Comments (19)
The problem is, I've a backlog of stuff that should be committed together with IOMFB, so I can't commit that part right now.
On the other hand, we just got Springboard running properly~~
I'm working on Multitouch stuff rn.
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Hi,
we are making some progress on that, but I cant really make any estimation on when it will be usable.
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@TrungNguyen1909 Can you commit it to another branch? It's been several months.
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Did you read my comment? It says AMD iGPUs on macOS, meaning macOS hackintoshes. Don't know what Springboard has to do with it
I know this is unrelated to the thread itself, but I placed it as a comparison point for how slow this has been worked on. Our project had more RE than code involved as well.
Rephrased the original comment, I apologise for the confusion
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Ahhh cool!
Someday we will be able to run iOS 15 apps on PC using this project š
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Have you tried with gpu=0
boot argument? (source: Corellium) Basically this forces SpringBoard to do software rendering. I tested this argument on a physical device: UI lags as expected, Safari no longer exposes WebGL, so I guess you may find some luck here.
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@khanhduytran0 ahh, I tried adding that, but SpringBoard is still crashing in CoreImage (-[CIContext init]
)
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Can I have a look into ObjC error(?) and backtrace?
Also, maybe you could try these CoreImage-related environment variables: CI_ENABLE_METAL_GPU=0 CI_FORCE_SOFTWARE_GL=1 CI_USE_SW=1
(all of these are undocumented so Iām unsure what could change)
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@khanhduytran0 Ahh, certainly!!
I'm working on the iPhone 6S model so...
SpringBoard-2022-12-27-053229.ips.txt
Symbolicated:
Process: SpringBoard [56]
Hardware Model: iPhone8,1
OS Version: 14.0
BuildID: 18A373
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype:
KERN_INVALID_ADDRESS at 0x0000000000000000
VM Region Info: 0 is not in any region. Bytes before following region: 4372103168
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
__TEXT 104990000-104994000 [ 16K] r-x/r-x SM=COW ...p/SpringBoard
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [56]
Triggered by Thread: 35
Thread 35 name: Dispatch queue: com.apple.UserNotificationsUI.BulletinNotificationSource
Thread 35 Crashed:
1: CoreImage (slide=0xd308000) 0x1954cd400 __ZN2CI9GLContextC2ENS0_16ShareContextInfoEP12CGColorSpaceS3_NS_11PixelFormatEbmbb + 416
2: CoreImage (slide=0xd308000) 0x1954cd43c __ZN2CI9GLContextC1ENS0_16ShareContextInfoEP12CGColorSpaceS3_NS_11PixelFormatEbmbb + 24
3: CoreImage (slide=0xd308000) 0x195351ffc +[CIContext(Internal) internalContextWithEAGLContext:options:] + 768
4: CoreImage (slide=0xd308000) 0x19534f360 -[CIContext initWithOptions:] + 608
5: MobileIcons (slide=0xd308000) 0x1b23805c4 ___67+[CIContext(IconServicesAdditions) _MI_sharedIconCompositorContext]_block_invoke + 204
6: libdispatch.dylib (slide=0xd308000) 0x18d3ad280 __dispatch_client_callout + 16
7: libdispatch.dylib (slide=0xd308000) 0x18d37ed5c __dispatch_once_callout + 28
8: MobileIcons (slide=0xd308000) 0x1b23804f4 +[CIContext(IconServicesAdditions) _MI_sharedIconCompositorContext] + 68
9: MobileIcons (slide=0xd308000) 0x1b2380bdc __LICGImageCreateCoreImageLanczosScaled + 480
10: MobileIcons (slide=0xd308000) 0x1b2380908 __LICGImageCreateScaled + 240
11: MobileIcons (slide=0xd308000) 0x1b237eed8 ____createApplicationIconFromImage_block_invoke + 1044
12: MobileIcons (slide=0xd308000) 0x1b237df10 __createIcon + 216
13: MobileIcons (slide=0xd308000) 0x1b237cfe8 __createApplicationIconFromImage + 88
14: MobileIcons (slide=0xd308000) 0x1b237a730 _LICreateIconForImages + 284
15: MobileIcons (slide=0xd308000) 0x1b237a5d8 _LICreateIconForImage + 80
16: UIKitCore (slide=0xd308000) 0x18fbb48bc -[UIImage(UIApplicationIconPrivate) _applicationIconImageForFormat:precomposed:idiom:scale:] + 212
