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bees's Introduction

bees

Project setup

npm install

Compiles and hot-reloads for development

npm run serve

Compiles and minifies for production

npm run build

Lints and fixes files

npm run lint

Customize configuration

See Configuration Reference.

bees's People

Contributors

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Stargazers

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Watchers

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Forkers

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bees's Issues

Reimplement height

Height was removed with mountains, but I need this information to make rivers flow nicely.

Land needs to be assigned height at points and then propagate with distance fields, or just determine height from some scaled noise function.

Noise

Add some kind of noise implementation for terrain / biome generation

Map Render Performance

Performance issues when large numbers of points are part of the voronoi.

Basicallty, refactor the drawCenters and possibly stop rendering text - seems to be taking up too much time.

Weighted Lloyd Relaxation

Current relaxation is very nice but resulting map is a bit too uniform?

Instead of setting the average points as the new points, we could move towards the new points by a weight?

Extra debug information

When a cell is pressed, display the cell corners and potential centroid position after lloyd relaxation?

Not 100% sure what is happening.

Alternative Colours

Thinking about having fixed colours for biomes, but then generate some very close colours to add some variation to biomes? Might look nice?

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