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battlecry's Introduction

๐Ÿฅ battlecry

A simple and customizable scaffolding tool for all languages and frameworks

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What is Battlecry?

Battlecry is a cross-platform tool for automating repetitive software development tasks.

Designed to boost developers' performance, Battlecry provides an interface for creating simple and customizable commands that can perform any type of action. Since most of the time developers need to create, copy, move, edit or delete text files, Battlecry already comes with file helpers that make templating a breeze.

Note: Battlecry got renamed from Samba to avoid confusions with the Samba Linux software

Why Battlecry?

  • โœ… Perfect for creating new modules, components and even new projects
  • โœ… Easy to share with your team through your favorite version control system
  • โœ… Use it with all languages and frameworks
  • โœ… Plug'n play customizable generators
  • โœ… Simple & Powerful API
  • โœ… Next generation naming with casex

The farther you go on a project, the more likely you are to have a custom architecture and need your own generators to fit it. Each project has it's own requirements and it's only fair that it get it's own generators. With Battlecry you can create your own or download generators to give you a nice quickstart, and when you need to customize them, it's very easy to do so and you can share the changes with your whole team.

Examples

Each example can be downloaded with cry download generator examples/example_name_here.

  1. args: Working with arguments
  2. options: Working with options
  3. multiple-templates: Working with multiple template files
  4. aliases: Creating your own method aliases
  5. helpers: Using helpers to share methods across generators
  6. call-other-generators: Using one generator to call multiple generators in a clean fashion
  7. exec: Executing a command line
  8. load: Loading generators from a folder other than battlecry/

Advanced examples

  1. [WIP] - advanced-crud: Make magical CRUDs

Getting Started

Requirements

๐ŸŽฉ If your project does not use NodeJS don't worry! Battlecry's API is very simple and you'll only need NodeJS installed to run the commands, no need to change your project setup.

Install

npm install -g battlecry

Command structure

Battlecry has a very simple structure.

cry <method> <generator> arguments --options

Battlecry can be used through both battlecry and it's short verion cry.

Initialize BattleCry on you project

With BattleCry installed, go to your project folder and run:

cry g init

This will perform four actions:

  • Create a battlecry folder on the root of your project
  • Add a battlecry/battlecry-setup.js that you can use to add special configurations
  • Create a generator called component
  • Play the just created component with the arg test-abc

You should now be able to see a file called it-worked/components/test-abc.txt. This file was created using the generator at battlecry/generators/component.generator.js folder.

Note: BattleCry uses ES6 with lots of polyfill, so most things should โœจ just work โœจ on your generator class.

Help

If you need to check how your methods are registered, you can do so with:

cry --help

Casex naming

This project uses casex, an open source library designed to be an All in one function for transforming word casings. You may see many functions that can optionally receive name?: string. This means that all occurrences of the __name__ pattern will be substituted using casex if the name parameter is provided.

Here are a few examples of how it works, considering you're using the name John Doe:

  • __name__: johndoe
  • __naMe__: johnDoe
  • __NaMe__: JohnDoe
  • __na-me__: john-doe
  • __na me__: john doe

Pluralization and singularization

BattleCry provides pluralization and singularization out of the box with pluralize.

To use this feature, instead of __name__, use _name_, with one underscore. Here are a few examples of how it works:

  • Regulars: user
    • _name_: user
    • _name_s: users
  • Irregulars: person
    • _name_: person
    • _name_s: people
  • Composed names: user name
    • _na me_: user name
    • _na me_s: user names
  • Names in the plural: users
    • _na me_: user
    • _na me_s: users

Creating your own generators

cry g generator your_generator_name_here

This command will create a battlecry/generators/your_generator_name_here

Generator API

Configuring your methods

Each generator must have a config variable defining all BattleCry methods.

config = {
  options?: {
    [name: string]: {
      description: string,
      arg?: 'required' | 'optional', // An option may receive an argument
      alias?: string // Defaults to the first letter of the option name
    }
  },
  args?: string, // name ...surnames?
  description?: string
}

File helpers

  • files(pattern: string, name?: ?string, globOptions?: Object): File[]: Get files that match pattern
  • file(pattern: string, name?: ?string, globOptions?: Object): File: Get first file that matches pattern
  • delete(path: string, name?: string): void: Delete a file or directory
  • templates(pattern?: string, globOptions?: Object): File[]: Get files inside the generator's templates/ subdirectory
  • template(pattern?: string, globOptions?: Object): File: Get first file that matches the pattern

As you may have noticed, most of these methods return one or an array of File(s). For more details about the File class API, please check the [File API](#File API) section below.

Note: BattleCry performs all IO operations synchronously

[Advanced] Glob Options

By default BattleCry lists all files except for .DS_Store (created on OSX).

If you need to provide custom globOptions, please refer to the list of options is available on the node-glob (this is the library used to do globbing on BattleCry) repository: https://github.com/isaacs/node-glob#options

Helpers to call other generators

There may be cases when you may want to call multiple generators from one generators. BattleCry provides nice helpers for you to accomplish that in you Generator class.

