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ividcappro's Issues

Problem with mic recording

Hi, I want to record my voice using mic.
It records scene audio but does not work with mic.
What was going wrong?
Please help and thanks.

recording video with custom resolution and custom viewport

hey there,
have been working with your plugin and finding it very clear and easy to follow with your documentation in the code. really good job :)

im currently trying to record a video at 640 x 640 resolution, only a section of the screen, not the whole thing. please see reference image below.

ive done this previously using other frameworks by first capturing the entire screen into a framebuffer (render texture in unity) and then rendering that into a smaller 640 x 640 framebuffer by scaling and positioning the first texture in the new 640 x 640 viewport.

i can see this being done to some extent in iVidCapProVideo.cs class, but from what i can see it only performs scaling into the render texture, but does not support cropping.

would be a nice feature for iVidCapPro if you could point me to how this could be done.

cheers,
L.

iphone-6-wireframe

So happy this is open source!

Just wanted to say I'm so happy to see this be open sourced.

Would love to contribute at some point to work on support for Metal.

Cloud Compatibility?

Hi, just a question.

Does this support cloud build? I see that there are some additional xcode files that need to be installed, so I wasn't sure if this would work on the build cloud.

Thanks for any thoughts.

Don't see an initialize function

Hey guys, this plugin is absolutely saving my life right now!
Just trying to find how to get the whole record system to initialize before I call iVidCapPro.BeginRecordingSession() because when I call it for the first time, the initialization causes some pretty bad performance issues when it runs on top of everything else I have going. The first captured video has about 3 seconds of frozen video while unity cleans up memory.
Thanks again guys!!

audio not recording

hi there,

i seem to be hitting the same issue that ive read a few people posting about on your website comments thread.

can't seem to get audio recording working. please see iVidCapPro log below.
also noticed that when i observe at the document folder from iTunes app (file sharing),
i can see tempAudio.wav being created but its file size remains at 0, so nothing must be written to it.

we did get the audio working in an early test project.
but when integrating into out main project which has a lot of things going on, eg. vuforia, video playback, background music, etc - the audio recording is now not working.

so assuming that it must be something unity specific.
wondering if you have any pointers on how the audio needs to be chained.
any dos / donts or any general advise on audio setup in unity so that it works with the plugin.

cheers!

movieWriterCompleteHandler called..
iVidCapPro - endRecordingSession NUMBER OF FRAMES DROPPED = 0
iVidCapPro - endRecordingSession NUMBER OF FRAMES WAITED = 0
iVidCapPro - endRecordingSession tempVideoFileName=tempVideo.mov
iVidCapPro - endRecordingSession finalVideoFileName=elfvision.mov
iVidCapPro - endRecordingSession capturedAudioFileName=tempAudio.wav
iVidCapPro - endRecordingSession userAudioFileName1=not in use
iVidCapPro - endRecordingSession userAudioFileName2=not in use
iVidCapPro - mixAudioFiles: captured audio file = file:///var/mobile/Containers/Data/Application/F790D1AC-4B5D-44C7-A955-B28BD2B1A1C0/Documents/tempAudio.wav
iVidCapPro - mixAudioFiles: user audio file 1 = NONE
iVidCapPro - mixAudioFiles: user audio file 2 = NONE
iVidCapPro - mixAudioFiles: video file = file:///var/mobile/Containers/Data/Application/F790D1AC-4B5D-44C7-A955-B28BD2B1A1C0/Documents/tempVideo.mov
iVidCapPro - mixAudioFiles: output file = file:///var/mobile/Containers/Data/Application/F790D1AC-4B5D-44C7-A955-B28BD2B1A1C0/Documents/elfvision.mov
iVidCapPro - LoadCapturedAudioAsset: Audio asset contains no audio track!
iVidCapPro - mixAudioFiles: ERROR - Unable to load audio asset = file:///var/mobile/Containers/Data/Application/F790D1AC-4B5D-44C7-A955-B28BD2B1A1C0/Documents/tempAudio.wav.  Video will not be created!
iVidCapPro: Video recording aborted. Sending error message to Unity-side plugin.
iVidCapPro: Video recording aborted. Performing session cleanup.
iVidCapPro - endRecordingSession: exiting.
PluginErrorHandler: message=error: aborted reason: failed_asset_could_not_be_loaded

Issues with multiple AudioSources being cut off in final video output.

We've got an issue with the output of our audio files with scene and mic audio streams.

We're placing a video in our scene and allowing the user to record the video playing in AR. The output video from iVidCap has weird behaviour with audio. When the AR video starts playing our microphone audio cuts out. There's also issues with scratchiness and choppiness of the microphone randomly.

Any ideas on what could be going wrong here?

iVidCapPro_PostBuild getting mixed up about versions (and Failing)

Hi there,

I ran into an issue where the post build was failing (trying to find "appcontroller.mm"). Turns out the post process check for Unity version was thinking it was 4.2 because my Unity version is 2017.4.2f2 :)
I just commented out those checks so it uses the latest version and it seems to be working now.
Just thought I'd let you know.
Thank you so much for putting this out there by the way!

Thanks,
Pete

Undefined symbols for architecture arm64: ...

Undefined symbols for architecture arm64:
"_MTLCreateSystemDefaultDevice", referenced from:
-[UnityARSession setupMetal] in ARSessionNative.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

(latest ARKit plugin)

Error if audio is enable

Hi,

I receive an exception when I enable audio record on video recording. This is the exception: iVidCapPro - mixAudioFiles: ERROR - Unable to load audio asset = file:///var/mobile/Containers/Data/Application/787F1AFA-1E51-4016-B2AF-DB9F3A8F2A90/Documents/tempAudio.wav. Video will not be created!

I set the audio listener on Camera and set the iVidCapProAudio correctly.

Thanks

Video from Images?

Hi,
I couldnt find it in the docs, but is there anything in the API for generating a video from images? or by screen recording and manually triggering the captures frame by frame?

Thanks!

Metal support

Have you guys updated this to support Metal yet? OpenGL ES 2 was the old limit

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