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tintin-setup's Introduction

Tintin-Setup

Tintin++ scripts for playing muds, including:

  • Multiple map heirarchy handling with travel between maps/areas.
  • "Graphical" gauge display
  • Window handling (multiple swappable configurable information displays)
  • Event handling (subscribe/unsubscribe multiple actions to a code event)
  • Database integration
  • File handling (linux)

This setup includes my scripts for 3Kingdoms mud

This page is the only documentation on how all this works.

If you want to try it out anyway, run "tt++ start.tin"

Prompt detection needs you to have your mud prompt set to have a newline after it. E.G. "prompt >$nl$" in 3 Kingdoms

Folders:

  • Data - Character profile data files, Area & Map data files
  • Local - Personal scripts (put your own code here)
  • Log - Session/Chat/Other Data log files
  • Mud - Mud specific scripts
  • System - General (non mud specific) scripts

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tintin-setup's Issues

Pre-reqs and other issues

I understand this is still in progress so I may be jumping the gun a little.

What are the pre-reqs for this?
I was getting errors on startup and whenever I pressed a number (1,2,3) until I installed TMUX
are there any others? Do i need to be starting TMUX in any way before going out hunting?

Other observations:
While playing 3k most of the triggers are not going off. For example:
#ACTION {^{>\s|}{You've killed|(.) dealt the killing blow to} %.
I defeat a monster and it does not fire. I am confused by the "prompt" at the beginning of this and many other actions. While playing, your prompt (>\s) doesn't show up on every line. though it is possible for it to, if you pressed enter on a bunch of blank commands. I have set the prompt to be what is suggested in the readme. Also the syntax with the vertical bar at the end. {^{>\s|}, my understanding is it would be read as "a > followed by whitespace OR nothing" similar to how "You've killed OR (.*) dealt the killing blow to" there are multiple places that this syntax shows up.

when logging in, the character defaults to the adventurer guild, until you do a score and then re-read
#read Mud/3k/initialise.tin making most of the guild stuff unavailable. I have also had to manually disable salve (auto salve)

I would appreciate some guidance in using the tool.

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