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hesuvi-file-virtualizer's Introduction

HeSuVi File Virtualizer

Script that applies HeSuVi virtual surround to 7.1 input files.
Direct download
Binaural audio in a nutshell

Requirements

  • HeSuVi installed.
  • Input sample rate needs to match HeSuVi HRIRs' (44100hz or 48000hz).

Guide

  • Drag and drop file onto the script then press Enter, and follow the instructions.
  • To change settings (HRIRs/output format/bitrate/extra arguments), press Enter without providing input.
    • Settings are saved to an INI file for future sessions.

Notes:

  • Extra WAV files in the script folder will be added as new tracks without applying extra virtualization, using filename without extension as label.
  • Only input file's main video track will be used, and copied without re-encoding.
  • Only input file's main audio track will be used, re-encoded only if required (MP4).
  • While processing, HeSuVi will be turned on and cycle through HRIRs, which also applies to system audio.

Usage:

You can use this script to:

  • Add a pre-virtualized 7.1 track to a movie to watch on a portable device or on the go.
  • Compare surround virtualization software:
    • Audio (Airtable) Recommended .OGG/OPUS audio format (Opus codec) and 128k bitrate.
    • Video (Vidyard) Requires .MP4 container, .M4A (AAC-LC) audio codec and H.264 video track. Also, avoid HRIRs with special characters like ssc_hù.wav.

Contact

For more updates, troubleshooting or contribution, join the discussion at the 3D Game Audio Discord server.

Credits:

Matt Gore, Jaakko Pasanen - HeSuVi
FFmpeg team - FFmpeg
dbohdan - initool
Chris Bagwell - SoX

hesuvi-file-virtualizer's People

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hesuvi-file-virtualizer's Issues

Does this software not support eac3 file input?

Hello. I'm a Spatial Audio Lover. Spatial Audio is always present in my life. In my spare time, I listen to Dolby Atmos or Sony 360 Reality Audio music and watch Dolby Atmos movies on my Oculus Quest 2.

I use Dolby Access to loopback recording the binaural rendering output of an EAC3 JOC track, then merge it with the content using mkvtoolnix and watch it as Spatial Audio on Oculus Quest 2.

Actually... this is very inefficient. Because I have to spend 2 hours on loopback recording to watch a 2 hour movie on Spatial Audio.

So I've been looking for software that downmixes Dolby Atmos audio to binaural audio for thousands of years. And I finally found your interesting software.

But there is a problem. I put the EAC3 JOC file with the extension .EAC3 in the batch file, but the result does not exist.

And I have one more question. Does this software perform a binaural rendering process for Atmos objects? To my eyes it just looks like a 7.1 virtual surround converter, not a 3D binaural mapping like Dolby Access.

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