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DayZUnleashed Main Repository
http://www.arma2base.de/include.php?path=download&contentid=2747
we want to ask for this ?
So the idea would be to have a new model for cable ties or such that the special forces use to tie down people they are trying to detain. Players are able to use these to kidnap other players. Would be cool to have a black bag added aswell to cover over the other players head so they are unable to see whats going on. Custom animations and models would need to be created but if done correctly would be a great feature.
As a balancing issue 1 play is able to tie down the other player but other 2 /3 would be required to be able to move the other player.
i read the credits from the last vehicle pack
[07:51:33] Michael Finest: because no one answering me about email
[07:51:49] Michael Finest: Originalal Credits:
Vehicle pack
by
Sigma-6
http://www.armaholic.com/page.php?id=3090
Thanks:
Gnat, without whom this improved pack would not have been possible at all!
DDAM: Frandsen et al
Colonel Klink
Parvus
ARMA II Credits:
With kind permission from Sigma we can now enjoy this new pack in ARMA II. Converted over by
ArMaTeC
I3lueVein
Fraser
for the City Life RPG MOD http://www.cityliferpg.com
We need Credits for this i Write these man an email but he didnt answering me :/
If you have [x] amount of rolls of toilet paper (4 per say) you can craft a Bandage.
Not sure if this is possible in current setup or even if we would want to support this for private servers.
http://www.armaholic.com/page.php?id=20732
http://www.youtube.com/watch?v=5nu4uWmx_FA
Swap seats before a heli goes down when your mate gets kicked?
Its already made if we want it in. I made it
I would like to get everyone chiming in on this one, since this will change the way the game is played (pay to win).
Since I implemented the buildings, implementing other items from Reality will be easier (messaging/custom inventory). Do we even want to go down this road?
Hello Guys im back on Friday if anyone want to fixx my issus here is the Problem
Female Skins
CivilianW1_DZ - CivilianW5_DZ making some animations (runnaway or somthing like that)
Bandit skins need to Renamed becaus you spawn invisible think name is to long
/unleashed_pack/models/config.cpp
When squads need a ride, you can use a tandem bicycle.
Hi i would like to suggest these values for Heroes and Bandits.
People wants a goal in the game and a high humanity level cap would be really good for something like that, i tought about to use only 3 levels but then people will get tired to fast.
Different bandit skins to indicate different danger levels:
Humanity > -2500 : Bandit_Skin1
Humanity > -5000 : Bandit_Skin2
Humanity > -10000 : Bandit_Skin3
Humanity > -20000 : Bandit_Skin4
Humanity > -30000 : Bandit_Skin5
Different hero skins to indicate friend levels:
Humanity > 2500 : Hero_Skin1
Humanity > 5000 : Hero_Skin2
Humanity > 10000 : Hero_skin3
Humanity > 20000 : Hero_skin4
Humanity > 30000 : Hero_skin5
OR edited after talking with thevisad on Skype
Different bandit skins to indicate different danger levels:
Humanity > -5000 : Bandit_Skin1
Humanity > -10000 : Bandit_Skin2
Humanity > -20000 : Bandit_Skin3
Humanity > -40000 : Bandit_Skin4
Humanity > -80000 : Bandit_Skin5
Different hero skins to indicate friend levels:
Humanity > 5000 : Hero_Skin1
Humanity > 10000 : Hero_Skin2
Humanity > 20000 : Hero_skin3
Humanity > 40000 : Hero_skin4
Humanity > 80000 : Hero_skin5
Hey guys
Remove Parts From Vehicles
iam write my own script for this should we use it ?
Possible mods for the future:
Skoda Octavia: http://www.armaholic.com/page.php?id=14320
A load of different mods to the Skodas
Images:
http://www.armaholic.com/datas/users/policee_4.jpg
http://www.armaholic.com/datas/users/civilfm_4.jpg
Modern Polish Army and Police: http://www.armaholic.com/page.php?id=20830
Could be added, just for a few though. Justified?
http://www.armaholic.com/page.php?id=16118 - KamaZ Pack
http://www.armaholic.com/page.php?id=17619 - Uaz Pack
http://www.arma2base.de/include.php?path=download&contentid=2203 - Vehicle Pack
Wich wann we would like to ask for Permissions :D
I give us permissions to use these, if we would like to utilize kill messages in the Addon
Enable rigging of vehicle bombs
Part my code part Chrurchie's code, given to us as a feature for the mod. Already implemented, now tweaking for additional features.
http://opendayz.net/threads/release-car-radio.11194/
what idea about this?
