Topic: n64-development Goto Github
Some thing interesting about n64-development
Some thing interesting about n64-development
n64-development,Html file simulating some N64 video interface math
User: bryanperris
n64-development,based on https://github.com/jsdf/goose64. Aims to realize a more general n64 engine for 3d homebrew development
User: byterset
n64-development,My submission to the N64Brew Jam 2021
User: danbolt
n64-development,Attempting to reverse Jabo's plugins
User: derekturtleroe
n64-development,A repository of unofficial ROMs for the Nintendo 64
User: derekturtleroe
n64-development,A database of Nintendo 64 software information
User: derekturtleroe
n64-development,Documenting and preserving the Nintendo 64
User: derekturtleroe
n64-development,A utility for code fragments in the Pokemon Stadium games.
User: jkbenaim
n64-development,Gameboy Emulator for N64 using Transfer Pak. Actual emulator logic largely written by https://github.com/koenk/gbc. Runs on https://github.com/DragonMinded/libdragon
User: joeldipops
n64-development,printf() and error stacktraces for n64 sdk-based homebrew games running on everdrive64 flashcarts
User: jsdf
n64-development,USB uploader tool for Everdrive64
User: jsdf
n64-development,tools for compiling sound and music data for n64 sdk homebrew games
User: jsdf
n64-development,connect to an everdrive 64 from your web browser
User: jsdf
Home Page: https://jsdf.github.io/webserial-ed64log/
n64-development,Nintendo64 emulator for the web using EmulatorJS.
Organization: n64emulate
Home Page: https://n64emulate.github.io/n64emulate/
n64-development,Checking tool to see if any code within your C files (for making N64 games) might crash Wii U VC
User: theballaam96
n64-development,Repo attempting to port sdk to libdragon.
Organization: thegoodwins
n64-development,A website with opcode documentation of CPUs and VMs, all in a handy, parsable JSON format.
User: tostc
Home Page: https://tostc.github.io/OpcodeDoc/
n64-development,Nintendo 64 port of 2048
Organization: vrgl117-games
Home Page: https://vrgl117.games/#2048
n64-development,N64 game made for the N64brew jam #2, theme is CONTROL.
Organization: vrgl117-games
Home Page: https://vrgl117.games
n64-development,N64 HOMEBREW DEVELOPMENT presented at PGRE2019 - https://vrgl117.games/PGRE2019
Organization: vrgl117-games
n64-development,N64 game made for the N64brew jam #1, theme is SIZE.
Organization: vrgl117-games
Home Page: https://vrgl117.games/#sblobber64
n64-development,This library is intended to be used with the branchless programming technique which generally plays nicer with RISC systems. Sometimes, pipeline hazards (structural, or data) which can potentially manifest as pipeline stalls, can occur through branch instruction sequences that the compiler cannot avoid. These bubbles can be avoided by using arithmetic instructions instead of branching multiple times. Using bits not only saves memory, but also in most cases, speeds up the logic.
User: zygalm1s1u
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