR_L159 in ca\air_acr\l159, CAStructuresBarn_W in ca\structures\barn_w
CAAir2_ChukarTarget in ca\air2\chukar, CAWeapons_E_SPG9 in ca\weapons_e\spg9
CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance
CAStructures_E_HouseL in ca\structures_e\housel
CA_MPA_Core in ca\mp_armory\armory_core
CA_Modules_Functions in ca\modules\functions, CAMisc_ACR in ca\misc_acr
dayz_server in z\addons\dayz_server, CAWeapons_BAF in ca\weapons_baf
CAWheeled_ACR_HMMWV in ca\wheeled_acr\hmmwv
CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli
CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts
CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm
CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big
CA_Modules_E_UAV in ca\modules_e\uav
IndPipe2 in ca\buildings2\ind_pipeline\indpipe2
CAMisc_ACR_Container in ca\misc_acr\container
CAWeapons_Colt1911 in ca\weapons\colt1911, CATracked2_T34 in ca\tracked2\t34
Misc_WaterStation in ca\buildings2\misc_waterstation, CARoads_E in ca\roads_e
CA_BAF in ca\data_baf
CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction
CAMisc_ACR_Dog in ca\misc_acr\dog
CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west
CAWeapons_E_Searchlight in ca\weapons_e\searchlight
A_GeneralStore_01 in ca\buildings2\a_generalstore_01
CAWeapons_E_M14 in ca\weapons_e\m14, dayz in dayz
CAWheeled2_LAV25 in ca\wheeled2\lav25, CAWeapons_E_M136 in ca\weapons_e\m136
CAStructures_Wall in ca\structures\wall
CAMisc_ACR_ScaffoldingSmall in ca\misc_acr\scaffoldingsmall
CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a
CAAir3_Su34 in ca\air3\su34, CAWeapons_DMR in ca\weapons\dmr
CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall
CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker
CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue
CAStructures_E_Ind in ca\structures_e\ind
CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b
CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l
CAStructures in ca\structures, CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv
CA_Anims_E in ca\anims_e, CAWheeled_Offroad in ca\wheeled\hilux_armed
CAAir_E_C130J in ca\air_e\c130j, CAMisc_fix_Str in ca\misc_fix\str
CAAir_E_MI8 in ca\air_e\mi17, CA_Animals2 in ca\animals2
CAWeapons_E_M16 in ca\weapons_e\m16
CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop
Rail_House_01 in ca\buildings2\rail_house_01, CAMisc_fix in ca\misc_fix
CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c
CAStructures_E in ca\structures_e, CAAir_BAF_CH_47F in ca\air_d_baf\ch47
CAMisc_ACR_Helpers in ca\misc_acr\helpers
CAStructures_Misc_Powerlines in ca\structures\misc_powerlines
CATracked_ACR_BVP1 in ca\tracked_acr\bvp1, CAWheeled_E_Ural in ca\wheeled_e\ural
CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small
CAMisc_ACR_3DMarkers in ca\misc_acr\3dmarkers
CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d
CAWheeled_ACR_LR in ca\wheeled_acr\lr
CAWheeled2_TowingTractor in ca\wheeled2\towingtractor
CA_Modules_E_Gita in ca\modules_e\gita, CATracked2_T90 in ca\tracked2\t90
CAStructures_Mil in ca\structures\mil, CAMisc2 in ca\misc2
CALanguage_missions_PMC in ca\languagemissions_pmc
CAWeapons_Warfare_weapons in ca\weapons\static, Chernarus in ca\chernarus
CAMisc in ca\misc
CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine
CASigns2 in ca\signs2
CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip
CA_Animals2_Anim_Config in ca\animals2\animconfig, CAUI in ca\ui
CALanguage in ca\language, CAMisc3 in ca\misc3
CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2
CAWheeled_ACR_Octavia in ca\wheeled_acr\octavia, CAAir_ACR_L39 in ca\air_acr\l39
CAWeapons_AmmoBoxes in ca\weapons\ammoboxes, CAweapons_m107 in ca\weapons\m107
CACharacters in ca\characters
Mods: @reality_1.chernarus
Distribution: 0
Version 1.62.101480
Fault address: 00FBDF33 01:000ECF33 c:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\Expansion\beta\arma2oaserver.exe
file: dayz_cz (__cur_mp)
world: chernarus
Prev. code bytes: 70 89 45 74 8B 86 78 02 00 00 03 45 74 8B 78 08
Fault code bytes: 8B 4F 04 3B 48 0C 75 47 83 3F 00 74 42 8B 47 08

Registers:
EAX:2C5CA060 EBX:FFFFFF08
ECX:73657571 EDX:00000000
ESI:0AB3F900 EDI:96ED65FE
CS:EIP:0023:00FBDF33
SS:ESP:002B:00ACF470 EBP:00ACF7D8
DS:002B ES:002B FS:0053 GS:002B

Flags:00010206

note: Minidump has been generated into the file dayz_1.chernarus\arma2oaserver.mdmp

Gender selection causes issue with invcust

The inventory and backpack loadout work fine, but the model in invcust is replaced with the male or female survivor model that you select when spawning.

The invcust model should be overwriting it, not the other way around.

Not working properly invcust

if you set some inventory and backpack by default with invcust then player when start the game with this inventory and backpack can't store in DB
I got this error
inventory
but If player reenter in game then player storing normal
So actually player need to reenter in game every time when he start the game after was dead

Restarter.exe / config path

Defalt config filename (in the "deploy" folder) is set to "config_deadbeef.cfg". So it's impossible to launch server without changing it manualy.
screen

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