Plugins for NutScript 1.1 (ported from NS 1.0 or written by Neon - me).
If you want see any ported plugin or
If you find an errors in code or
If you want help to translate plugins (FR, GR, CH, ect.):
Just add an issue.
Plugins for NutScript 1.1 (ported from NS 1.0)
Home Page: http://tltneon.github.io/nsplugins/
License: GNU General Public License v2.0
Plugins for NutScript 1.1 (ported from NS 1.0 or written by Neon - me).
If you want see any ported plugin or
If you find an errors in code or
If you want help to translate plugins (FR, GR, CH, ect.):
Just add an issue.
[ERROR] gamemodes/hl2rp/plugins/crafting/sh_menu.lua:151: bad argument #1 to 'Simple' (number expected, got nil)
ok For some reason when you buy cars it doesnt show up in your garage
Im getting this error
[ERROR] gamemodes/medievalrp/plugins/_oldplugins-fix/sh_plugin.lua:147: attempt to call method 'getChar' (a nil value)
I have try change line 147 into
if var == "id" then return self:getID() end
and it works barely
I have an issue using the moderator plugin. I put it in plugins in nutscript (using version 1.1), and when I try to set myself as owner in console, it spits out syntax relating to how it can't define 'users'. I can get a picture of it exaclty, but is anyone else having this issue or can help?
Hello, it is now a long time that I try to import Combine Chatter 1.0 to 1.1 but with my beginner skills and I can't do that D:
So Im doing a request, if it is possible to transfer Combine Chatter 1.0 to 1.1 ?
https://github.com/tltneon/nsplugins/tree/ns-1.0/Combine%20Chatter
https://github.com/Chessnut/NSPlugins/tree/master/World%20Item%20Spawner
Would be great to have this ported if you're still open to doing these, think a lot of people would appreciate it (including me)
Seeing prone converted to NS 1.1 would be nice
https://github.com/Chessnut/NSPlugins/blob/master/prone.zip
can you update this car dealer one its named garage https://github.com/Starfox64/EuRP-Plugins
I tried to use this plugin in game, but its broken i believe. I set a item spawn point and it kept spawning items ontop of each other. I even set the items per spawn to 1 but it still did not work!
Please help!
So, when I get note to my inventory and press "edit", they dropping to the world as entity without any opportunity to edit them.
Is there any glitches or Im stupid?
[ERROR] lua/includes/extensions/table.lua:150: bad argument #1 to 'pairs' (table expected, got nil)
Hi there, nice work on these plugins, but with the acces one, I've this when I try to open the Cards Menu:
[ERROR] gamemodes/nutscript/plugins/access/sh_plugin.lua:223: bad argument #1 to 'pairs' (table expected, got number)
Another plugin that'd be nice to have, if that's not too much to ask (I know ModernRP has a crafting, but it seems incomplete or unfinished, I don't really know enough lua to make that work my self)
https://www.sendspace.com/file/g97us9
I moved some of the nut.add.Lang stuff to the new sh_languages format thing already, to cut out at least a little tedious work - at least I think, anyway
crafting = "Crafting",
craftingtable = "Crafting Table",
req_moremat = "You need more materials to craft %s.",
req_blueprint = "You need a blueprint of %s to craft %s.",
req_morespace = "You need more space to get result.",
donecrafting = "You have crafted %s.",
icat_material = "Materials",
craft_menu_tip1 = "You can craft items by clicking the icons in the list.",
craft_menu_tip2 = "The icon with book means that item needs a blueprint to be crafted.",
crft_text = "Crafting %s\n%s\n\nRequirements:\n"
I would really appreciate it if this plugin was ported to 1.1: https://github.com/Chessnut/NSPlugins/blob/master/lootable.zip
Hey i dont know why but the garage stuff is errors for me. is there a content pack for it?
The buff plugin doesn't want to work, it seems like it's not loaded in the schema... I've checked the console but nothing helpful. I've already installed the fix, inside the repo... any help?
when you craft something, that has multiple items, for example i want to do that :
local RECIPE = {}
RECIPE.uid = "example"
RECIPE.name = "A Skull"
RECIPE.category = nut.lang.Get( "icat_material" )
RECIPE.model = Model( "models/Gibs/HGIBS.mdl" )
RECIPE.desc = "A Skull."
--RECIPE.noBlueprint = true
RECIPE.items = {
["bone"] = 2,
}
RECIPE.result = {
["skull"] = 1,
}
RECIPES:Register( RECIPE )
It is actually set to use 2 bones to craft a skull, but it doesn't work, the craft is successfull even if i use only one bone.
I mean if i use 2 bones they both disapear from my inventory and i got the skull but if i use only one bone it will give me the skull aswell and remove the single bone.
I'm sorry for terrible explanation, i'm not very good at explaining things.
Can you help me with this i don't know what i need to change in the code to make it properly work, i know i need to modify something in this area but i'm new to lua and i don't know how to fix this myself :
function RECIPES:Register( tbl )
if !tbl.CanCraft then
function tbl:CanCraft( player )
for k, v in pairs( self.items ) do
if !player:HasItem( k, v ) then
return false
end
end
return true
end
end
if !tbl.ProcessCraftItems then
function tbl:ProcessCraftItems( player )
player:EmitSound( "items/ammo_pickup.wav" )
for k, v in pairs( self.items ) do
for i = 1, v do
if player:getChar():getInv():hasItem( k ) then
player:getChar():getInv():remove( player:getChar():getInv():hasItem( k ):getID() )
end
end
end
for k, v in pairs( self.result ) do
--print(player:getChar():getInv():add(k, v))
--if (!player:getChar():getInv():add(k, v)) then
for i = 1, v do
nut.item.spawn(k, player:getItemDropPos())
end
--else
--netstream.Start(client, "vendorAdd", uniqueID)
--end
end
player:notifyLocalized( "donecrafting", self.name )
end
end
self.recipes[ tbl.uid ] = tbl
end
Hope it is clear, and thanks for any help by advance :).
It just generates endless numbers in console.
Here's a link to it https://github.com/Chessnut/Dissolution/tree/master/plugins/junk/, I'm not sure if it is already linked to your "machine" plugin or not.
My second request is an explanation why machine gives me this error:
[ERROR] gamemodes/nsfallout/plugins/machine/sh_plugin.lua:62: attempt to call fi
eld 'PrepareItemTable' (a nil value)
The plugin is broken I think GetData is suppose to be getData and when u buy cars it doesnt show up on the list and the entity nut_container does exist also it does not show up when i spawn a vehicle it says its still in the garage even though it spawned. It also doesn't save ur vehicles I think it might have to do with sql.
It is an Error for every Player. I have HL2, Episode 1/2, L4D2, CSS, Portal and Portal 2, so I have literally everything that you can possibly have for the models. But it still is an Error. I looked through the code to find the path for the model to replace it with something that will work, but I couldn't find anything? Is there even a model defined?
I've been having a problem setting up the crafting system on my server. When I spawn the crafting table, I pull this error in console...
[ERROR] gamemodes/starwarsrp/plugins/crafting/entities/entities/nut_craftingtable.lua:56: attempt to call field 'Get' (a nil value)
The title and text data fields are disappearing from the file, and the notiboards are simply failing to appear.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.