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3d-tetris's Introduction

3D-Tetris

After a University coursework involving the use of the Three.js library. As this was my first time using JavaScript, I wanted to consolidate my what I had learned and extend my experience with Javascript and Three.js.

Project Aims:

  • Create a working (and fun) 3D game of Tetris
  • Expand and consolidate knowledge of Javascript and Three.js

What I Learned:

  • Vector translations in Javascript
  • Queue structures in Javascript
  • Use of multiple scenes using different lighting in Three.js

3D-tetris


Getting Started

Run the index.html file to play in a browser.

How to Play

  • Use the arrow keys to move the tetris block left, right and down.
  • Press R to rotate the block. (to implement)
  • Drag the mouse to orbit the camera and change your viewing angle.
  • When a block is placed, the game score is incremented. (to implement)
  • When a row of the game area is filled, the row is destroyed and a bonus is added to the game score. (to implement)
  • The next three blocks are displayed along the side of the game area.
  • The game finishes when a block settles at or above the red finish line.

How it Works

The tetris blocks are build from groups of smaller cubes. They are added to a scene with multiple lighting effects. Every seconds, the cubes a block is composed of have their y-axis position lowered by 1. When a block reaches the floor or another block, and cannot lower any further, the queue of blocks is updates and the next block is translated to the starting position.

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