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View Code? Open in Web Editor NEWA very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS
License: MIT License
A very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS
License: MIT License
depends on #6
In order to perform face visibility and frustum checks, I need to remove a bunch of optimizations. I need to once again store each face separately in order to render them selectively. I will need to use the BSP leaf nodes to perform the visibility set and frustum checks. I will be able to sort the faces that passed the check and group them by material and lightmap, then render in groups.
Depends on #6
This should dramatically increase performance by reducing pipeline states and such
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