I've downloaded the .zip and opened it up in Unity, also imported the Vuforia SDK but when I try to run the scene I get
`DefaultTrackableEventHandler' does not contain a definition for `TRACKING'
if (DefaultTrackableEventHandler.TRACKING) {
float f = -this.transform.position.y;
float test = (2 / (this.initialSF.x * f));
if (f != 0f && this.initialSF.x != 0f && !float.IsInfinity(test)) {
this.model.transform.localScale = new Vector3 (counter / (this.initialSF.x * f), counter / (this.initialSF.y * f), counter / (this.initialSF.z * f));
this.model.transform.localPosition = new Vector3((this.transform.position.x-this.initialPos.x)/(f*f) ,this.initialPos.y,(this.transform.position.z-this.initialPos.x)/(f*f));
//Debug.Log(f);
}
state1 = true;
} else if (state1) {
state1 = false;
}
I commented this in the TargetPositioning.cs and it compiled but I do have some other bugs now. Could you perhaps look into this?