10:26:35 "Finest @work": for it
10:26:44 "Finest @work": so i will make some radio stations
10:26:48 "Finest @work": 80's
10:26:51 "Finest @work": rock
10:26:53 "Finest @work": classic
10:26:54 "Finest @work": like this
10:27:04 "Finest @work": and the players can switch there station
10:27:11 "Finest @work": and every station got around 10 titles
10:27:24 "Churchie": http://download.cnet.com/Free-MP3-WMA-OGG-Converter/3001-2140_4-10793572.html?spi=869a302c697c9b854c946c5fb72abb60
Continuing from #16
Description:
This mod brings IEDs and Suicide bombers into the game, as well as Thor 3 IED jammers, radio triggermen with random reactions etc. etc.
Most of the factors are randomized in order to give it a more realistic, varied and entertaining experience in accordance to the expectations of a title like ArmA 2.
Hello,
i test the weapons and and and
but when i shot it got instant the red weapon but i can logout instant
got no timer
Add in the Reality Buldings
This could be a definite improvement and it works with DayZ with a little mod
http://www.armaholic.com/page.php?id=12610
http://opendayz.net/threads/booby-trap.11777/#post-58807
Permission granted via chat from both Authors:
Hey Churchie,
We aren't after money anymore, we have reconsidered that. We greatly appreciate that you have had the decency to ask us to use our mod. We give you full permission to use our mod, although we would appreciate it if you mentioned us in your credits and gave us some of pre-release builds.
Again, Thankyou for having the decency to ask us.
Cheers
Retra
Back as well, and agree with Retra as stated above.
Matt
Hello,
Guys can we now start with codding i have finished the Hummanity Morph Script
i will insert it in Dayz_code
can i upload it on github or ?! still wait ?
TheVisad (Active) - Coder (1st in command)
Skaronator (Active) - Coder - (2nd in command)
Finest (Active) - Code
MattzFiber (Active) - Code
Pwnoz0r (Active) - Code
EPM-Cortez - Code
joeyslucky22 (Active) - Models
XerxesIV (Active) - Models
AlexHjelm (Active) - Windows Server, Linux, *BSD, Networking, Web(HTML, CSS, XHTML, some php and mysql)
Adding a Crafting Idea from Pwnozor
4 Toilettpaiper = 1 Bandage :)
I think we should cut all UI off the screen. Have it show messages like Standalone plans to have it. Except instead of being in chat, show in a low titletext. Personally the UI ruins the immersion for most, including myself.
Let me know what you guys think.
It would be cool if we could have a fuel-limit in every fueltank and station around the map.
Fueltanks = 1-5 jerrytanks with fuel only, randomized in every tank around the map after every server-restart.
Fuelstations 1-10 jerrytanks with fuel only, randomized in every fuelstation around the map after every server-restart.
This will make the game more intense because you need to compete about the fuel (Mad Max style).
What do you guys think about this?
Should we utilize DayZAi in the addon
permission granted for usage
I think we should cut all UI off the screen. Have it show messages like Standalone plans to have it. Except instead of being in chat, show in a low titletext. Personally the UI ruins the immersion for most, including myself.
Let me know what you guys think.
We need to Create a Intro for the Main menü becaus atm you only see water!
Skaro wants to do this i hope he make a nice intro for lingor and cherno to :)
http://opendayz.net/threads/animated-helicrashs-0-1-release.9084/
Really a good addition, all credits are in the files,
//Animated Helicrashs for DayZ 1.7.7
//Version 0.2
//Release Date: 05. April 2013
//Author: Grafzahl, modded for 1.7.7 by Mr Mac, all credits to Grafzahl
//Thread-URL: http://opendayz.net/threads/animated-helicrashs-0-1-release.9084/
So I think I am gonna go ahead and start
a) Creating spawn locations for crashed helis (Even if we dont use the fly and crash)
b)Seeing if this script does work with our map (it should)
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