  • generator(name: string): Generator: Get a new generator instance by name
  • setArgs(args: Object): this: Setup generator arguments to be consumed when play is called
  • setOptions(options: Object): this: Setup generator options to be consumed when play is called
  • play(methodName: string): Play a generator method

Executing command line directly

In some cases you may wanna call command lines directly.

  • exec(command: string): string | Buffer: Execute command line

File API

Both text files and binaries (such as images) are supported out of the box.

Creating a new File instance

In most cases you'll use the file helpers on the generator. But if you need to create it manually:

  • constructor(path: string, name?: string)

Cool shortcuts

  • get binary(): boolean: Check if it's a binary or text file
  • get exists(): boolean: Check if the file exists
  • get filename(): string: Get file name
  • get dirname(): string: Get file directory path
  • get extension(): string: Get file extension

Persistence

  • save(): void: Save file changes on it's current path
  • saveAs(path: string, name?: string): File: Save file on a different path
  • delete(): void: Delete file

Tip: When using saveAs, you can end the path with / and BattleCry will add the current filename.

Text helpers

Lot's of text helpers receive search: number | string. This means that if a number is provided it assumes it as being a line number, otherwise it wil search for a line with the given string or throw an error.

  • get text(): string: Get content as text
  • set text(text: string): void: Set content as string (Eg. file.text = 'abc')
  • get lines(): string[]: Return file text split by line
  • set lines(lines: string[]): void: Set file text from an array of lines (Eg. file.lines = ['a', 'b', 'c'])
  • replaceText(search: string | RegExp, replace: string, name?: string): this: Replace one text ocurrence
  • replaceAllText(search: string, replace: string, name?: string): this: Replace all text occurrences
  • replaceNames(name: string): this: Replace casex namings
  • search(search: string | number, name?: string): number: Get line number of the first line including search
  • last(search: string | number, name?: string): number: Like search, but starting from the last line
  • before(search: string | number, text: string | string[], name?: string): this: Add text before given line
  • beforeLast(search: string | number, text: string | string[], name?: string): this: Like before, but using last
  • after(search: number | string, text: string | string[], name?: string): this: Add text after given line
  • afterLast(search: number | string, text: string | string[], name?: string): this: Like after, but using last
  • prepend(text: string | string[], name?: string): this: Add text at the beginning of the file
  • append(text: string | string[], name?: string): this: Add text at the end of the file
  • replace(search: string | number, text: string | string[], name?: string): this: Replace line with a given text
  • replaceLast(search: string | number, text: string | string[], name?: string): this: Like replace, but using last
  • remove(search: string | number, name?: string): this: Remove line (search method is called to resolve line number)
  • removeLast(search: string | number, name?: string): this: Like remove, but using last

Note: If you attempt to use any text helper in a binary file (such as an image), BattleCry will throw an error.

Miscellaneous

Sharing helpers across generators

It's not uncommon to have multiple generators share similar helpers. To facilitate you doing that, you can include files from your BattleCry directory directly, without navigating with ...

If you have a testHelper.js file under BattleCry/helpers/testHelper.js for instance, you could include it as:

import testHelper from 'helpers/testHelper';

Downloading generators

You may not have to write all your generators yourself. BattleCry comes with a handy tool for downloading generators from GitHub.

cry download generator owner/path

If you want to a service provider other then GitHub, please check the download-git-repo examples

Selecting directory to download from

BattleCry looks for a battlecry/ folder in the repository root. If none is found it defaults to the repository root. You may also set a custom directory to start BattleCry's search with --dir.

cry download generator owner/path --dir test-battlecry

Customizing your battlecry-setup.js

Loading generators from other folders

export default function setup(battlecry) {
  battlecry.load('node_modules/battlecry-generatores-from-node-modules');
}

Adding new aliases

By default BattleCry comes with two aliases: g: generate and d: destroy. You can both override these aliases and/or create new ones.

export default function setup(battlecry) {
  battlecry.aliases.s = 'strike';
  // You can now use `cry s component` and it will be translated to `cry strike component`
}

Updating default globOptions

BattleCry values convention over configuration, so it comes with the following optinos by default: { dot: true, ignore: ['**/.DS_Store'] }. This means that files starting with ., such as .babelrc will be included on your list (if it matches the pattern provided).

export default function setup(battlecry) {
  battlecry.globOptions({ dot: false, nocase: false });
}

For a complete list of options available, please refer to https://github.com/isaacs/node-glob#options.

[Advanced] Using namedCasex outside of the helper methods

Sometimes you may need to apply casex namings separetely. This usually happens when you want to apply casex naming to two different values in the same line or piece of text.

import { namedCasex } from 'battlecry';

namedCasex(text: string, name?: string);

[Advanced] Other exports

Battlecry exports a few internal methods and libraries that it uses.

You can import them in case you need to so something that can't be covered by file or generator helpers.

  • Battlecry display helpers

Resources

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