Topic: gamedev-library Goto Github
Some thing interesting about gamedev-library
Some thing interesting about gamedev-library
gamedev-library,ensy - A very simple Entity System for JavaScript
User: adngdb
Home Page: https://entity-system-js.readthedocs.io/
gamedev-library,TaskChain Control Flow framework. Helps facilitate running tasks on an application's "Main Thread" (such as a game), and tasks off the main (async).
User: aikar
Home Page: https://taskchain.emc.gs
gamedev-library,Library for loading Aseprite files. Directly reads binary Aseprite files and does not require you to export files to JSON.
User: alpine-alpaca
gamedev-library,Collection of helpful utilities we use in our Unity projects.
Organization: archoninteractive
gamedev-library,Library for combining tiled maps with pixel
User: bcvery1
gamedev-library,A sample project explaining the usage of singleton object to hold global game state.
User: bharathvishal
gamedev-library,A simple spritesheet library for use with Pixel
User: cebarks
gamedev-library,Chroma Framework is a cross-platform 2D game development framework with focus on quick bring-up and hassle-free prototyping.
Organization: chroma-2d
Home Page: https://chroma.vddcore.eu
gamedev-library,An open source Delphi/Pascal game engine
User: cooler2
Home Page: https://www.patreon.com/ApusGameEngine
gamedev-library,HTML5 library for developing games [unmaintained - not finished]
User: danmoop
gamedev-library,:triangular_ruler: An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC
User: ddiakopoulos
gamedev-library,Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity
User: fbast
gamedev-library,Async load / save local data with compression, encryption and integrity check.
User: fronkongames
gamedev-library,High-level bindings for the ENet networking library (http://enet.bespin.org)
User: futile
gamedev-library,A C++17 framework for 2D games
Organization: gamedevframework
Home Page: https://gamedevframework.github.io/
gamedev-library,A Utility AI for C# and Unity
User: igiagkiozis
Home Page: https://igiagkiozis.github.io/CrystalAI/
gamedev-library,Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.
User: jackmott
gamedev-library,Multimedia JavaScript framework
User: jalbam
Home Page: https://crossbrowdy.com/
gamedev-library,Embeddable scripting language for real-time applications
User: jamesboer
Home Page: https://jamesboer.github.io/Jinx/
gamedev-library,
User: jerzakm
Home Page: https://three-kit.vercel.app/
gamedev-library,A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
User: joebrogers
gamedev-library,A continuation of the popular Artemis ECS framework
User: junkdog
gamedev-library,Fast, SIMD optimized, cross-platform C++ math utility library
User: kerberjg
gamedev-library,A Kotlin LDtk API that can be used for any Kotlin Multiplatform or Java projects.
User: lehaine
gamedev-library,Give a brain to your game's NPCs
User: linkdd
Home Page: https://linkdd.github.io/aitoolkit/
gamedev-library,A bridge between LDtk and DragonRuby
User: littleb0xes
gamedev-library,Starter Project for Computer Graphics learners with OpenGL
User: mdalbinhossain
Home Page: https://mdalbinhossain.github.io/Computer-Graphics/
gamedev-library,C++ wrapper for SDL2
User: mika314
gamedev-library,Fast, reliable & non-intrusive message-oriented virtual network protocol for Java 6+.
User: mucaho
gamedev-library,Tracy profiler bindings/wrapper for the Odin programming language
User: oskarnp
gamedev-library,A pragmatic entity-component-system module for my gamedev needs
User: pixeyehq
gamedev-library,🎮 extension for Tetra (2D game framework)
User: puppetmaster-
gamedev-library,(RPG maker) Create RPG-style or similar games more simply with Flame.
User: rafaelbarbosatec
Home Page: https://bonfire-engine.github.io
gamedev-library,A collection of open source c/c++ libraries for gamedev
User: raizam
gamedev-library,Desktop/Android Python game development framework on top of Vulkan API
User: realitix
gamedev-library,A simple and powerful entity component system (ECS) written in C++17
User: richardbiely
gamedev-library,UI system for MonoGame projects.
User: ronenness
gamedev-library,Nodes, Culling & Entities for basic Scene Graphs in MonoGame.
User: ronenness
gamedev-library,Simple Sprites & bone-like Transformations for MonoGame projects.
User: ronenness
gamedev-library,Framebuffer library for golang
User: rostislavjadavan
gamedev-library,A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
User: solobyte
gamedev-library,Typewriter effect for LÖVE
User: sonic2kk
gamedev-library,MultiGame is a tool for rapid development in Unity
User: whendricso
gamedev-library,Frame profiler
User: wolfpld
Home Page: https://tracy.nereid.pl/
gamedev-library,Entity Component System written in Go
User: wwfranczyk
gamedev-library,Archetypal ECS for F# and C#
User: ykafia
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