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License: MIT License
Unsure what is causing it. Easy to see with the enemy, their movement speeds up and then slows down.
Thomas doesn't want to use plugins ๐ข. Remove later for input field implementation
Make it so that we have a background in the game that moves at a different speed than the player moving.
We need a loot mechanic where items and drop from enemies and then players can walk over it to pick up the item.
Criteria:
[] Items should be affected by the terrain and gravity
[] All characters WALK OVER the loot, so they do not push the loot while walking towards them
[] All characters can interact with the loot to pick it up
For now, assign the interaction to a button and just print the loot data upon pick up.
We will assign another issue to add the loot to the inventory system once it has been created.
Add an interface that displays menu options and player status.
Should include:
[] Health bar
[] Mana bar
[] status effect icons
Menu buttons with the following hierarchy
Only the visuals will be added in this issue but make sure its easy to add functionality to these objects.
I couldn't add the style wrap... doesn't work for some reason. I think I have to manually wrap, detecting the word count and adding a new text to wrap. Will work on this later
Add a chat box to the bottom left of the ui.
The chatbox should just display chat history and display player input for now.
Using Tiled, create a larger map.
Apparently, I need to use this to do fonts stuff
Mini map of the map
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