Warp Network is a flexible and lightweight fast-travel mod for Stardew Valley. It is designed to be easily expandable and easy-to-use. For more information on integrating mods, please see the wiki.
Warp Network can be configured either in-game (if Generic Mod Config Menu is also installed), or by directly editing the config.json
file in the Warp Network mod folder. (Note: you need to run the game with the mod loaded at least once before the config file will appear.)
For a list of config options and a description of what they do, please visit the wiki page.
- Adding the
WarpNetworkEntry
property to one of the vanilla warp locations (Mountain, Farm, Beach, Desert, Ginger Island) usingEditMap
will not prevent the warp network from creating an access point at the normal warp position. (Use it with Load, or edit the destination data to match.) - Warping into a festival (or other event) will always place the player at the usual starting/entry position. Due to the way events and festivals work, this will not be fixed.
No known incompatibilities.
When reporting a bug, please follow these steps:
- Fully launch the game, then get to the part where the problem occurs.
- If this does not crash the game, type
warpnet debug
into console. if the game crashed, skip this step. - If the game is still open at this point, close it.
- Upload a log here, following the instructions on the page.
- Post a bug in the issue tracker, including a link to your uploaded log, and a detailed description of the bug.
It is also recommended to look for help on the #using-mods
channel on the SDV discord, but not required.