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warpnetwork's Introduction

Warp Network

Warp Network is a flexible and lightweight fast-travel mod for Stardew Valley. It is designed to be easily expandable and easy-to-use. For more information on integrating mods, please see the wiki.

Configuration

Warp Network can be configured either in-game (if Generic Mod Config Menu is also installed), or by directly editing the config.jsonfile in the Warp Network mod folder. (Note: you need to run the game with the mod loaded at least once before the config file will appear.)

For a list of config options and a description of what they do, please visit the wiki page.

Known Issues

  • Adding the WarpNetworkEntry property to one of the vanilla warp locations (Mountain, Farm, Beach, Desert, Ginger Island) using EditMap will not prevent the warp network from creating an access point at the normal warp position. (Use it with Load, or edit the destination data to match.)
  • Warping into a festival (or other event) will always place the player at the usual starting/entry position. Due to the way events and festivals work, this will not be fixed.

Compatibility

No known incompatibilities.

Troubleshooting

When reporting a bug, please follow these steps:

  1. Fully launch the game, then get to the part where the problem occurs.
  2. If this does not crash the game, type warpnet debug into console. if the game crashed, skip this step.
  3. If the game is still open at this point, close it.
  4. Upload a log here, following the instructions on the page.
  5. Post a bug in the issue tracker, including a link to your uploaded log, and a detailed description of the bug.

It is also recommended to look for help on the #using-mods channel on the SDV discord, but not required.

warpnetwork's People

Contributors

danielletlumach avatar sizau avatar stevebenz avatar thiagomasson avatar tlitookilakin avatar

Stargazers

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Watchers

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warpnetwork's Issues

Multiplayer Bug

In multiplayer, player 1 is able to use the warp totem in the farm just fine to teleport to other places. Player 2 and 3 are unable to teleport using it. They can use every other totem to teleport anywhere just fine with the one exception being the one in the farm.

Warp totems and the deconstructor

With this mod, 1.2.2 tested, one cannot place a consumable warp totem into a deconstructor. You are always warped, or the do you want to warp dialog is displayed.

I don't do this much, if at all. I got an island warp totem as loot in the volcano. I have the island obelisk, so I tried to put the totem into a deconstructor to get a dragon tooth. Then sell the tooth.

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