Giter VIP home page Giter VIP logo

diskhash's Introduction

Disk-based hashtable

Travis License: MIT

A simple disk-based hash table (i.e., persistent hash table).

It is a hashtable implemented on memory-mapped disk, so that it can be loaded with a single mmap() system call and used in memory directly (being as fast as an in-memory hashtable once it is loaded from disk).

The code is in C, wrappers are provided for Python, Haskell, and C++. The wrappers follow similar APIs with variations to accommodate the language specificity. They all use the same underlying code, so you can open a hashtable created in C from Haskell, modify it within your Haskell code, and later open the result in Python.

Cross-language functionality will only work for simple types where you can control their binary representation (64-bit integers, for example).

Reading does not touch the disk representation at all and, thus, can be done on top of read-only files or using multiple threads (and different processes will share the memory: the operating system does that for you). Writing or modifying values is, however, not thread-safe.

Examples

The following examples all create a hashtable to store longs (int64_t), then set the value associated with the key "key" to 9. In the current API, the maximum size of the keys needs to be pre-specified, which is the value 15 below.

Raw C

#include <stdio.h>
#include <inttypes.h>
#include "diskhash.h"

int main(void) {
    HashTableOpts opts;
    opts.key_maxlen = 15;
    opts.object_datalen = sizeof(int64_t);
    char* err = NULL;
    HashTable* ht = dht_open("testing.dht", opts, O_RDWR|O_CREAT, &err);
    if (!ht) {
        if (!err) err = "Unknown error";
        fprintf(stderr, "Failed opening hash table: %s.\n", err);
        return 1;
    }
    long i = 9;
    dht_insert(ht, "key", &i);
    
    long* val = (long*) dht_lookup(ht, "key");
    printf("Looked up value: %l\n", *val);

    dht_free(ht);
    return 0;
}

The C API relies on error codes and error strings (the &err argument above). The header file has decent documentation.

Haskell

In Haskell, you have different types/functions for read-write and read-only hashtables. Read-write operations are IO operations, read-only hashtables are pure.

Read write example:

import Data.DiskHash
import Data.Int
main = do
    ht <- htOpenRW "testing.dht" 15
    htInsertRW ht "key" (9 :: Int64)
    val <- htLookupRW "key" ht
    print val

Read only example (htLookupRO is pure in this case):

import Data.DiskHash
import Data.Int
main = do
    ht <- htOpenRO "testing.dht" 15
    let val :: Int64
        val = htLookupRO "key" ht
    print val

Python

Python's interface is based on the struct module. For example, 'll' refers to a pair of 64-bit ints (longs):

import diskhash

tb = diskhash.StructHash(
    fname="testing.dht", 
    keysize=15, 
    structformat='ll',  # store pairs of longs
    mode='rw',
)
value = [1, 2]  # pair of longs
tb.insert("key", *value)
print(tb.lookup("key"))

The Python interface is currently Python 3 only. Patches to extend it to 2.7 are welcome, but it's not a priority.

C++

In C++, a simple wrapper is defined, which provides a modicum of type-safety. You use the DiskHash<T> template. Additionally, errors are reported through exceptions (both std::bad_alloc and std::runtime_error can be thrown) and not return codes.

#include <iostream>
#include <string>

#include <diskhash.hpp>

int main() {
    const int key_maxlen = 15;
    dht::DiskHash<uint64_t> ht("testing.dht", key_maxlen, dht::DHOpenRW);
    std::string line;
    uint64_t ix = 0;
    while (std::getline(std::cine, line)) {
        if (line.length() > key_maxlen) {
            std::cerr << "Key too long: '" << line << "'. Aborting.\n";
            return 2;
        }
        const bool inserted = ht.insert(line.c_str(), ix);
        if (!inserted) {
            std::cerr  << "Found repeated key '" << line << "' (ignored).\n";
        }
        ++ix;
    }
    return 0;
}

Stability

This is beta software. It is good enough that I am using it, but the API can change in the future with little warning. The binary format is versioned (the magic string encodes its version, so changes can be detected and you will get an error message in the future rather than some silent misbehaviour.

Automated unit testing ensures that basic mistakes will not go uncaught.

Limitations

  • You must specify the maximum key size. This can be worked around either by pre-hashing the keys (with a strong hash) or using multiple hash tables for different key sizes. Neither is currently implemented in diskhash.

  • You cannot delete objects. This was not a necessity for my uses, so it was not implemented. A simple implementation could be done by marking objects as "deleted" in place and recompacting when the hash table size changes or with an explicit dht_gc() call. It may also be important to add functionality to shrink hashtables so as to not waste disk space.

  • The algorithm is a rather naïve implementation of linear addression. It would not be hard to switch to robin hood hashing and this may indeed happen in the near future.

License: MIT

diskhash's People

Contributors

luispedro avatar thsfs avatar gukoff avatar dvzubarev avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.