Comments (2)
I'm actually seeing a lot of warnings about dropped frames in the android debugger, suggesting that too much is done on the main thread (read: MainActivity.java), how much of this could be moved to background threads? (I cant believe that Android still doesn't give priority to GPU cycles at this stage in the game, its shocking).
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There are a number of long items done on the UI thread that could be moved. For now I've left them be because they don't have a notable performance impact. I'll take a look :)
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