17: UIKitCore (slide=0xd308000) 0x18fbb47bc -[UIImage(UIApplicationIconPrivate) _applicationIconImageForFormat:precomposed:scale:] + 112
18: UIKitCore (slide=0xd308000) 0x18fbb4724 -[UIImage(UIApplicationIconPrivate) _applicationIconImageForFormat:precomposed:] + 96
19: UserNotificationsUIKit (slide=0xd308000) 0x1add94310 -[BBSectionIcon(UserNotificationsUIKit) nc_imageForFormat:scale:] + 328
20: UserNotificationsUIKit (slide=0xd308000) 0x1add871f4 +[NCNotificationSectionSettings(Bulletin) notificationSectionSettingsForBBSectionInfo:] + 1400
21: UserNotificationsUIKit (slide=0xd308000) 0x1adddd620 -[NCBulletinNotificationSource observer:updateSectionInfo:] + 196
22: BulletinBoard (slide=0xd308000) 0x1a658c7bc ___32-[BBObserver updateSectionInfo:]_block_invoke + 96
23: libdispatch.dylib (slide=0xd308000) 0x18d3ac298 __dispatch_call_block_and_release + 24
24: libdispatch.dylib (slide=0xd308000) 0x18d3ad280 __dispatch_client_callout + 16
25: libdispatch.dylib (slide=0xd308000) 0x18d3894fc __dispatch_lane_serial_drain$VARIANT$armv81 + 568
26: libdispatch.dylib (slide=0xd308000) 0x18d38a01c __dispatch_lane_invoke$VARIANT$armv81 + 456
27: libdispatch.dylib (slide=0xd308000) 0x18d393808 __dispatch_workloop_worker_thread + 692
28: libsystem_pthread.dylib (slide=0xd308000) 0x1d301c5a4 __pthread_wqthread + 272
29: libsystem_pthread.dylib (slide=0xd308000) 0x1d301f874 _start_wqthread + 8
Thread 35 State:
x0: 0x0000000000000000 x1: 0x0000000000000b71 x2: 0x00000000000120a8 x3: 0x000000010527f007
x4: 0x000000016c8199c0 x5: 0x0000000000000010 x6: 0x000000000000000a x7: 0x0000000000000023
x8: 0x0000000000000000 x9: 0xb596878ef6d10028 x10: 0x00000001e25ce8c8 x11: 0x0000000000000002
x12: 0x00000000fffffffd x13: 0x0000010000000000 x14: 0x0000000000000000 x15: 0x0000000000000000
x16: 0x0000000000000000 x17: 0x0000000000000001 x18: 0x0000000000000000 x19: 0x0000000104bd1060
x20: 0x0000000104bd1204 x21: 0x0000000000000000 x22: 0x0000000000000000 x23: 0x0000000000000001
x24: 0x0000000000000000 x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0x0000000000000001
x28: 0x0000000000000000 fp: 0x000000016c819c40 lr: 0x00000001954cd0cc
sp: 0x000000016c819950 pc: 0x0000000000000000 cpsr: 0x60000800
esr: 0x82000006
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Hm, seems like it is forcing to use OpenGL anyway, even with +[CIContext contextWithCGContext:options:]
and kCIContextUseSoftwareRenderer
being set š¤
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My test was done on iOS 12. I tried on iOS 14.3 but it turned out to ignore gpu=0
. It appears that Apple took away CoreImage software rendering since iOS 13 (Corellium added GPU support at the same time)
I think it can be worked around by just hooking +[CIContext internalContextWithEAGLContext:options:]
to return nil, hopefully making any calls to the context no-op.
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@TrungNguyen1909 hi again, is IOMFB support pushed? I couldn't get it to work
*** Assertion failure in FBSDisplayConfiguration *__sb__mainDisplayConfiguration()_block_invoke(), _SBSPrefixHelper.m:52
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'we expect a mainDisplayConfiguration - CADisplayClass: CADisplay, mainDisplay: (null)'
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@TrungNguyen1909 that means... the home screen works??? screen?
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:O
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It's been so long, me and @NyanCatTW1 have already single-handedly gotten hackintoshes with AMD integrated GPUs working on macOS Big Sur & published it already, in comparison.
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Really? Where??
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Really? Where??
Idk if I'm allowed to send that here, and uh, there's a lot of work to do so I haven't published it yet. Kidding, check my profile's pinned repositories. Do note it's still experimental, but it's relatively stable
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Does this boot the Springboard, or is it just one of many drivers needed to get it working? Either way, nice work!
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