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mog2d's Introduction

mog2d

mog2d is a simple 2d game engine for iOS / android. It's based on OpenGL ES2.

Getting Start

1. Open Mog2d-iOS in Xcode or open Mog2d-Android in AndroidStudio.

2. Create first scene class.

FirstScene.h

#include "mog/mog.h"

using namespace mog;

class FirstScene : public Scene {
    virtual void onLoad() override;
};

FirstScene.cpp

#include "FirstScene.h"

void FirstScene::onLoad() {
    
}

3. Add a subclass of mog::Entitiy to the created class.

FirstScene.cpp

#include "FirstScene.h"

void FirstScene::onLoad() {
    auto sprite = Sprite::create("test.png");
    this->add(sprite);
}

Subclass of mog::Entity

  • mog::Sprite
  • mog::Slice9Sprite
  • mog::SpriteSheet
  • mog::Label
  • mog::Rectangle
  • mog::RoundedRectangle
  • mog::Circle
  • mog::Triangle
  • mog::Group

Group

mog::Group class can grouping multiple Entities.

Ex.

// If you specify true for the argument, combine draw calls into one.
auto group = Group::create(true);

auto sprite = Sprite::create("test.png");
group->add(sprite);

auto rect = Rectangle::create(Size(100, 100));
group->add(rect);

this->add(group);

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