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switch-library-manager's Issues

Errors when starting with no internet connection

If there is no internet connection, two messages pop up. One error message and another that says there is an update available (which I guess is an error in itself) Can these both get fixed?

Also, the GUI never opens to the desktop when I start it. It always opens minimized to the tray. Is that something only on my end, or a bug that can be fixed?

error

update

This fork forces GUI = true? in settings.json on every run

Hello,

I saw you had made a number of welcome updates with your fork, and I am grateful. I wanted to give it a go, but I do not use the GUI. So I built the linux binaries which is all good.

When I run the fork, it creates the settings.json as usual. Normally I would set "gui": false, but every time I run your fork, it resets that variable to "gui": true, and it fails to run because I don't have an X environment.

The rest of the settings.json remains according to my configuration...

Any ideas how this can be resolved?

Thanks!

Different DLC with identical names will replace one another if they are named the same.

Example

Crash Bandicoot 4 Its About Time [Tubular Skins 1] [010073401175F001]
Crash Bandicoot 4 Its About Time [Tubular Skins 2] [010073401175F001]

Both organize to
Crash Bandicoot 4 Its About Time (DLC)(Crash Bandicoot 4 - Totally Tubular Skins)(0)

So one deletes the other if you try and hit the organize button. Then the next scan shows it as missing the DLC it just deleted.

Need a way to automatically rename DLCs that resolve to the same file name.

Edit: Just changed the organizing method to also include the version number and it resolved it.

App opens minimized

The app always opens minimized for me on both my desktop and laptop. Giwty release also has this behavior so it's not just this fork. For reference, all other apps on both desktop and laptop open as expected.

Request: Auto export CSV on load (maybe with command line param)

I'm looking for an AUTOMATED way to have SLM output the .csv files for the issues, dlc, and updates page to issues.csv, DLC.csv, and updates.csv automatically. It would be amazing if it could output these automatically after loading, or have a way to run it with a command line parameter like -csv and have it load, output these, and then close.

move to correct tab after rescan

for example, if you go to the meny and start a rescan when in the tab "Organize"
when the rescan is done the view for games are displayed but the selected tab is still "Organize"

support files starting with dot "."

example from @TomTurbine

".hackG.U. Last Recode".
It sorted it into the proper folder, but it doesn't seem to detect I have it anymore after putting it there. Guessing because it starts with a period in the name maybe.

no console output on windows

there is no output from the console when running with GUI=false on windows due to the -H"windowsgui" compile flag

improve handling for dlcs

currently when scanning for dlcs, the game, dlc name and dlc id is stored as a string
this should be better handled as an object and let the presentation layer (gui/console) choose how to present it

Extra Space Being Created When Renaming

I have the following line in the config for renaming files:
"file_name_template": "{TITLE_NAME} [{TITLE_ID}] [{TYPE}] [{DLC_NAME}] [v{VERSION}] [v{VERSION_TXT}] [{REGION}]"

This results in:
Bayonetta 2 [01007960049A0000] [v0] [v1.0] [US].nsp
(There are 2 spaces between the title id and version after renaming, but the extra space is being auto-corrected/removed when I submit the post here)

Note The extra space is NOT created when renaming updates or DLC. It ONLY happens with the main game nsps and ONLY when both {TYPE} & {DLC_NAME} are used next to each other anywhere in the string.

Something's strange about the way SLM 1.5.0 sees a couple of the "Arcade Archive" titles

When I scan, it sees "Arcade Archives BLOCK HOLE[01009E7013B2C000][v0].nsp" and "Arcade Archives LIQUID KIDS[01009E7013B2A000][v0].nsp" as both being BLOCK HOLE and says there's a "duplicate base file" ISSUE

I verified that they are actully two completely different games. (One is from TAITO and the other is from KONAMI)
Both play just fine.

If I delete the file "Arcade Archives BLOCK HOLE[01009E7013B2C000][v0].nsp", the error goes away but it lists Title:BLOCK HOLE as using File: "Arcade Archives LIQUID KIDS[01009E7013B2A000][v0].nsp"

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