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stealthgameudemy's Introduction

Unreal Engine C++ Projects

You can find all my blogs and tutorials over at tomlooman.com. I have many Unreal Engine and C++ focused tutorials and learning resources.

Action Roguelike (C++ Course Project)

Browse Repository

This project is part of the Professional Game Development in C++ and Unreal Engine Course where we build this project step-by-step.

Combat Example Still

Survival Game (C++ Sample Project)

Browse Repository

Third-person survival game for Unreal Engine made entirely in C++. Originally built as six part tutorial series for Epic Games, now available as open-source C++ sample project.

Refreshed look for Landscape Map

Unreal Engine C++ Pro Course

In 2020 I taught a full curriculum at Stanford University for Unreal Engine C++. You can now enroll in this course yourself using the links below.

Professional Game Development in C++ and Unreal Engine

The C++ Course features include building of a C++ game framework including an "action system" and event-driven code for flexible and re-usable game code the "unreal way". Multiplayer features, AI bots, SaveGame system, async loading of content, UMG menus and UI and so much more!

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stealthgameudemy's Issues

Unreal Engine 4.25 failed to package Win64 project, Unable to use promoted target

hello everyone,I tried to package a game project. The packaging speed was very fast, and it was completed almost instantly, but no files were generated. I checked the log and only a few brief messages:
LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Unable to use promoted target - ../../../Engine/Binaries/Win64/FPSGame.target does not exist.
I went to that path to check, there is indeed no FPSGame.target file, only one FPSGameEditor.target file I tried to copy a FPSGameEditor.target file and rename it to FPSGame.target and then repackage the project, but it still failed and the log became:
LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Unable to use promoted target-receipt ../../../Engine/Binaries/Win64/FPSGame.target is not for a promoted target
I also tried to use 4.25 to create a new C++ game project, and found that its directory only has xxxEditor.target and no xxx.target file.
can anyone help me please

4.17 compatibility

Hi Tom I signed up for your class came to download this and Its for 4.18 which in your tutorial you say to use 4.17 can you please update a 4.17 version of the project file thanks.

4.19

Just wondering if something changed when using "NotifyActorBeginOverlap".

I'm going through the tutorial and this method over-ride is not being called. It works if I allow the root component to have collision though.

Is this something on my end?

GetOverlappingComponents returns 0 elements

I have written my own code to the black hole solution, which looks pretty much on par to yours. However, GetOverlappingComponents().Num() gives 0. I haven't checked for all boxes in the game, but at least one box has overlap enabled and simulates physics. My sphere is definitely big enough (I can see it in the scene). What else can I check?

When will you support 4.26

I got an error when open the code with Unreal Engine 4.26.

Engine modules are out of date, and cannot be compiled while the engine is running. Please build through your IDE.

Would you support 4.26 in the near future?

4.20

the project does not open with the new version, why?

Error in the code

I tried to run the code because the one I made got corrupted and lost all my progress. When I try to run the code I got this error1:

D:\Downloads\StealthGame\StealthGameUdemy-master\Source\FPSGame\Private\FPSAIGuard.cpp(8): fatal error C1083: Cannot open include file: 'AI/Navigation/NavigationSystem.h': No such file or directory.
Can someone tell me how to resolve this issue and by the way I haven't changed anything since extracting it and trying to tun the code.

no .gitattributes?

There's no .gitattributes in this repo. Are the large files in git lfs? Cloning took a long time

AI can't Patrol Between two points

The same code doesn't work in my project,But can work in the tutorial project. I tried to create a new project and use the same code,but still can't run normally.I am sure this“PrimaryActorTick.bCanEverTick = true;” is true. In my project,It seems that the TICK function is not working properly,because even if I delete the code in the TICK function, the AI can still move to the first target point.

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