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A BepInEx pack for Subnautica, preconfigured and ready to use on Windows, macOS and Linux (including SteamOS)!

Home Page: https://www.nexusmods.com/subnauticabelowzero/mods/344

License: GNU Lesser General Public License v2.1

Shell 19.87% TypeScript 80.13%
bepinex modding modding-tools mods subnautica-below-zero subnauticabelowzero subnauticabelowzero-mods

bepinex.subnauticazero's Introduction

Tobey is a software developer specialising in games and the web

Tobey Blaber's GitHub stats Tobey Blaber's most used programming languages on GitHub

  • ๐Ÿ˜ป Passionate about game development & engaging user experiences
  • ๐Ÿš€ Over 1.5 million unique downloads on Nexus Mods!
  • โ›‘๏ธ Maintains BepInEx packs, guides and installation tools for multiple games across multiple operating systems
  • ๐Ÿคผ Collaborated on popular Unity modding projects with @SubnauticaModding
  • ๐Ÿณ๏ธโ€๐ŸŒˆ Pronouns: any/all
  • ๐Ÿ’ฌ Ask me about backend API development, RPC, Node.js, C# reflection, Unity modding
  • ๐Ÿ’Œ Reach me on Twitter: @toebean__

Popular repositories and contributions

Tobey's BepInEx Pack for Subnautica, by toebeann on GitHub gib: a deno script for automating the installation of BepInEx, by toebeann on GitHub

SnapBuilder: a snap-to-grid mod for Subnautica, by toebeann on GitHub procedure.js: a simple RPC framework for Node.js, by Procedure RPC on GitHub

QModManager: the legacy mod loader for Subnautica, by SubnauticaModding on GitHub Nautilus: a popular modding library for Subnautica, by SubnauticaModding on GitHub

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bepinex.subnauticazero's Issues

Update run_bepinex.sh script

In BepInEx 5.4.22, the run_bepinex.sh script was updated, but this pack still uses the preconfigured script from 5.4.21.

Preliminary testing suggests it should work fine for BZ on macOS - after fixing the line endings to LF, anyways. Probably worth updating.

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