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wavulator's Issues

Vary the mass of the oscillators

Allowing variable masses would effectively serve to change the refractive index of the material, allowing somewhat rudimentary lenses to be made. This would also allow users to create barriers, using very high masses.

WebGL-based display

The current display manipulates a grid of SVG elements, which works, but isn't fast. Having a WebGL-based display would be much faster, and potentially much nicer looking.

Optimise the simulation to reduce chaotic standing waves appearing over time

Given enough time, the simulation will devolve to a rapidly oscillating standing wave. This looks cool but quickly takes over the whole simulation. Perhaps some tweaks to the RK4 integrator, or a pull request from someone who knows more about numerical simulations than me, could help to reduce this. :)

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